Mike Lilligreen dbce7c36e6 Merge pull request #172 from lilligreen/named 11 jaren geleden
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 jaren geleden
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 12 jaren geleden
CompositeSprite_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 jaren geleden
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements 11 jaren geleden
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 jaren geleden
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 jaren geleden
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 jaren geleden
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 jaren geleden
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 jaren geleden
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 jaren geleden
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
SceneObject_ScriptBinding.h 41c10da00f Replaced returning empty strings with null 11 jaren geleden
Scroller.cc 9e8d7921be Emscripten support code 12 jaren geleden
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
ShapeVector.cc 9e8d7921be Emscripten support code 12 jaren geleden
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
SkeletonObject.cc dbce7c36e6 Merge pull request #172 from lilligreen/named 11 jaren geleden
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile 11 jaren geleden
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile 11 jaren geleden
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 jaren geleden
Sprite.h 12b20892fc - Minor formatting changes. 12 jaren geleden
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 jaren geleden
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden