Inherits SceneObjectSet, and SceneObjectSet.
Inherited by AmbientForceController, and AmbientForceController.
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| void | add (obj1,...) |
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| void | add (obj1,...) |
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| void | bringToFront (object) |
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| void | bringToFront (object) |
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| void | callOnChildren (string method, string args...) |
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| void | callOnChildren (string method, string args...) |
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| void | clear () |
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| void | clear () |
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| void | deleteObjects () |
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| void | deleteObjects () |
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| void | dumpObjects () |
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| void | dumpObjects () |
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| int | findObjectByInternalName (string name,[bool searchChildren]) |
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| int | findObjectByInternalName (string name,[bool searchChildren]) |
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| int | getCount () |
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| int | getCount () |
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| int | getObject (objIndex) |
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| int | getObject (objIndex) |
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| bool | isMember (object) |
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| bool | isMember (object) |
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| void | pushToBack (object) |
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| void | pushToBack (object) |
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| void | remove (obj1,...) |
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| void | remove (obj1,...) |
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| void | reorderChild (child1, child2) |
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| void | reorderChild (child1, child2) |
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| bool GroupedSceneController::canSaveDynamicFields |
| string GroupedSceneController::class |
Script SuperClass of object.
| string GroupedSceneController::internalName |
| SimObjectPtr GroupedSceneController::parentGroup |
Group hierarchy parent of the object.
| string GroupedSceneController::superclass |