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engine
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ce0e10f3a3
- Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43
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12 years ago |
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modules
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2532e1b67c
- Removing JointsToy that was pushed to the development branch prematurely. The toy is a WIP and will not be in the newest push to master.
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12 years ago |
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tools
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576d8666e8
- Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/)
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13 years ago |
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tutorials
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f5406619aa
changed the behavior tutorial to include its own copy of aquarium.cs (less coupling)
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12 years ago |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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README.md
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43d5fbaa07
Create README.md
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12 years ago |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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13 years ago |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |
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unicows.dll
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |