تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Peter Robinson c0064618a1 Explicit Cell Editor Fix 3 سال پیش
  Peter Robinson 848f6f69be Fixed Error With Switching to Layer Mode 3 سال پیش
  Peter Robinson 42b50d8984 Fixed an ImageAsset Blending Issue 3 سال پیش
  Peter Robinson 1239ebf596 Layered Image Editor 3 سال پیش
  Peter Robinson 699804a397 Layered Image Asset 3 سال پیش
  Peter Robinson ae746dcecf Updated ImageAsset.getExplicitCellIndex 3 سال پیش
  Peter Robinson 2cfa234cca ImageAsset Grouping 3 سال پیش
  Peter Robinson d66de34e0b Dynamic Asset Response 4 سال پیش
  Peter Robinson f3ac9ebe3b ImageAsset Filter Mode Repair 4 سال پیش
  capnlove 7121089e54 Added relative setter/getter console functions. 9 سال پیش
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 سال پیش
  lilligreen 408078f88a Asset support for named cells/frames 11 سال پیش
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 سال پیش
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 سال پیش
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset 12 سال پیش
  capnlove 280903fb09 ImageWidth and ImageHeight were inverted in calculateImage function 12 سال پیش
  MelvMay-GG dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. 12 سال پیش
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). 12 سال پیش
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 12 سال پیش
  MelvMay-GG 104b924006 - Fixed warning under XCode. 12 سال پیش
  MelvMay-GG af8c063b6b - Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode. 12 سال پیش
  MelvMay-GG e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 سال پیش
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 12 سال پیش
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. 12 سال پیش
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. 12 سال پیش
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 12 سال پیش
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 سال پیش
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 سال پیش