MelvMay-GG fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
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AnimationAsset.cc 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. il y a 13 ans
AnimationAsset.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
AnimationAsset_ScriptBinding.h d63a3db4bf - Scene controllers WIP. il y a 13 ans
ImageAsset.cc dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. il y a 13 ans
ImageAsset.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
ImageAsset_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
ParticleAsset.cc fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAsset.h fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAssetEmitter.cc fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAssetEmitter.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
ParticleAssetEmitter_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
ParticleAssetField.cc fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAssetField.h fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAssetFieldCollection.cc fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAssetFieldCollection.h fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. il y a 13 ans
ParticleAsset_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans