powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mich 43d5fbaa07 Create README.md il y a 12 ans
engine ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 il y a 12 ans
modules 2532e1b67c - Removing JointsToy that was pushed to the development branch prematurely. The toy is a WIP and will not be in the newest push to master. il y a 12 ans
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) il y a 13 ans
tutorials f5406619aa changed the behavior tutorial to include its own copy of aquarium.cs (less coupling) il y a 12 ans
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
README.md 43d5fbaa07 Create README.md il y a 12 ans
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". il y a 13 ans
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here