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Аутор SHA1 Порука Датум
  William Lee Sims 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development пре 12 година
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. пре 12 година
  lilligreen d68dc83b2f Cleanup files that did merge properly пре 12 година
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen пре 12 година
  Charles Patterson 9c2b026d3a updated xcode OSX project. пре 12 година
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. пре 12 година
  capnlove d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose пре 12 година
  capnlove 0c0ccc24cc Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose пре 12 година
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. пре 13 година
  MelvMay-GG 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. пре 13 година
  MelvMay-GG acfa1eb10f - Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers. пре 13 година
  MelvMay-GG b406e7d166 - Fixed bad commit. Didn't notice it hadn't compiled, sorry. пре 13 година
  MelvMay-GG 69946bedb0 - Exposed the flag that controls whether a SceneObject is allowed to be picked or not. пре 13 година
  MelvMay-GG 7cb605a054 - Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y". пре 13 година
  MelvMay-GG 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. пре 13 година
  MelvMay-GG 7bc97e4dea - You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size. пре 13 година
  MelvMay-GG 8fe818eb4b - Removed obsolete "behavior()" method. пре 13 година
  MelvMay-GG 39961aaa82 - Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB пре 13 година
  MelvMay-GG d63a3db4bf - Scene controllers WIP. пре 13 година
  MelvMay-GG 6f85f2ccdc - Updated contact gathering to take a no-contact point event into account as is the case for sensors. пре 13 година
  MelvMay-GG a3dc8b84f5 - MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many. пре 13 година
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. пре 13 година
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година