Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches 12 ani în urmă
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SimObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
SimObjectList.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
scriptGroup.cc 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 ani în urmă
scriptGroup.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 ani în urmă
scriptObject.cc 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 ani în urmă
scriptObject.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
simBase.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
simBase.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
simBase_ScriptBinding.h 855b7056c9 Gave the function groups prettier names. (touched a lot of files therefore) 12 ani în urmă
simConsoleEvent.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simConsoleEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simConsoleThreadExecEvent.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simConsoleThreadExecEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simDatablock.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
simDatablock.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simDatablockGroup.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simDatablock_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
simDictionary.cc a9985e5e2c Fixed OSX startup crash issue with consoleDictionary 12 ani în urmă
simDictionary.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simFieldDictionary.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simFieldDictionary.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simManager.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
simObject.cc d75d644b54 Fixed some merge conflicts between development and linux branches 12 ani în urmă
simObject.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
simObjectPtr.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
simObjectTimerEvent.h 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 ani în urmă
simObject_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
simSerialize.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
simSerialize_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă
simSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
simSet.h af7925c8a7 - TAML schema WIP. 13 ani în urmă
simSet_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 ani în urmă