Історія комітів

Автор SHA1 Опис Дата
  Mike Lilligreen 41c10da00f Replaced returning empty strings with null 12 роки тому
  Mike Lilligreen f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 роки тому
  RichardRanft 23165babcf Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself. 12 роки тому
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 роки тому
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 роки тому
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 роки тому
  William Lee Sims 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development 12 роки тому
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 роки тому
  lilligreen d68dc83b2f Cleanup files that did merge properly 12 роки тому
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen 12 роки тому
  Charles Patterson 9c2b026d3a updated xcode OSX project. 12 роки тому
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. 12 роки тому
  capnlove d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose 12 роки тому
  capnlove 0c0ccc24cc Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose 12 роки тому
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 13 роки тому
  MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 13 роки тому
  MelvMay-GG acfa1eb10f - Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers. 13 роки тому
  MelvMay-GG b406e7d166 - Fixed bad commit. Didn't notice it hadn't compiled, sorry. 13 роки тому
  MelvMay-GG 69946bedb0 - Exposed the flag that controls whether a SceneObject is allowed to be picked or not. 13 роки тому
  MelvMay-GG 7cb605a054 - Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y". 13 роки тому
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 роки тому
  MelvMay-GG 7bc97e4dea - You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size. 13 роки тому
  MelvMay-GG 8fe818eb4b - Removed obsolete "behavior()" method. 13 роки тому
  MelvMay-GG 39961aaa82 - Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB 13 роки тому
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 13 роки тому
  MelvMay-GG 6f85f2ccdc - Updated contact gathering to take a no-contact point event into account as is the case for sensors. 13 роки тому
  MelvMay-GG a3dc8b84f5 - MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many. 13 роки тому
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 роки тому
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 роки тому