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Torque2D Reference
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#include <mQuadPatch.h>
Inheritance diagram for QuadPatch:Public Member Functions | |
| QuadPatch () | |
| virtual void | calc (F32 t, Point3F &result) |
| virtual void | calc (Point3F *points, F32 t, Point3F &result) |
| virtual void | setControlPoint (Point3F &point, int index) |
| virtual void | submitControlPoints (SplCtrlPts &points) |
Public Member Functions inherited from SplinePatch | |
| SplinePatch () | |
| U32 | getNumReqControlPoints () |
| const SplCtrlPts * | getControlPoints () |
| const Point3F * | getControlPoint (U32 index) |
Additional Inherited Members | |
Protected Member Functions inherited from SplinePatch | |
| void | setNumReqControlPoints (U32 numPts) |
Quadratic spline patch. This is a special type of spline that only had 3 control points.
| QuadPatch | ( | ) |
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virtual |
Recalc function. Do not call this ever - only SplineUtil needs this.
Implements SplinePatch.
Recalc function. Do not call this ever - only SplineUtil needs this.
Implements SplinePatch.
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virtual |
Reimplemented from SplinePatch.
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If you have a preconstructed "SplCtrlPts" class, submit it with this function.
Reimplemented from SplinePatch.