#include <TextureObject.h>
◆ TextureObject()
◆ getBitmap()
◆ getBitmapHeight()
| U32 getBitmapHeight |
( |
void |
| ) |
|
|
inline |
◆ getBitmapResidentSize()
| S32 getBitmapResidentSize |
( |
void |
| ) |
const |
|
inline |
◆ getBitmapWidth()
| U32 getBitmapWidth |
( |
void |
| ) |
|
|
inline |
◆ getClamp()
◆ getFilter()
| GLuint getFilter |
( |
void |
| ) |
|
|
inline |
◆ getGLTextureName()
| GLuint getGLTextureName |
( |
void |
| ) |
|
|
inline |
◆ getHandleType()
◆ getTextureHeight()
| U32 getTextureHeight |
( |
void |
| ) |
|
|
inline |
◆ getTextureKey()
| StringTableEntry getTextureKey |
( |
void |
| ) |
|
|
inline |
◆ getTextureResidentSize()
| S32 getTextureResidentSize |
( |
void |
| ) |
const |
|
inline |
◆ getTextureWidth()
| U32 getTextureWidth |
( |
void |
| ) |
|
|
inline |
◆ TextureDictionary
◆ TextureHandle
◆ TextureManager
The documentation for this class was generated from the following file: