Inherits GroupedSceneController, and GroupedSceneController.
| string AmbientForceController::getForce |
( |
| ) |
|
Gets the ambient force being used.
- Returns
- The ambient force being used.
| string AmbientForceController::getForce |
( |
| ) |
|
Gets the ambient force being used.
- Returns
- The ambient force being used.
| void AmbientForceController::setForce |
( |
float |
x, |
|
|
float |
y |
|
) |
| |
- Sets the ambient force to use.
- Parameters
-
| x | The component of the ambient force along the horizontal (world) axis. |
| y | The component of the ambient force along the vertical (world) axis. |
- Returns
- No return value.
| void AmbientForceController::setForce |
( |
float |
x, |
|
|
float |
y |
|
) |
| |
- Sets the ambient force to use.
- Parameters
-
| x | The component of the ambient force along the horizontal (world) axis. |
| y | The component of the ambient force along the vertical (world) axis. |
- Returns
- No return value.
| bool AmbientForceController::canSaveDynamicFields |
| string AmbientForceController::class |
Script SuperClass of object.
| Vector2 AmbientForceController::Force |
The constant force to apply.
| string AmbientForceController::internalName |
| SimObjectPtr AmbientForceController::parentGroup |
Group hierarchy parent of the object.
| string AmbientForceController::superclass |