fish.cs 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function FishClass::onCollision(%this, %object, %collisionDetails)
  23. {
  24. if (%object.class $= "AquariumBoundary")
  25. %this.recycle(%object.side);
  26. }
  27. //-----------------------------------------------------------------------------
  28. function FishClass::onAdd(%this)
  29. {
  30. // Set a random speed for the fish
  31. %this.setSpeed();
  32. if (getRandom(0, 10) > 5)
  33. {
  34. %this.setLinearVelocityX(%this.speed);
  35. %this.setFlipX(false);
  36. }
  37. else
  38. {
  39. %this.setLinearVelocityX(-%this.speed);
  40. %this.setFlipX(true);
  41. }
  42. }
  43. //-----------------------------------------------------------------------------
  44. function FishClass::recycle(%this, %side)
  45. {
  46. // Fish has turned around, so set a new random speed
  47. %this.setSpeed();
  48. %layer = getRandom(0, 5);
  49. %this.setLinearVelocityY(getRandom(-3, 3));
  50. %this.setPositionY(getRandom(-15, 15));
  51. %this.setSceneLayer(%layer);
  52. if (%side $= "left")
  53. {
  54. %this.setLinearVelocityX(%this.speed);
  55. %this.setFlipX(false);
  56. }
  57. else if (%side $= "right")
  58. {
  59. %this.setLinearVelocityX(-%this.speed);
  60. %this.setFlipX(true);
  61. }
  62. }
  63. //-----------------------------------------------------------------------------
  64. function FishClass::setSpeed(%this)
  65. {
  66. // Speed is a dynamic variable created when this function is first called
  67. // Every other time after the first call will simply modify the variable
  68. // .minSpeed and .maxSpeed are declared in the Dynamic Fields rollout of the editor
  69. %this.speed = getRandom(%this.minSpeed, %this.maxSpeed);
  70. }