コミット履歴

作者 SHA1 メッセージ 日付
  dottools fec28e4f99 Fix overall general compiler warnings 8 年 前
  capnlove acd627ea32 Fixed getChainCollisionShapeLocalPoint, which erroneously used PolygonShape methods 9 年 前
  Simon Love 72ad2c0a8a Update SceneObject_ScriptBinding.h 9 年 前
  capnlove ef7be585db Positional Audio Update 9 年 前
  chaigler 466e354fd2 AttachGui Revamp 10 年 前
  Peter Robinson 8b5cf96b42 Merge pull request #287 from greenfire27/MoveToUpdate 10 年 前
  Peter Robinson 97fa57a4c5 Merge pull request #238 from lilligreen/collisions 10 年 前
  Peter Robinson 53177012cf Updated MoveTo 10 年 前
  Peter Robinson d667a29c73 Bug Fix for GrowTo 10 年 前
  Peter Robinson e19b7b1dc4 Add Grow Functionality 10 年 前
  Peter Robinson 5f78a091b2 Merge pull request #256 from greenfire27/FadeToBranch 10 年 前
  Peter Robinson 83931dfec9 Added Fading Functionality 10 年 前
  Peter Robinson 6222e5555e Added getPositionX and Y 10 年 前
  Mike Lilligreen a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes 11 年 前
  Mike Lilligreen ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 年 前
  Mike Lilligreen 41c10da00f Replaced returning empty strings with null 11 年 前
  Mike Lilligreen f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 年 前
  RichardRanft 23165babcf Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself. 12 年 前
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年 前
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 年 前
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 年 前
  William Lee Sims 96b0a5e3c3 Merge branch 'development' of https://github.com/GarageGames/Torque2D into development 12 年 前
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 年 前
  lilligreen d68dc83b2f Cleanup files that did merge properly 12 年 前
  lilligreen a3b5f9619b Merge branches 'doxygen' and 'downstream' of https://github.com/lilligreen/Torque2D into doxygen 12 年 前
  Charles Patterson 9c2b026d3a updated xcode OSX project. 12 年 前
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. 12 年 前
  capnlove d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose 12 年 前
  capnlove 0c0ccc24cc Fixed Sceneobject.applyForce. Minimum argument count changed to coincide with intended purpose 12 年 前
  MelvMay-GG e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 年 前