#include <assetPtr.h>
◆ AssetPtr() [1/3]
◆ AssetPtr() [2/3]
◆ AssetPtr() [3/3]
◆ ~AssetPtr()
◆ clear()
template<typename T >
| virtual void clear |
( |
void |
| ) |
|
|
inlinevirtual |
◆ getAssetId()
template<typename T >
| virtual StringTableEntry getAssetId |
( |
void |
| ) |
const |
|
inlinevirtual |
◆ getAssetType()
template<typename T >
| virtual StringTableEntry getAssetType |
( |
void |
| ) |
const |
|
inlinevirtual |
◆ isAssetId()
template<typename T >
| virtual bool isAssetId |
( |
const char * |
pAssetId | ) |
const |
|
inlinevirtual |
◆ isNull()
template<typename T >
| virtual bool isNull |
( |
void |
| ) |
const |
|
inlinevirtual |
◆ notNull()
template<typename T >
| virtual bool notNull |
( |
void |
| ) |
const |
|
inlinevirtual |
◆ operator T*()
template<typename T >
| operator T* |
( |
void |
| ) |
const |
|
inline |
◆ operator*()
template<typename T >
| T & operator* |
( |
void |
| ) |
const |
|
inline |
◆ operator->()
template<typename T >
| T * operator-> |
( |
void |
| ) |
const |
|
inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
template<typename T >
| AssetPtr< T > & operator= |
( |
const char * |
pAssetId | ) |
|
|
inline |
◆ setAssetId()
template<typename T >
| virtual void setAssetId |
( |
const char * |
pAssetId | ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file: