powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mich 43d5fbaa07 Create README.md 12 年 前
engine ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 12 年 前
modules 2532e1b67c - Removing JointsToy that was pushed to the development branch prematurely. The toy is a WIP and will not be in the newest push to master. 12 年 前
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 13 年 前
tutorials f5406619aa changed the behavior tutorial to include its own copy of aquarium.cs (less coupling) 12 年 前
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
README.md 43d5fbaa07 Create README.md 12 年 前
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 年 前
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here