capnlove
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d7d5cfc35a
Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose
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vor 12 Jahren |
capnlove
|
0c0ccc24cc
Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose
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vor 12 Jahren |
MelvMay-GG
|
e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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vor 12 Jahren |
MelvMay-GG
|
559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
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vor 12 Jahren |
MelvMay-GG
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acfa1eb10f
- Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers.
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vor 12 Jahren |
MelvMay-GG
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b406e7d166
- Fixed bad commit. Didn't notice it hadn't compiled, sorry.
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vor 12 Jahren |
MelvMay-GG
|
69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
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vor 12 Jahren |
MelvMay-GG
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7cb605a054
- Removed SceneObject "getPositionX()" and "getPositionY()" as it can be replaced in script with field components of ".position.x" and ".position.y".
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vor 12 Jahren |
MelvMay-GG
|
7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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vor 12 Jahren |
MelvMay-GG
|
7bc97e4dea
- You can now call "createPolygonBoxCollisionShape()" with no arguments which will create a box using the objects current size.
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vor 12 Jahren |
MelvMay-GG
|
8fe818eb4b
- Removed obsolete "behavior()" method.
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vor 12 Jahren |
MelvMay-GG
|
39961aaa82
- Fixed typo in "MoveTo" script binding. Thanks to https://github.com/FastredB
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vor 12 Jahren |
MelvMay-GG
|
d63a3db4bf
- Scene controllers WIP.
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vor 12 Jahren |
MelvMay-GG
|
6f85f2ccdc
- Updated contact gathering to take a no-contact point event into account as is the case for sensors.
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vor 12 Jahren |
MelvMay-GG
|
a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
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vor 12 Jahren |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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vor 12 Jahren |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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vor 12 Jahren |