Historial de Commits

Autor SHA1 Mensaje Fecha
  Simon Love 72ad2c0a8a Update SceneObject_ScriptBinding.h hace 9 años
  capnlove ef7be585db Positional Audio Update hace 9 años
  chaigler 466e354fd2 AttachGui Revamp hace 9 años
  Peter Robinson 8b5cf96b42 Merge pull request #287 from greenfire27/MoveToUpdate hace 9 años
  Peter Robinson 97fa57a4c5 Merge pull request #238 from lilligreen/collisions hace 9 años
  Peter Robinson 53177012cf Updated MoveTo hace 10 años
  Peter Robinson d667a29c73 Bug Fix for GrowTo hace 10 años
  Peter Robinson e19b7b1dc4 Add Grow Functionality hace 10 años
  Peter Robinson 5f78a091b2 Merge pull request #256 from greenfire27/FadeToBranch hace 10 años
  Peter Robinson 83931dfec9 Added Fading Functionality hace 10 años
  Peter Robinson 6222e5555e Added getPositionX and Y hace 10 años
  Mike Lilligreen a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes hace 11 años
  Mike Lilligreen ce62ed54d9 Fixes for CollisionGroups and CollisionLayers hace 11 años
  Mike Lilligreen 41c10da00f Replaced returning empty strings with null hace 11 años
  Mike Lilligreen f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update hace 11 años
  RichardRanft 23165babcf Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself. hace 11 años
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 11 años
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. hace 11 años
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. hace 12 años
  William Lee Sims 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development hace 12 años
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. hace 12 años
  lilligreen d68dc83b2f Cleanup files that did merge properly hace 12 años
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen hace 12 años
  Charles Patterson 9c2b026d3a updated xcode OSX project. hace 12 años
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. hace 12 años
  capnlove d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose hace 12 años
  capnlove 0c0ccc24cc Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose hace 12 años
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. hace 12 años
  MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. hace 12 años
  MelvMay-GG acfa1eb10f - Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers. hace 12 años