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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, addSprite, S32, 2, 3, "( [a] [b] [c] [d] [e] [f] ) - Adds a sprite at the specified logical position.\n"
- "You must specify the correct number of arguments for the selected layout mode.\n"
- "The created sprite will be automatically selected.\n"
- "@param a b c d e f Logical positions #1 & #2 and four additional and optional arguments.\n"
- "@return The batch Id of the added sprite or zero if not successful." )
- {
- if ( argc == 2 )
- return object->addSprite( SpriteBatchItem::LogicalPosition() );
- else
- return object->addSprite( SpriteBatchItem::LogicalPosition(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, removeSprite, bool, 2, 2, "() - Removes the selected sprite.\n"
- "@return Whether the sprite was removed or not." )
- {
- return object->removeSprite();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, clearSprites, void, 2, 2, "() - Removes all sprites.\n"
- "@return No return value." )
- {
- return object->clearSprites();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteCount, S32, 2, 2, "() - Gets a count of sprites in the composite.\n"
- "@return The count of sprites in the composite." )
- {
- return object->getSpriteCount();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setBatchLayout, void, 3, 3, "(batchLayoutType) - Sets the batch layout type.\n"
- "The render sort mode is used when isolated batch mode is on.\n"
- "@param batchLayoutType 'none', 'rect' or 'iso' layout types are valid.\n"
- "@return No return value." )
- {
- // Fetch the batch layout type/
- CompositeSprite::BatchLayoutType batchLayoutType = CompositeSprite::getBatchLayoutTypeEnum( argv[2] );
- // Sanity!
- if ( batchLayoutType == CompositeSprite::INVALID_LAYOUT )
- {
- // Warn.
- Con::warnf( "CompositeSprite::setBatchLayout() - Unknown batch layout type of '%s'.", argv[2] );
- return;
- }
- object->setBatchLayout( batchLayoutType );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getBatchLayout, const char*, 2, 2, "() - Gets the batch layout type.\n"
- "@return The batch layout type." )
- {
- return CompositeSprite::getBatchLayoutTypeDescription( object->getBatchLayout() );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setBatchIsolated, void, 3, 3, "(bool batchIsolated) - Sets whether the sprites are rendered, isolated from other renderings as one batch or not.\n"
- "When in batch isolated mode, the sprites can be optionally sorted.\n"
- "@return No return value." )
- {
- // Fetch batch isolated.
- const bool batchIsolated = dAtob(argv[2]);
- object->setBatchIsolated( batchIsolated );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getBatchIsolated, bool, 2, 2, "() - Gets whether the sprites are rendered, isolated from other renderings as one batch or not.\n"
- "@return Whether the sprites are rendered, isolated from other renderings as one batch or not." )
- {
- return object->getBatchIsolated();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setBatchCulling, void, 3, 3, "(bool batchCulling) - Sets whether the sprites are culled.\n"
- "For sprites that are off-screen this is considerably faster during render at the expense of memory.\n"
- "For small composites with a few sprites, the overhead is probably not worth it.\n"
- "@return No return value." )
- {
- // Fetch batch culling..
- const bool batchCulling = dAtob(argv[2]);
- STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, object)->setBatchCulling( batchCulling );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getBatchCulling, bool, 2, 2, "() - Gets whether the sprites are render culled or not\n"
- "@return Whether the sprites are rendered culled or not." )
- {
- return object->getBatchCulling();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setBatchSortMode, void, 3, 3, "(renderSortMode) - Sets the batch render sort mode.\n"
- "The render sort mode is used when isolated batch mode is on.\n"
- "@return No return value." )
- {
- // Fetch render sort mode.
- SceneRenderQueue::RenderSort batchSortMode = SceneRenderQueue::getRenderSortEnum( argv[2] );
- // Sanity!
- if ( batchSortMode == SceneRenderQueue::RENDER_SORT_INVALID )
- {
- // Warn.
- Con::warnf( "CompositeSprite::setBatchSortMode() - Unknown batch sort mode of '%s'.", argv[2] );
- return;
- }
- object->setBatchSortMode( batchSortMode );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getBatchSortMode, const char*, 2, 2, "() - Gets the batch render sort mode.\n"
- "@return The render sort mode." )
- {
- return SceneRenderQueue::getRenderSortDescription( object->getBatchSortMode() );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setDefaultSpriteStride, void, 3, 4, "(float strideX, [float strideY]]) - Sets the stride which scales the position at which sprites are created.\n"
- "@param strideX The default stride of the local X axis.\n"
- "@param strideY The default stride of the local Y axis.\n"
- "@return No return value.")
- {
- Vector2 stride;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("strideX strideY")
- if ( (elementCount == 2) && (argc == 3) )
- {
- stride.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- stride.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (strideX, [strideY])
- else if (elementCount == 1)
- {
- stride.x = dAtof(argv[2]);
- if (argc > 3)
- stride.y = dAtof(argv[3]);
- else
- stride.y = stride.x;
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setDefaultSpriteStride() - Invalid number of parameters!");
- return;
- }
- object->setDefaultSpriteStride( stride );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getDefaultSpriteStride, const char*, 2, 2, "() - Gets the stride which scales the position at which sprites are created.\n"
- "@return (float strideX/float strideY) The stride which scales the position at which sprites are created.")
- {
- return object->getDefaultSpriteStride().scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setDefaultSpriteSize, void, 3, 4, "(float width, [float height]) - Sets the size at which sprites are created.\n"
- "@param width The default width of sprites.\n"
- "@param height The default height of sprites\n"
- "@return No return value.")
- {
- Vector2 size;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("width height")
- if ( (elementCount == 2) && (argc == 3) )
- {
- size.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- size.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (width, [height])
- else if (elementCount == 1)
- {
- size.x = dAtof(argv[2]);
- if (argc > 3)
- size.y = dAtof(argv[3]);
- else
- size.y = size.x;
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setDefaultSpriteSize() - Invalid number of parameters!");
- return;
- }
- object->setDefaultSpriteSize( size );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getDefaultSpriteSize, const char*, 2, 2, "() - Gets the size at which sprites are created.\n"
- "@return (float width/float height) The size at which sprites are created.")
- {
- return object->getDefaultSpriteSize().scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setDefaultSpriteAngle, void, 3, 3, "(float angle) - Sets the angle at which sprites are created.\n"
- "@param angle The angle at which sprites are created.\n"
- "@return No return value.")
- {
- // Fetch angle.
- const F32 angle = mDegToRad( dAtof(argv[2]) );
- static_cast<SpriteBatch*>(object)->setDefaultSpriteAngle( angle );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getDefaultSpriteAngle, F32, 3, 3, "() - Gets the angle at which sprites are created.\n"
- "@return (float angle) The angle at which sprites are created.")
- {
- return mRadToDeg( static_cast<SpriteBatch*>(object)->getDefaultSpriteAngle() );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, selectSprite, bool, 3, 3, "( a b [c] [d] [e] [f] ) - Selects a sprite at the specified logical position.\n"
- "@param a b c d e f Logical positions #1 & #2 and four additional and optional arguments.\n"
- "@return Whether the sprite was selected or not." )
- {
- return object->selectSprite( SpriteBatchItem::LogicalPosition(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, selectSpriteId, bool, 3, 3, "( int batchId ) - Selects a sprite with the specified batch Id.\n"
- "@param batchId The batch Id of the sprite to select.\n"
- "@return Whether the sprite was selected or not." )
- {
- return object->selectSpriteId( dAtoi(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, selectSpriteName, bool, 3, 3, "( name ) - Selects a sprite with the specified name.\n"
- "@param name The name of the sprite.\n"
- "@return Whether the sprite was selected or not." )
- {
- return object->selectSpriteName( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, deselectSprite, void, 2, 2, "() - Deselects any selected sprite.\n"
- "This is not required but can be used to stop accidental changes to sprites.\n"
- "@return No return value." )
- {
- return object->deselectSprite();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, isSpriteSelected, bool, 2, 2, "() - Checks whether a sprite is selected or not.\n"
- "@return Whether a sprite is selected or not." )
- {
- return object->isSpriteSelected();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteImage, void, 3, 4, "(imageAssetId, [int imageFrame]) - Sets the sprite image and optional frame.\n"
- "@param imageAssetId The image to set the sprite to.\n"
- "@param imageFrame The image frame of the imageAssetId to set the sprite to.\n"
- "@return No return value." )
- {
- // Fetch frame.
- const U32 frame = argc >=4 ? dAtoi(argv[3]) : 0;
- object->setSpriteImage( argv[2], frame );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteImage, const char*, 2, 2, "() - Gets the sprite image.\n"
- "@return The sprite image." )
- {
- return object->getSpriteImage();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteImageFrame, void, 3, 3, "(int imageFrame) - Sets the sprite image frame.\n"
- "@param imageFrame The image frame to set the sprite to.\n"
- "@return No return value." )
- {
- // Fetch frame.
- const U32 frame = dAtoi(argv[2]);
- object->setSpriteImageFrame( frame );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteImageFrame, S32, 2, 2, "() - Gets the sprite image frame.\n"
- "@return The sprite image frame." )
- {
- return object->getSpriteImageFrame();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteAnimation, void, 3, 4, "(animationAssetId) - Sets the sprite animation.\n"
- "@param imageAssetId The animation to set the sprite to.\n"
- "@return No return value." )
- {
- object->setSpriteAnimation( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteAnimation, const char*, 2, 2, "() - Gets the sprite animation.\n"
- "@return The sprite animation." )
- {
- return object->getSpriteAnimation();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, clearSpriteAsset, void, 2, 2, "() - Clears any image or animation asset from the sprite.\n"
- "@return No return value." )
- {
- return object->clearSpriteAsset();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteVisible, void, 3, 3, "(bool visible) - Sets whether the sprite is visible or not.\n"
- "@param visible Whether the sprite is visible or not.\n"
- "@return No return value." )
- {
- // Fetch visible.
- const bool visible = dAtob(argv[2]);
- object->setSpriteVisible( visible );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteVisible, bool, 2, 2, "() - Gets whether the sprite is visible or not.\n"
- "@return Whether the sprite is visible or not." )
- {
- return object->getSpriteVisible();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteLocalPosition, void, 3, 4, "(float localX, float localY) - Sets the sprites local position.\n"
- "@param localX The local position X.\n"
- "@param localY The local position Y.\n"
- "@return No return value." )
- {
- Vector2 localPosition;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ( (elementCount == 2) && (argc == 3) )
- {
- localPosition.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- localPosition.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (x, y)
- else if ( elementCount == 1 && (argc > 3) )
- {
- localPosition.x = dAtof(argv[2]);
- localPosition.y = dAtof(argv[3]);
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setSpriteLocalPosition() - Invalid number of parameters!");
- return;
- }
- object->setSpriteLocalPosition( localPosition );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteLocalPosition, const char*, 2, 2, "() - Gets the sprite local position.\n"
- "@return The sprite local position." )
- {
- return object->getSpriteLocalPosition().scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteAngle, void, 3, 3, "(float localAngle) - Sets the sprites local angle.\n"
- "@param localAngle The sprite local angle.\n"
- "@return No return value." )
- {
- // Fetch angle.
- const F32 angle = mDegToRad( dAtof(argv[2]) );
- object->setSpriteAngle( angle );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteAngle, F32, 2, 2, "() - Gets the sprite local angle.\n"
- "@return The sprite local angle." )
- {
- return mRadToDeg( object->getSpriteAngle() );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteDepth, void, 3, 3, "(float depth) - Sets the sprites depth.\n"
- "@param depth The sprite depth.\n"
- "@return No return value." )
- {
- // Fetch depth.
- const F32 depth = dAtof(argv[2]);
- object->setSpriteDepth( depth );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteDepth, F32, 2, 2, "() - Gets the sprite depth.\n"
- "@return The sprite depth." )
- {
- return object->getSpriteDepth();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteSize, void, 3, 4, "(float width, [float height]) - Sets the sprite size.\n"
- "@param width The sprite width.\n"
- "@param height The sprite height\n"
- "@return No return value.")
- {
- Vector2 size;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("width height")
- if ( (elementCount == 2) && (argc == 3) )
- {
- size.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- size.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (width, [height])
- else if (elementCount == 1)
- {
- size.x = dAtof(argv[2]);
- if (argc > 3)
- size.y = dAtof(argv[3]);
- else
- size.y = size.x;
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setSpriteSize() - Invalid number of parameters!");
- return;
- }
- object->setSpriteSize( size );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteSize, const char*, 2, 2, "() - Gets the sprite size.\n"
- "@return (float width/float height) The sprite size.")
- {
- return object->getSpriteSize().scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteFlipX, void, 3, 3, "(bool flipX) - Sets whether the sprite is flipped along its local X axis or not.\n"
- "@param flipX Whether the sprite is flipped along its local X axis or not.\n"
- "@return No return value." )
- {
- // Fetch flipX.
- const bool flipX = dAtob(argv[2]);
- object->setSpriteFlipX( flipX );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteFlipX, bool, 2, 2, "() - Gets whether the sprite is flipped along its local X axis or not.\n"
- "@return Whether the sprite is flipped along its local X axis or not." )
- {
- return object->getSpriteFlipX();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteFlipY, void, 3, 3, "(bool flipY) - Sets whether the sprite is flipped along its local Y axis or not.\n"
- "@param flipY Whether the sprite is flipped along its local Y axis or not.\n"
- "@return No return value." )
- {
- const bool flipY = dAtob(argv[2]);
- object->setSpriteFlipY( flipY );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteFlipY, bool, 2, 2, "() - Gets whether the sprite is flipped along its local Y axis or not.\n"
- "@return Whether the sprite is flipped along its local Y axis or not." )
- {
- return object->getSpriteFlipY();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteSortPoint, void, 3, 4, "(float localX, float localY) - Sets the sprites sort point.\n"
- "@param localX The local sort point X.\n"
- "@param localY The local sort point Y.\n"
- "@return No return value." )
- {
- Vector2 sortPoint;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ( (elementCount == 2) && (argc == 3) )
- {
- sortPoint.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- sortPoint.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (x, y)
- else if ( elementCount == 1 && (argc > 3) )
- {
- sortPoint.x = dAtof(argv[2]);
- sortPoint.y = dAtof(argv[3]);
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setSpriteSortPoint() - Invalid number of parameters!");
- return;
- }
- object->setSpriteSortPoint( sortPoint );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteSortPoint, const char*, 2, 2, "() - Gets the sprite local sort point.\n"
- "@return The sprite local sort point." )
- {
- return object->getSpriteSortPoint().scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteRenderGroup, void, 3, 3, "(renderGroup) Sets the name of the render group used to sort the sprite during rendering.\n"
- "@param renderGroup The name of the render group to use. Defaults to nothing.\n"
- "@return No return value.")
- {
- object->setSpriteRenderGroup( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteRenderGroup, const char*, 2, 2, "() Gets the name of the render group used to sort the sprite during rendering.\n"
- "@return The render group used to sort the object during rendering.")
- {
- return object->getSpriteRenderGroup();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteBlendMode, void, 3, 3, "(bool blendMode) - Sets whether sprite blending is on or not.\n"
- "@blendMode Whether sprite blending is on or not.\n"
- "@return No return Value.")
- {
- // Fetch blend mode.
- const bool blendMode = dAtob(argv[2]);
- object->setSpriteBlendMode( blendMode );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteBlendMode, bool, 2, 2, "() - Gets whether sprite blending is on or not.\n"
- "@return (bool blendMode) Whether sprite blending is on or not.")
- {
- return object->getSpriteBlendMode();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteSrcBlendFactor, void, 3, 3, "(srcBlend) - Sets the sprite source blend factor.\n"
- "@param srcBlend The sprite source blend factor.\n"
- "@return No return Value.")
- {
- // Fetch source blend factor.
- GLenum blendFactor = SceneObject::getSrcBlendFactorEnum(argv[2]);
- object->setSpriteSrcBlendFactor( blendFactor );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteSrcBlendFactor, const char*, 2, 2, "() - Gets the sprite source blend factor.\n"
- "@return (srcBlend) The sprite source blend factor.")
- {
- return SceneObject::getSrcBlendFactorDescription( object->getSpriteSrcBlendFactor() );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteDstBlendFactor, void, 3, 3, "(dstBlend) - Sets the sprite destination blend factor.\n"
- "@param dstBlend The sprite destination blend factor.\n"
- "@return No return Value.")
- {
- // Fetch destination blend factor.
- GLenum blendFactor = SceneObject::getDstBlendFactorEnum(argv[2]);
- object->setSpriteDstBlendFactor( blendFactor );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteDstBlendFactor, const char*, 2, 2, "() - Gets the sprite destination blend factor.\n"
- "@return (dstBlend) The sprite destination blend factor.")
- {
- return SceneObject::getDstBlendFactorDescription( object->getSpriteDstBlendFactor() );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteBlendColor, void, 3, 6, "(float red, float green, float blue, [float alpha = 1.0]) or ( stockColorName ) - Sets the sprite blend color."
- "@param red The red value.\n"
- "@param green The green value.\n"
- "@param blue The blue value.\n"
- "@param alpha The alpha value.\n"
- "@return No return Value.")
- {
- // The colors.
- F32 red;
- F32 green;
- F32 blue;
- F32 alpha = 1.0f;
- // Space separated.
- if (argc == 3 )
- {
- // Grab the element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // Has a single argument been specified?
- if ( elementCount == 1 )
- {
- // Is a sprite selected?
- if ( !object->isSpriteSelected() )
- {
- // No, so warn.
- Con::warnf("CompositeSprite::setSpriteBlendColor() - Cannot set sprite blend color as no sprite is selected." );
- return;
- }
- Con::setData( TypeColorF, &const_cast<ColorF&>(object->getSpriteBlendColor()), 0, 1, &(argv[2]) );
- return;
- }
- // ("R G B [A]")
- if ((elementCount == 3) || (elementCount == 4))
- {
- // Extract the color.
- red = dAtof(Utility::mGetStringElement(argv[2], 0));
- green = dAtof(Utility::mGetStringElement(argv[2], 1));
- blue = dAtof(Utility::mGetStringElement(argv[2], 2));
- // Grab the alpha if it's there.
- if (elementCount > 3)
- alpha = dAtof(Utility::mGetStringElement(argv[2], 3));
- }
- // Invalid.
- else
- {
- Con::warnf("SceneObject::setBlendColor() - Invalid Number of parameters!");
- return;
- }
- }
- // (R, G, B)
- else if (argc >= 5)
- {
- red = dAtof(argv[2]);
- green = dAtof(argv[3]);
- blue = dAtof(argv[4]);
- // Grab the alpha if it's there.
- if (argc > 5)
- alpha = dAtof(argv[5]);
- }
- // Invalid.
- else
- {
- Con::warnf("SceneObject::setBlendColor() - Invalid Number of parameters!");
- return;
- }
- // Set blend color.
- object->setSpriteBlendColor(ColorF(red, green, blue, alpha));
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteBlendColor, const char*, 2, 3, "(allowColorNames) Gets the sprite blend color\n"
- "@param allowColorNames Whether to allow stock color names to be returned or not. Optional: Defaults to false.\n"
- "@return (float red / float green / float blue / float alpha) The sprite blend color.")
- {
- // Get Blend color.
- ColorF blendColor = object->getSpriteBlendColor();
- // Fetch allow color names flag.
- const bool allowColorNames = (argc > 2) ? dAtob(argv[2] ) : false;
- // Are color names allowed?
- if ( allowColorNames )
- {
- // Yes, so fetch the field value.
- return Con::getData( TypeColorF, &blendColor, 0 );
- }
- // No, so fetch the raw color values.
- return blendColor.scriptThis();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteBlendAlpha, void, 3, 3, "(float alpha) - Sets the sprite color alpha (transparency).\n"
- "The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent.\n"
- "@param alpha The alpha value.\n"
- "@return No return Value.")
- {
- object->setSpriteBlendAlpha( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteBlendAlpha, F32, 2, 2, "() - Gets the sprite color alpha (transparency).\n"
- "@return (float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled.")
- {
- return object->getSpriteBlendAlpha();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteAlphaTest, void, 3, 3, "(float alpha) - Set the sprite alpha test.\n"
- "@param value Numeric value of 0.0 to 1.0 to turn on alpha testing. Less than zero to disable alpha testing."
- "@return No return Value.")
- {
- object->setSpriteAlphaTest(dAtof(argv[2]));
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteAlphaTest, F32, 2, 2, "() - Gets the sprite alpha test.\n"
- "@return (S32) A value of 0 to 255 if alpha testing is enabled. <0 represents disabled alpha testing.")
- {
- return object->getSpriteAlphaTest();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteDataObject, void, 3, 3, "(object) - Set the sprite data object.\n"
- "NOTE: This object will be persisted alongside the composite sprite.\n"
- "To clear the object you can pass an empty string.\n"
- "@return No return Value.")
- {
- object->setSpriteDataObject( Sim::findObject( argv[2] ) );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteDataObject, const char*, 2, 2, "() - Gets the sprite data object.\n"
- "@return The sprite data object.")
- {
- return object->getSpriteDataObject()->getIdString();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, setSpriteName, void, 3, 3, "(name) - Set the sprite name.\n"
- "This must be unique within this composite sprite instance. To clear the name you can pass an empty string.\n"
- "@return No return Value.")
- {
- object->setSpriteName( argv[2] );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, getSpriteName, const char*, 2, 2, "() - Gets the sprite name.\n"
- "@return The sprite name.")
- {
- return object->getSpriteName();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, pickPoint, const char*, 3, 4, "(x / y ) Picks sprites intersecting the specified point with optional group/layer masks.\n"
- "@param x/y The coordinate of the point as either (\"x y\") or (x,y)\n"
- "@return Returns list of sprite Ids.")
- {
- // Fetch sprite batch query and clear results.
- SpriteBatchQuery* pSpriteBatchQuery = object->getSpriteBatchQuery( true );
- // Is the sprite batch query available?
- if ( pSpriteBatchQuery == NULL )
- {
- // No, so warn.
- Con::warnf( "CompositeSprite::pickPoint() - Cannot pick sprites if clipping mode is off." );
- // Return nothing.
- return NULL;
- }
- // The point.
- Vector2 point;
- // The index of the first optional parameter.
- U32 firstArg;
- // Grab the number of elements in the first parameter.
- U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ((elementCount == 2) && (argc < 8))
- {
- point = Utility::mGetStringElementVector(argv[2]);
- firstArg = 3;
- }
-
- // (x, y)
- else if ((elementCount == 1) && (argc > 3))
- {
- point = Vector2(dAtof(argv[2]), dAtof(argv[3]));
- firstArg = 4;
- }
-
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::pickPoint() - Invalid number of parameters!");
- return NULL;
- }
- // Fetch the render transform.
- const b2Transform& renderTransform = object->getRenderTransform();
- // Transform into local space.
- point = b2MulT( renderTransform, point );
- // Perform query.
- pSpriteBatchQuery->queryPoint( point, true );
- // Fetch result count.
- const U32 resultCount = pSpriteBatchQuery->getQueryResultsCount();
- // Finish if no results.
- if (resultCount == 0 )
- return NULL;
- // Fetch results.
- typeSpriteBatchQueryResultVector& queryResults = pSpriteBatchQuery->getQueryResults();
- // Set Max Buffer Size.
- const U32 maxBufferSize = 4096;
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(maxBufferSize);
- // Set Buffer Counter.
- U32 bufferCount = 0;
- // Add picked sprites.
- for ( U32 n = 0; n < resultCount; n++ )
- {
- // Output Object ID.
- bufferCount += dSprintf( pBuffer + bufferCount, maxBufferSize-bufferCount, "%d ", queryResults[n].mpSpriteBatchItem->getBatchId() );
- // Finish early if we run out of buffer space.
- if ( bufferCount >= maxBufferSize )
- {
- // Warn.
- Con::warnf("CompositeSprite::pickPoint() - Too many items picked to return to scripts!");
- break;
- }
- }
- // Clear sprite batch query.
- pSpriteBatchQuery->clearQuery();
- // Return buffer.
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, pickArea, const char*, 4, 6, "(startx/y, endx/y ) Picks sprites intersecting the specified area with optional group/layer masks.\n"
- "@param startx/y The coordinates of the start point as either (\"x y\") or (x,y)\n"
- "@param endx/y The coordinates of the end point as either (\"x y\") or (x,y)\n"
- "@return Returns list of sprite Ids.")
- {
- // Fetch sprite batch query and clear results.
- SpriteBatchQuery* pSpriteBatchQuery = object->getSpriteBatchQuery( true );
- // Is the sprite batch query available?
- if ( pSpriteBatchQuery == NULL )
- {
- // No, so warn.
- Con::warnf( "CompositeSprite::pickArea() - Cannot pick sprites if clipping mode is off." );
- // Return nothing.
- return NULL;
- }
- // Upper left and lower right bound.
- Vector2 v1, v2;
- // The index of the first optional parameter.
- U32 firstArg;
- // Grab the number of elements in the first two parameters.
- U32 elementCount1 = Utility::mGetStringElementCount(argv[2]);
- U32 elementCount2 = 1;
- if (argc > 3)
- elementCount2 = Utility::mGetStringElementCount(argv[3]);
- // ("x1 y1 x2 y2")
- if ((elementCount1 == 4) && (argc < 9))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[2], 2);
- firstArg = 3;
- }
-
- // ("x1 y1", "x2 y2")
- else if ((elementCount1 == 2) && (elementCount2 == 2) && (argc > 3) && (argc < 10))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[3]);
- firstArg = 4;
- }
-
- // (x1, y1, x2, y2)
- else if (argc > 5)
- {
- v1 = Vector2(dAtof(argv[2]), dAtof(argv[3]));
- v2 = Vector2(dAtof(argv[4]), dAtof(argv[5]));
- firstArg = 6;
- }
-
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::pickArea() - Invalid number of parameters!");
- return NULL;
- }
- // Fetch the render transform.
- const b2Transform& renderTransform = object->getRenderTransform();
-
- // Translate into local space.
- v1 -= renderTransform.p;
- v2 -= renderTransform.p;
- // Calculate normalized AABB.
- b2AABB aabb;
- aabb.lowerBound.x = getMin( v1.x, v2.x );
- aabb.lowerBound.y = getMin( v1.y, v2.y );
- aabb.upperBound.x = getMax( v1.x, v2.x );
- aabb.upperBound.y = getMax( v1.y, v2.y );
- // Rotate the AABB into local space.
- CoreMath::mRotateAABB( aabb, -renderTransform.q.GetAngle(), aabb );
- // Perform query.
- pSpriteBatchQuery->queryArea( aabb, true );
- // Fetch result count.
- const U32 resultCount = pSpriteBatchQuery->getQueryResultsCount();
- // Finish if no results.
- if (resultCount == 0 )
- return NULL;
- // Fetch results.
- typeSpriteBatchQueryResultVector& queryResults = pSpriteBatchQuery->getQueryResults();
- // Set Max Buffer Size.
- const U32 maxBufferSize = 4096;
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(maxBufferSize);
- // Set Buffer Counter.
- U32 bufferCount = 0;
- // Add picked objects.
- for ( U32 n = 0; n < resultCount; n++ )
- {
- // Output Object ID.
- bufferCount += dSprintf( pBuffer + bufferCount, maxBufferSize-bufferCount, "%d ", queryResults[n].mpSpriteBatchItem->getBatchId() );
- // Finish early if we run out of buffer space.
- if ( bufferCount >= maxBufferSize )
- {
- // Warn.
- Con::warnf("CompositeSprite::pickArea() - Too many items picked to return to scripts!");
- break;
- }
- }
- // Clear sprite batch query.
- pSpriteBatchQuery->clearQuery();
- // Return buffer.
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(CompositeSprite, pickRay, const char*, 4, 6, "(startx/y, endx/y) Picks sprites intersecting the specified ray with optional group/layer masks.\n"
- "@param startx/y The coordinates of the start point as either (\"x y\") or (x,y)\n"
- "@param endx/y The coordinates of the end point as either (\"x y\") or (x,y)\n"
- "@return Returns list of sprite Ids")
- {
- // Fetch sprite batch query and clear results.
- SpriteBatchQuery* pSpriteBatchQuery = object->getSpriteBatchQuery( true );
- // Is the sprite batch query available?
- if ( pSpriteBatchQuery == NULL )
- {
- // No, so warn.
- Con::warnf( "CompositeSprite::pickRay() - Cannot pick sprites if clipping mode is off." );
- // Return nothing.
- return NULL;
- }
- // Upper left and lower right bound.
- Vector2 v1, v2;
- // The index of the first optional parameter.
- U32 firstArg;
- // Grab the number of elements in the first two parameters.
- U32 elementCount1 = Utility::mGetStringElementCount(argv[2]);
- U32 elementCount2 = 1;
- if (argc > 3)
- elementCount2 = Utility::mGetStringElementCount(argv[3]);
- // ("x1 y1 x2 y2")
- if ((elementCount1 == 4) && (argc < 9))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[2], 2);
- firstArg = 3;
- }
-
- // ("x1 y1", "x2 y2")
- else if ((elementCount1 == 2) && (elementCount2 == 2) && (argc > 3) && (argc < 10))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[3]);
- firstArg = 4;
- }
-
- // (x1, y1, x2, y2)
- else if (argc > 5)
- {
- v1 = Vector2(dAtof(argv[2]), dAtof(argv[3]));
- v2 = Vector2(dAtof(argv[4]), dAtof(argv[5]));
- firstArg = 6;
- }
-
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::pickRay() - Invalid number of parameters!");
- return NULL;
- }
- // Fetch the render transform.
- const b2Transform& renderTransform = object->getRenderTransform();
- // Transform into local space.
- v1 = b2MulT( renderTransform, v1 );
- v2 = b2MulT( renderTransform, v2 );
- // Perform query.
- pSpriteBatchQuery->queryRay( v1, v2, true );
- // Sanity!
- AssertFatal( pSpriteBatchQuery->getIsRaycastQueryResult(), "Invalid non-ray-cast query result returned." );
- // Fetch result count.
- const U32 resultCount = pSpriteBatchQuery->getQueryResultsCount();
- // Finish if no results.
- if (resultCount == 0 )
- return NULL;
- // Sort ray-cast result.
- pSpriteBatchQuery->sortRaycastQueryResult();
- // Fetch results.
- typeSpriteBatchQueryResultVector& queryResults = pSpriteBatchQuery->getQueryResults();
- // Set Max Buffer Size.
- const U32 maxBufferSize = 4096;
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(maxBufferSize);
- // Set Buffer Counter.
- U32 bufferCount = 0;
- // Add Picked Objects to List.
- for ( U32 n = 0; n < resultCount; n++ )
- {
- // Output Object ID.
- bufferCount += dSprintf( pBuffer + bufferCount, maxBufferSize-bufferCount, "%d ", queryResults[n].mpSpriteBatchItem->getBatchId() );
- // Finish early if we run out of buffer space.
- if ( bufferCount >= maxBufferSize )
- {
- // Warn.
- Con::warnf("CompositeSprite::pickRay() - Too many items picked to return to scripts!");
- break;
- }
- }
- // Clear sprite batch query.
- pSpriteBatchQuery->clearQuery();
- // Return buffer.
- return pBuffer;
- }
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