William Lee Sims
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96b0a5e3c3
Merge branch 'development' of https://github.com/GarageGames/Torque2D into development
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пре 12 година |
William Lee Sims
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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пре 12 година |
lilligreen
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d68dc83b2f
Cleanup files that did merge properly
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пре 12 година |
lilligreen
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a3b5f9619b
Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen
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пре 12 година |
Charles Patterson
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9c2b026d3a
updated xcode OSX project.
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пре 12 година |
Charlie Patterson
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9308e1e3ed
converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested.
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пре 12 година |
capnlove
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d7d5cfc35a
Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose
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пре 12 година |
capnlove
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0c0ccc24cc
Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose
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пре 12 година |
MelvMay-GG
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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пре 13 година |
MelvMay-GG
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559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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пре 13 година |
MelvMay-GG
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acfa1eb10f
- Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers.
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пре 13 година |
MelvMay-GG
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b406e7d166
- Fixed bad commit. Didn't notice it hadn't compiled, sorry.
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пре 13 година |
MelvMay-GG
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69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
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пре 13 година |
MelvMay-GG
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7cb605a054
- Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y".
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пре 13 година |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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пре 13 година |
MelvMay-GG
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7bc97e4dea
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
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пре 13 година |
MelvMay-GG
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8fe818eb4b
- Removed obsolete "behavior()" method.
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пре 13 година |
MelvMay-GG
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39961aaa82
- Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB
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пре 13 година |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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пре 13 година |
MelvMay-GG
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6f85f2ccdc
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
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пре 13 година |
MelvMay-GG
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a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
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пре 13 година |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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пре 13 година |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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пре 13 година |