Torque2D Reference
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AmbientForceController Member List

This is the complete list of members for AmbientForceController, including all inherited members.

_setVectorAssoc(const char *file, const U32 line)SceneObjectSetinline
addDepricatedField(const char *fieldName)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)ConsoleObjectprotectedstatic
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObjectprotectedstatic
addListener(std::string objID)SimObject
addObject(SceneObject *)SceneObjectSetvirtual
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)ConsoleObjectprotectedstatic
addTamlChild(SimObject *pSimObject)SceneObjectSetvirtual
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()SimObjectprotectedstatic
AmbientForceController()AmbientForceController
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
at(S32 index) constSceneObjectSetinline
begin(void)SceneObjectSetinline
bringObjectToFront(SceneObject *obj)SceneObjectSetinline
buildFilterList()SimObjectvirtual
callOnChildren(const char *method, S32 argc, const char *argv[], bool executeOnChildGroups=true)SceneObjectSet
clear()SceneObjectSet
clearAllNotifications()SimObject
clearDynamicFields(void)SimObjectinline
clearFieldFilters()SimObject
clearNotify(SimObject *obj)SimObject
clone(const bool copyDynamicFields)SimObject
consoleInit()ConsoleObjectstatic
ConsoleObject()ConsoleObjectinlineprotected
ConsoleObject(const ConsoleObject &)ConsoleObjectprotected
containsType(void)SceneObjectSetinline
copyTo(SimObject *object)AmbientForceControllervirtual
create(const char *in_pClassName)ConsoleObjectinlinestatic
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObjectinlinestatic
DECLARE_CONOBJECT(AmbientForceController)AmbientForceController
GroupedSceneController::DECLARE_CONOBJECT(GroupedSceneController)GroupedSceneController
SceneObjectSet::DECLARE_CONOBJECT(SceneObjectSet)SceneObjectSet
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
deleteObjects(void)SceneObjectSet
disableNameChangingSimObjectstatic
dump()SimObjectvirtual
dumpClassHierarchy()SimObjectvirtual
empty(void)SceneObjectSetinline
end(void)SceneObjectSetinline
endGroup(const char *in_pGroupname)ConsoleObjectprotectedstatic
find(iterator first, iterator last, SceneObject *obj)SceneObjectSetinline
find(SceneObject *obj)SceneObjectSetinline
findField(StringTableEntry fieldName) constConsoleObjectinline
findObject(const char *name)SceneObjectSetvirtual
findObjectByInternalName(const char *internalName, bool searchChildren=false)SceneObjectSet
first(void)SceneObjectSetinline
freeNotify(SimObject::Notify *)SimObjectprotectedstatic
front(void)SceneObjectSetinline
getCanSaveDynamicFields(void) constSimObjectinline
getClassId(U32 netClassGroup) constConsoleObjectinline
getClassName() constConsoleObjectinline
getClassNamespace() constSimObjectinline
getClassRep() constConsoleObjectvirtual
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldPrefix(StringTableEntry fieldName)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObjectinline
getFieldDictionary()SimObjectinline
getFieldList() constConsoleObjectinline
getForce(void) constAmbientForceControllerinline
getGroup() constSimObjectinline
getId(void) constSimObjectinline
getIdString(void) constSimObjectinline
getInternalName()SimObject
getModifiableFieldList()ConsoleObjectinline
getName(void) constSimObjectinline
getNamespace()SimObjectinline
getParentStaticClassRep()ConsoleObjectinlinestatic
getPeriodicTimerID(void) constSimObjectinline
getPrefixedDataField(StringTableEntry fieldName, const char *array)SimObject
getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)SimObject
getProgenitorFile(void) constSimObjectinline
getScriptCallbackGuard(void)SimObjectinline
getStaticClassRep()ConsoleObjectinlinestatic
getSuperClassNamespace() constSimObjectinline
getTamlChild(const U32 childIndex) constSceneObjectSetinlinevirtual
getTamlChildCount(void) constSceneObjectSetinlinevirtual
getType() constSimObjectinline
GroupedSceneController()GroupedSceneControllerinline
handlesConsoleMethod(const char *fname, S32 *routingId)SimObjectinlinevirtual
initPersistFields()AmbientForceControllerstatic
inspectPostApply()SimObjectvirtual
inspectPreApply()SimObjectvirtual
integrate(Scene *pScene, const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)AmbientForceControllervirtual
isChildOfGroup(SimGroup *pGroup)SimObject
isDeleted() constSimObjectinline
isExpanded() constSimObjectinline
isFiltered(const char *fieldName)SimObject
isHidden() constSimObjectinline
isLocked() constSimObjectinline
isMethod(const char *methodName)SimObjectvirtual
isPeriodicTimerActive(void) constSimObjectinline
isProperlyAdded() constSimObjectinline
isRemoved() constSimObjectinline
isSelected() constSimObjectinline
isType(void)SimObjectinline
iterator typedefSceneObjectSet
last(void)SceneObjectSetinline
linkNamespaces()SimObjectprotected
lookupClassName(const U32 in_classTag)ConsoleObjectstatic
mCanSaveFieldDictionarySimObjectprotected
mClassNameSimObjectprotected
mIdSimObjectprotected
mIdStringSimObjectprotected
mInternalNameSimObjectprotected
mNameSpaceSimObjectprotected
mNotifyFreeListSimObjectprotectedstatic
mObjectListSceneObjectSetprotected
mScriptCallbackGuardSimObjectprotected
mSuperClassNameSimObjectprotected
mTypeMaskSimObjectprotected
onAdd()SimObjectvirtual
onDeleteNotify(SimObject *object)SceneObjectSetvirtual
onEditorDisable()SimObjectinlinevirtual
onEditorEnable()SimObjectinlinevirtual
onGroupAdd()SimObjectvirtual
onGroupRemove()SimObjectvirtual
onNameChange(const char *name)SimObjectvirtual
onRemove()SceneObjectSetvirtual
onStaticModified(const char *slotName, const char *newValue=NULL)SimObjectvirtual
onTamlAddParent(SimObject *pParentObject)SimObjectinlineprotectedvirtual
onTamlCustomRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlCustomWrite(TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostRead(const TamlCustomNodes &customNodes)SimObjectinlineprotectedvirtual
onTamlPostWrite(void)SimObjectinlineprotectedvirtual
onTamlPreRead(void)SimObjectinlineprotectedvirtual
onTamlPreWrite(void)SimObjectinlineprotectedvirtual
operator[](S32 index)SceneObjectSetinline
popObject()SceneObjectSetvirtual
popScriptCallbackGuard(void)SimObjectinline
postEvent(std::string eventName, std::string data)SimObject
processArguments(S32 argc, const char **argv)SimObjectvirtual
processDeleteNotifies()SimObject
pushObject(SceneObject *)SceneObjectSetvirtual
pushObjectToBack(SceneObject *obj)SceneObjectSetinline
pushScriptCallbackGuard(void)SimObjectinline
readObject(Stream *stream)SimObjectvirtual
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
removeAllListeners()SimObject
removeField(const char *in_pFieldname)ConsoleObjectprotectedstatic
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeListener(std::string objID)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
removeObject(SceneObject *)SceneObjectSetvirtual
renderOverlay(Scene *pScene, const SceneRenderState *pSceneRenderState, BatchRender *pBatchRenderer)GroupedSceneControllerinlinevirtual
reOrder(SceneObject *obj, SceneObject *target=0)SceneObjectSetvirtual
save(const char *pcFilePath, bool bOnlySelected=false)SimObjectvirtual
SceneController()SceneControllerinline
SceneObjectSet()SceneObjectSetinline
SelectedOnly enum valueSimObject
setCanSaveDynamicFields(bool bCanSave)SimObjectinline
setClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setClassNamespace(const char *classNamespace)SimObject
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObjectvirtual
setExpanded(bool exp)SimObjectinline
setField(const char *fieldName, const char *value)ConsoleObjectinline
setForce(const Vector2 &force)AmbientForceControllerinline
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLocked(bool b)SimObject
setModDynamicFields(bool dyn)SimObjectinline
setModStaticFields(bool sta)SimObjectinline
setParentGroup(void *obj, const char *data)SimObjectprotectedstatic
setPeriodicTimerID(const S32 timerID)SimObjectinline
setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value)SimObject
setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)SimObject
setProgenitorFile(const char *pFile)SimObjectinline
setProtectedName(void *obj, const char *data)SimObjectprotectedstatic
setSelected(bool sel)SimObjectinline
setSuperClass(void *obj, const char *data)SimObjectinlineprotectedstatic
setSuperClassNamespace(const char *superClassNamespace)SimObject
SimObject()SimObject
size(void) constSceneObjectSetinline
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
unlinkNamespaces()SimObjectprotected
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
value typedefSceneObjectSet
write(Stream &stream, U32 tabStop, U32 flags=0)SimObjectvirtual
writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeClass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeField(StringTableEntry fieldname, const char *value)SimObjectvirtual
writeFields(Stream &stream, U32 tabStop)SimObjectvirtual
WriteFlags enum nameSimObject
writeInternalName(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeObject(Stream *stream)SimObjectvirtual
writeObjectName(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeParentGroup(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
writeSuperclass(void *obj, StringTableEntry pFieldName)SimObjectinlineprotectedstatic
~AmbientForceController()AmbientForceControllervirtual
~ConsoleObject()ConsoleObjectvirtual
~GroupedSceneController()GroupedSceneControllerinlinevirtual
~SceneController()SceneControllerinlinevirtual
~SceneObjectSet()SceneObjectSetinline
~SimObject()SimObjectvirtual