#include <SceneRenderQueue.h>
|
| enum | RenderSort {
RENDER_SORT_INVALID
, RENDER_SORT_OFF
, RENDER_SORT_NEWEST
, RENDER_SORT_OLDEST
,
RENDER_SORT_BATCH
, RENDER_SORT_GROUP
, RENDER_SORT_XAXIS
, RENDER_SORT_YAXIS
,
RENDER_SORT_ZAXIS
, RENDER_SORT_INVERSE_XAXIS
, RENDER_SORT_INVERSE_YAXIS
, RENDER_SORT_INVERSE_ZAXIS
} |
| |
| typedef Vector< SceneRenderRequest * > | typeRenderRequestVector |
| |
◆ typeRenderRequestVector
◆ RenderSort
| Enumerator |
|---|
| RENDER_SORT_INVALID | |
| RENDER_SORT_OFF |
|
| RENDER_SORT_NEWEST | |
| RENDER_SORT_OLDEST | |
| RENDER_SORT_BATCH | |
| RENDER_SORT_GROUP | |
| RENDER_SORT_XAXIS | |
| RENDER_SORT_YAXIS | |
| RENDER_SORT_ZAXIS | |
| RENDER_SORT_INVERSE_XAXIS | |
| RENDER_SORT_INVERSE_YAXIS | |
| RENDER_SORT_INVERSE_ZAXIS | |
◆ SceneRenderQueue()
◆ ~SceneRenderQueue()
◆ createRenderRequest()
◆ getRenderRequests()
◆ getRenderSortDescription()
| const char * getRenderSortDescription |
( |
const RenderSort & |
sortMode | ) |
|
|
static |
◆ getRenderSortEnum()
◆ getSortMode()
◆ getStrictOrderMode()
| bool getStrictOrderMode |
( |
void |
| ) |
const |
|
inline |
◆ resetState()
| virtual void resetState |
( |
void |
| ) |
|
|
inlinevirtual |
◆ setSortMode()
◆ setStrictOrderMode()
| void setStrictOrderMode |
( |
const bool |
strictOrderMode | ) |
|
|
inline |
◆ sort()
◆ renderSortTable
The documentation for this class was generated from the following files:
- 2d/scene/SceneRenderQueue.h
- 2d/scene/SceneRenderQueue.cpp