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engine
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ce0e10f3a3
- Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43
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12 年之前 |
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modules
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2532e1b67c
- Removing JointsToy that was pushed to the development branch prematurely. The toy is a WIP and will not be in the newest push to master.
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12 年之前 |
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tools
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576d8666e8
- Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/)
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13 年之前 |
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tutorials
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f5406619aa
changed the behavior tutorial to include its own copy of aquarium.cs (less coupling)
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12 年之前 |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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README.md
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43d5fbaa07
Create README.md
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12 年之前 |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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13 年之前 |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 年之前 |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |
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unicows.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 年之前 |