Torque2D Reference
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Public Member Functions | Public Attributes | List of all members
SceneRenderRequest Class Reference

#include <SceneRenderRequest.h>

+ Inheritance diagram for SceneRenderRequest:

Public Member Functions

 SceneRenderRequest ()
 
 ~SceneRenderRequest ()
 
SceneRenderRequestset (SceneRenderObject *pSceneRenderObject, const Vector2 &worldPosition, const F32 depth, const Vector2 &sortPoint=Vector2::getZero(), const S32 serialId=0, StringTableEntry renderGroup=StringTable->EmptyString, void *pCustomData1=NULL, void *pCustomData2=NULL, S32 customDataKey1=0, S32 customDataKey2=0)
 Sets mandatory configuration.
 
virtual void resetState (void)
 Reset request state.
 

Public Attributes

SceneRenderObjectmpSceneRenderObject
 
Vector2 mWorldPosition
 
F32 mDepth
 
Vector2 mSortPoint
 
S32 mSerialId
 
StringTableEntry mRenderGroup
 
bool mBlendMode
 
GLenum mSrcBlendFactor
 
GLenum mDstBlendFactor
 
ColorF mBlendColor
 
F32 mAlphaTest
 
void * mpCustomData1
 
void * mpCustomData2
 
S32 mCustomDataKey1
 
S32 mCustomDataKey2
 
SceneRenderQueuempIsolatedRenderQueue
 

Constructor & Destructor Documentation

◆ SceneRenderRequest()

SceneRenderRequest ( )
inline

◆ ~SceneRenderRequest()

~SceneRenderRequest ( )
inline

Member Function Documentation

◆ resetState()

virtual void resetState ( void  )
inlinevirtual

Reset request state.

Implements IFactoryObjectReset.

◆ set()

SceneRenderRequest * set ( SceneRenderObject pSceneRenderObject,
const Vector2 worldPosition,
const F32  depth,
const Vector2 sortPoint = Vector2::getZero(),
const S32  serialId = 0,
StringTableEntry  renderGroup = StringTable->EmptyString,
void *  pCustomData1 = NULL,
void *  pCustomData2 = NULL,
S32  customDataKey1 = 0,
S32  customDataKey2 = 0 
)
inline

Sets mandatory configuration.

Member Data Documentation

◆ mAlphaTest

F32 mAlphaTest

◆ mBlendColor

ColorF mBlendColor

◆ mBlendMode

bool mBlendMode

◆ mCustomDataKey1

S32 mCustomDataKey1

◆ mCustomDataKey2

S32 mCustomDataKey2

◆ mDepth

F32 mDepth

◆ mDstBlendFactor

GLenum mDstBlendFactor

◆ mpCustomData1

void* mpCustomData1

◆ mpCustomData2

void* mpCustomData2

◆ mpIsolatedRenderQueue

SceneRenderQueue* mpIsolatedRenderQueue

◆ mpSceneRenderObject

SceneRenderObject* mpSceneRenderObject

◆ mRenderGroup

StringTableEntry mRenderGroup

◆ mSerialId

S32 mSerialId

◆ mSortPoint

Vector2 mSortPoint

◆ mSrcBlendFactor

GLenum mSrcBlendFactor

◆ mWorldPosition

Vector2 mWorldPosition

The documentation for this class was generated from the following file: