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Torque2D Reference
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#include <SceneRenderObject.h>
Inheritance diagram for SceneRenderObject:Public Member Functions | |
| SceneRenderObject () | |
| virtual | ~SceneRenderObject () |
| virtual bool | isBatchRendered (void)=0 |
| virtual bool | getBatchIsolated (void)=0 |
| virtual bool | validRender (void) const =0 |
| virtual bool | shouldRender (void) const =0 |
| virtual void | scenePrepareRender (const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)=0 |
| virtual void | sceneRender (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)=0 |
| virtual void | sceneRenderFallback (const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)=0 |
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inline |
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inlinevirtual |
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pure virtual |
Implemented in SceneObject.
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pure virtual |
Implemented in SceneObject, and ShapeVector.
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pure virtual |
Implemented in WaveComposite, CompositeSprite, SceneObject, and TextSprite.
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pure virtual |
Implemented in WaveComposite, CompositeSprite, ParticlePlayer, SceneObject, Scroller, ShapeVector, Sprite, TextSprite, and LightObject.
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pure virtual |
Implemented in SceneObject.
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pure virtual |
Implemented in SpriteBase, WaveComposite, CompositeSprite, LightObject, ParticlePlayer, SceneObject, ShapeVector, TextSprite, and Trigger.
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pure virtual |
Implemented in SpriteBase, WaveComposite, ParticlePlayer, SceneObject, ShapeVector, and TextSprite.