提交历史

作者 SHA1 备注 提交日期
  dottools fec28e4f99 Fix overall general compiler warnings 7 年之前
  capnlove acd627ea32 Fixed getChainCollisionShapeLocalPoint, which erroneously used PolygonShape methods 9 年之前
  Simon Love 72ad2c0a8a Update SceneObject_ScriptBinding.h 9 年之前
  capnlove ef7be585db Positional Audio Update 9 年之前
  chaigler 466e354fd2 AttachGui Revamp 9 年之前
  Peter Robinson 8b5cf96b42 Merge pull request #287 from greenfire27/MoveToUpdate 9 年之前
  Peter Robinson 97fa57a4c5 Merge pull request #238 from lilligreen/collisions 9 年之前
  Peter Robinson 53177012cf Updated MoveTo 9 年之前
  Peter Robinson d667a29c73 Bug Fix for GrowTo 10 年之前
  Peter Robinson e19b7b1dc4 Add Grow Functionality 10 年之前
  Peter Robinson 5f78a091b2 Merge pull request #256 from greenfire27/FadeToBranch 10 年之前
  Peter Robinson 83931dfec9 Added Fading Functionality 10 年之前
  Peter Robinson 6222e5555e Added getPositionX and Y 10 年之前
  Mike Lilligreen a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes 11 年之前
  Mike Lilligreen ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 年之前
  Mike Lilligreen 41c10da00f Replaced returning empty strings with null 11 年之前
  Mike Lilligreen f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 年之前
  RichardRanft 23165babcf Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself. 11 年之前
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 年之前
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 年之前
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 年之前
  William Lee Sims 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development 12 年之前
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 年之前
  lilligreen d68dc83b2f Cleanup files that did merge properly 12 年之前
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen 12 年之前
  Charles Patterson 9c2b026d3a updated xcode OSX project. 12 年之前
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. 12 年之前
  capnlove d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose 12 年之前
  capnlove 0c0ccc24cc Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose 12 年之前
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 年之前