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|
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENE_H_
- #include "Scene.h"
- #endif
- #ifndef _DGL_H_
- #include "graphics/dgl.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _BITSTREAM_H_
- #include "io/bitStream.h"
- #endif
- #ifndef _SCENE_OBJECT_H_
- #include "2d/sceneobject/SceneObject.h"
- #endif
- #ifndef _CONTACT_FILTER_H_
- #include "ContactFilter.h"
- #endif
- #ifndef _SCENE_RENDER_OBJECT_H_
- #include "2d/SceneRenderObject.h"
- #endif
- #ifndef _SCENE_CONTROLLER_H_
- #include "2d/controllers/core/SceneController.h"
- #endif
- #ifndef _PARTICLE_SYSTEM_H_
- #include "2d/core/ParticleSystem.h"
- #endif
- // Script bindings.
- #include "Scene_ScriptBinding.h"
- // Debug Profiling.
- #include "debug/profiler.h"
- //------------------------------------------------------------------------------
- SimObjectPtr<Scene> Scene::LoadingScene = NULL;
- //------------------------------------------------------------------------------
- static ContactFilter mContactFilter;
- // Scene counter.
- static U32 sSceneCount = 0;
- static U32 sSceneMasterIndex = 0;
- // Joint custom node names.
- static StringTableEntry jointCustomNodeName = StringTable->insert( "Joints" );
- static StringTableEntry jointCollideConnectedName = StringTable->insert( "CollideConnected" );
- static StringTableEntry jointLocalAnchorAName = StringTable->insert( "LocalAnchorA" );
- static StringTableEntry jointLocalAnchorBName = StringTable->insert( "LocalAnchorB" );
- static StringTableEntry jointDistanceNodeName = StringTable->insert( "Distance" );
- static StringTableEntry jointDistanceLengthName = StringTable->insert( "Length" );
- static StringTableEntry jointDistanceFrequencyName = StringTable->insert( "Frequency" );
- static StringTableEntry jointDistanceDampingRatioName = StringTable->insert( "DampingRatio" );
- static StringTableEntry jointRopeNodeName = StringTable->insert( "Rope" );
- static StringTableEntry jointRopeMaxLengthName = StringTable->insert( "MaxLength" );
- static StringTableEntry jointRevoluteNodeName = StringTable->insert( "Revolute" );
- static StringTableEntry jointRevoluteLimitLowerAngleName = StringTable->insert( "LowerAngle" );
- static StringTableEntry jointRevoluteLimitUpperAngleName = StringTable->insert( "UpperAngle" );
- static StringTableEntry jointRevoluteMotorSpeedName = StringTable->insert( "MotorSpeed" );
- static StringTableEntry jointRevoluteMotorMaxTorqueName = StringTable->insert( "MaxTorque" );
- static StringTableEntry jointWeldNodeName = StringTable->insert( "Weld" );
- static StringTableEntry jointWeldFrequencyName = jointDistanceFrequencyName;
- static StringTableEntry jointWeldDampingRatioName = jointDistanceDampingRatioName;
- static StringTableEntry jointWheelNodeName = StringTable->insert( "Wheel" );
- static StringTableEntry jointWheelWorldAxisName = StringTable->insert( "WorldAxis" );
- static StringTableEntry jointWheelMotorSpeedName = StringTable->insert( "MotorSpeed" );
- static StringTableEntry jointWheelMotorMaxTorqueName = jointRevoluteMotorMaxTorqueName;
- static StringTableEntry jointWheelFrequencyName = jointDistanceFrequencyName;
- static StringTableEntry jointWheelDampingRatioName = jointDistanceDampingRatioName;
- static StringTableEntry jointFrictionNodeName = StringTable->insert( "Friction" );
- static StringTableEntry jointFrictionMaxForceName = StringTable->insert( "MaxForce" );
- static StringTableEntry jointFrictionMaxTorqueName = jointRevoluteMotorMaxTorqueName;
- static StringTableEntry jointPrismaticNodeName = StringTable->insert( "Prismatic" );
- static StringTableEntry jointPrismaticWorldAxisName = jointWheelWorldAxisName;
- static StringTableEntry jointPrismaticLimitLowerTransName = StringTable->insert( "LowerTranslation" );
- static StringTableEntry jointPrismaticLimitUpperTransName = StringTable->insert( "UpperTranslation" );
- static StringTableEntry jointPrismaticMotorSpeedName = jointRevoluteMotorSpeedName;
- static StringTableEntry jointPrismaticMotorMaxForceName = jointFrictionMaxForceName;
- static StringTableEntry jointPulleyNodeName = StringTable->insert( "Pulley" );
- static StringTableEntry jointPulleyGroundAnchorAName = StringTable->insert( "GroundAnchorA" );
- static StringTableEntry jointPulleyGroundAnchorBName = StringTable->insert( "GroundAnchorB" );
- static StringTableEntry jointPulleyLengthAName = StringTable->insert( "LengthA" );
- static StringTableEntry jointPulleyLengthBName = StringTable->insert( "LengthB" );
- static StringTableEntry jointPulleyRatioName = StringTable->insert( "Ratio" );
- static StringTableEntry jointTargetNodeName = StringTable->insert( "Target" );
- static StringTableEntry jointTargetWorldTargetName = StringTable->insert( "WorldTarget" );
- static StringTableEntry jointTargetMaxForceName = StringTable->insert( jointFrictionMaxForceName );
- static StringTableEntry jointTargetFrequencyName = jointDistanceFrequencyName;
- static StringTableEntry jointTargetDampingRatioName = jointDistanceDampingRatioName;
- static StringTableEntry jointMotorNodeName = StringTable->insert( "Motor" );
- static StringTableEntry jointMotorLinearOffsetName = StringTable->insert( "LinearOffset" );
- static StringTableEntry jointMotorAngularOffsetName = StringTable->insert( "AngularOffset" );
- static StringTableEntry jointMotorMaxForceName = jointFrictionMaxForceName;
- static StringTableEntry jointMotorMaxTorqueName = jointRevoluteMotorMaxTorqueName;
- static StringTableEntry jointMotorCorrectionFactorName = StringTable->insert( "CorrectionFactor" );
- // Controller custom node names.
- static StringTableEntry controllerCustomNodeName = StringTable->insert( "Controllers" );
- // Asset preload custom node names.
- static StringTableEntry assetPreloadNodeName = StringTable->insert( "AssetPreloads" );
- static StringTableEntry assetNodeName = StringTable->insert( "Asset" );
- //-----------------------------------------------------------------------------
- Scene::Scene() :
- /// World.
- mpWorld(NULL),
- mWorldGravity(0.0f, 0.0f),
- mVelocityIterations(8),
- mPositionIterations(3),
- /// Joint access.
- mJointMasterId(1),
- /// Scene time.
- mSceneTime(0.0f),
- mScenePause(false),
- /// Debug and metrics.
- mDebugMask(0X00000000),
- mpDebugSceneObject(NULL),
- /// Window rendering.
- mpCurrentRenderWindow(NULL),
-
- /// Miscellaneous.
- mIsEditorScene(0),
- mUpdateCallback(false),
- mRenderCallback(false),
- mSceneIndex(0)
- {
- // Set Vector Associations.
- VECTOR_SET_ASSOCIATION( mSceneObjects );
- VECTOR_SET_ASSOCIATION( mDeleteRequests );
- VECTOR_SET_ASSOCIATION( mDeleteRequestsTemp );
- VECTOR_SET_ASSOCIATION( mEndContacts );
- VECTOR_SET_ASSOCIATION( mAssetPreloads );
-
- // Initialize layer sort mode.
- for ( U32 n = 0; n < MAX_LAYERS_SUPPORTED; ++n )
- mLayerSortModes[n] = SceneRenderQueue::RENDER_SORT_NEWEST;
- // Set debug stats for batch renderer.
- mBatchRenderer.setDebugStats( &mDebugStats );
- // Register the scene controllers set.
- mControllers = new SimSet();
- mControllers->registerObject();
- // Assign scene index.
- mSceneIndex = ++sSceneMasterIndex;
- sSceneCount++;
- }
- //-----------------------------------------------------------------------------
- Scene::~Scene()
- {
- // Unregister the scene controllers set.
- if ( mControllers.notNull() )
- mControllers->deleteObject();
- // Decrease scene count.
- --sSceneCount;
- }
- //-----------------------------------------------------------------------------
- bool Scene::onAdd()
- {
- // Call Parent.
- if(!Parent::onAdd())
- return false;
- // Create physics world.
- mpWorld = new b2World( mWorldGravity );
- // Set contact filter.
- mpWorld->SetContactFilter( &mContactFilter );
- // Set contact listener.
- mpWorld->SetContactListener( this );
- // Set destruction listener.
- mpWorld->SetDestructionListener( this );
- // Create ground body.
- b2BodyDef groundBodyDef;
- groundBodyDef.userData = static_cast<PhysicsProxy*>(this);
- mpGroundBody = mpWorld->CreateBody(&groundBodyDef);
- mpGroundBody->SetAwake( false );
- // Create world query.
- mpWorldQuery = new WorldQuery(this);
- // Set loading scene.
- Scene::LoadingScene = this;
- // Turn-on tick processing.
- setProcessTicks( true );
- // Return Okay.
- return true;
- }
- //-----------------------------------------------------------------------------
- void Scene::onRemove()
- {
- // Turn-off tick processing.
- setProcessTicks( false );
- // Clear Scene.
- clearScene();
- // Process Delete Requests.
- processDeleteRequests(true);
- // Delete ground body.
- mpWorld->DestroyBody( mpGroundBody );
- mpGroundBody = NULL;
- // Delete physics world and world query.
- delete mpWorldQuery;
- delete mpWorld;
- mpWorldQuery = NULL;
- mpWorld = NULL;
- // Detach All Scene Windows.
- detachAllSceneWindows();
- // Call Parent. Clear scene handles all the object removal, so we can skip
- // that part and just do the sim-object stuff.
- SimObject::onRemove();
- }
- //-----------------------------------------------------------------------------
- void Scene::onDeleteNotify( SimObject* object )
- {
- // Ignore if we're not monitoring a debug banner scene object.
- if ( mpDebugSceneObject == NULL )
- return;
- // Ignore if it's not the one we're monitoring.
- SceneObject* pSceneObject = dynamic_cast<SceneObject*>( object );
- if ( pSceneObject != mpDebugSceneObject )
- return;
- // Reset the monitored scene object.
- mpDebugSceneObject = NULL;
- }
- //-----------------------------------------------------------------------------
- void Scene::initPersistFields()
- {
- // Call Parent.
- Parent::initPersistFields();
- // Physics.
- addProtectedField("Gravity", TypeVector2, Offset(mWorldGravity, Scene), &setGravity, &getGravity, &writeGravity, "" );
- addField("VelocityIterations", TypeS32, Offset(mVelocityIterations, Scene), &writeVelocityIterations, "" );
- addField("PositionIterations", TypeS32, Offset(mPositionIterations, Scene), &writePositionIterations, "" );
- // Layer sort modes.
- char buffer[64];
- for ( U32 n = 0; n < MAX_LAYERS_SUPPORTED; n++ )
- {
- dSprintf( buffer, 64, "layerSortMode%d", n );
- addField( buffer, TypeEnum, OffsetNonConst(mLayerSortModes[n], Scene), &writeLayerSortMode, 1, &SceneRenderQueue::renderSortTable, "");
- }
- addProtectedField("Controllers", TypeSimObjectPtr, Offset(mControllers, Scene), &defaultProtectedNotSetFn, &defaultProtectedGetFn, &defaultProtectedNotWriteFn, "The scene controllers to use.");
-
- // Callbacks.
- addField("UpdateCallback", TypeBool, Offset(mUpdateCallback, Scene), &writeUpdateCallback, "");
- addField("RenderCallback", TypeBool, Offset(mRenderCallback, Scene), &writeRenderCallback, "");
- }
- //-----------------------------------------------------------------------------
- void Scene::BeginContact( b2Contact* pContact )
- {
- // Ignore contact if it's not a touching contact.
- if ( !pContact->IsTouching() )
- return;
- PROFILE_SCOPE(Scene_BeginContact);
- // Fetch fixtures.
- b2Fixture* pFixtureA = pContact->GetFixtureA();
- b2Fixture* pFixtureB = pContact->GetFixtureB();
- // Fetch physics proxies.
- PhysicsProxy* pPhysicsProxyA = static_cast<PhysicsProxy*>(pFixtureA->GetBody()->GetUserData());
- PhysicsProxy* pPhysicsProxyB = static_cast<PhysicsProxy*>(pFixtureB->GetBody()->GetUserData());
- // Ignore stuff that's not a scene object.
- if ( pPhysicsProxyA->getPhysicsProxyType() != PhysicsProxy::PHYSIC_PROXY_SCENEOBJECT ||
- pPhysicsProxyB->getPhysicsProxyType() != PhysicsProxy::PHYSIC_PROXY_SCENEOBJECT )
- {
- return;
- }
- // Fetch scene objects.
- SceneObject* pSceneObjectA = static_cast<SceneObject*>(pPhysicsProxyA);
- SceneObject* pSceneObjectB = static_cast<SceneObject*>(pPhysicsProxyB);
- // Initialize the contact.
- TickContact tickContact;
- tickContact.initialize( pContact, pSceneObjectA, pSceneObjectB, pFixtureA, pFixtureB );
- // Add contact.
- mBeginContacts.insert( pContact, tickContact );
- }
- //-----------------------------------------------------------------------------
- void Scene::EndContact( b2Contact* pContact )
- {
- PROFILE_SCOPE(Scene_EndContact);
- // Fetch fixtures.
- b2Fixture* pFixtureA = pContact->GetFixtureA();
- b2Fixture* pFixtureB = pContact->GetFixtureB();
- // Fetch physics proxies.
- PhysicsProxy* pPhysicsProxyA = static_cast<PhysicsProxy*>(pFixtureA->GetBody()->GetUserData());
- PhysicsProxy* pPhysicsProxyB = static_cast<PhysicsProxy*>(pFixtureB->GetBody()->GetUserData());
- // Ignore stuff that's not a scene object.
- if ( pPhysicsProxyA->getPhysicsProxyType() != PhysicsProxy::PHYSIC_PROXY_SCENEOBJECT ||
- pPhysicsProxyB->getPhysicsProxyType() != PhysicsProxy::PHYSIC_PROXY_SCENEOBJECT )
- {
- return;
- }
- // Fetch scene objects.
- SceneObject* pSceneObjectA = static_cast<SceneObject*>(pPhysicsProxyA);
- SceneObject* pSceneObjectB = static_cast<SceneObject*>(pPhysicsProxyB);
- // Initialize the contact.
- TickContact tickContact;
- tickContact.initialize( pContact, pSceneObjectA, pSceneObjectB, pFixtureA, pFixtureB );
- // Add contact.
- mEndContacts.push_back( tickContact );
- }
- //-----------------------------------------------------------------------------
- void Scene::PostSolve( b2Contact* pContact, const b2ContactImpulse* pImpulse )
- {
- // Find contact mapping.
- typeContactHash::iterator contactItr = mBeginContacts.find( pContact );
- // Finish if we didn't find the contact.
- if ( contactItr == mBeginContacts.end() )
- return;
- // Fetch contact.
- TickContact& tickContact = contactItr->value;
- // Add the impulse.
- for ( U32 index = 0; index < b2_maxManifoldPoints; ++index )
- {
- tickContact.mNormalImpulses[index] += pImpulse->normalImpulses[index];
- tickContact.mTangentImpulses[index] += pImpulse->tangentImpulses[index];
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::forwardContacts( void )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_ForwardContacts);
- // Iterate end contacts.
- for( typeContactVector::iterator contactItr = mEndContacts.begin(); contactItr != mEndContacts.end(); ++contactItr )
- {
- // Fetch tick contact.
- TickContact& tickContact = *contactItr;
- // Inform the scene objects.
- tickContact.mpSceneObjectA->onEndCollision( tickContact );
- tickContact.mpSceneObjectB->onEndCollision( tickContact );
- }
- // Iterate begin contacts.
- for( typeContactHash::iterator contactItr = mBeginContacts.begin(); contactItr != mBeginContacts.end(); ++contactItr )
- {
- // Fetch tick contact.
- TickContact& tickContact = contactItr->value;
- // Inform the scene objects.
- tickContact.mpSceneObjectA->onBeginCollision( tickContact );
- tickContact.mpSceneObjectB->onBeginCollision( tickContact );
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::dispatchBeginContactCallbacks( void )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_DispatchBeginContactCallbacks);
- // Sanity!
- AssertFatal( b2_maxManifoldPoints == 2, "Scene::dispatchBeginContactCallbacks() - Invalid assumption about max manifold points." );
- // Fetch contact count.
- const U32 contactCount = mBeginContacts.size();
- // Finish if no contacts.
- if ( contactCount == 0 )
- return;
- // Iterate all contacts.
- for ( typeContactHash::iterator contactItr = mBeginContacts.begin(); contactItr != mBeginContacts.end(); ++contactItr )
- {
- // Fetch contact.
- const TickContact& tickContact = contactItr->value;
- // Fetch scene objects.
- SceneObject* pSceneObjectA = tickContact.mpSceneObjectA;
- SceneObject* pSceneObjectB = tickContact.mpSceneObjectB;
- // Skip if either object is being deleted.
- if ( pSceneObjectA->isBeingDeleted() || pSceneObjectB->isBeingDeleted() )
- continue;
- // Skip if both objects don't have collision callback active.
- if ( !pSceneObjectA->getCollisionCallback() && !pSceneObjectB->getCollisionCallback() )
- continue;
- // Fetch normal and contact points.
- const U32& pointCount = tickContact.mPointCount;
- const b2Vec2& normal = tickContact.mWorldManifold.normal;
- const b2Vec2& point1 = tickContact.mWorldManifold.points[0];
- const b2Vec2& point2 = tickContact.mWorldManifold.points[1];
- const S32 shapeIndexA = pSceneObjectA->getCollisionShapeIndex( tickContact.mpFixtureA );
- const S32 shapeIndexB = pSceneObjectB->getCollisionShapeIndex( tickContact.mpFixtureB );
- // Sanity!
- AssertFatal( shapeIndexA >= 0, "Scene::dispatchBeginContactCallbacks() - Cannot find shape index reported on physics proxy of a fixture." );
- AssertFatal( shapeIndexB >= 0, "Scene::dispatchBeginContactCallbacks() - Cannot find shape index reported on physics proxy of a fixture." );
- // Fetch collision impulse information
- const F32 normalImpulse1 = tickContact.mNormalImpulses[0];
- const F32 normalImpulse2 = tickContact.mNormalImpulses[1];
- const F32 tangentImpulse1 = tickContact.mTangentImpulses[0];
- const F32 tangentImpulse2 = tickContact.mTangentImpulses[1];
- // Format objects.
- char sceneObjectABuffer[16];
- char sceneObjectBBuffer[16];
- dSprintf( sceneObjectABuffer, sizeof(sceneObjectABuffer), "%d", pSceneObjectA->getId() );
- dSprintf( sceneObjectBBuffer, sizeof(sceneObjectBBuffer), "%d", pSceneObjectB->getId() );
- // Format miscellaneous information.
- char miscInfoBuffer[128];
- if ( pointCount == 2 )
- {
- dSprintf(miscInfoBuffer, sizeof(miscInfoBuffer),
- "%d %d %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f",
- shapeIndexA, shapeIndexB,
- normal.x, normal.y,
- point1.x, point1.y,
- normalImpulse1,
- tangentImpulse1,
- point2.x, point2.y,
- normalImpulse2,
- tangentImpulse2 );
- }
- else if ( pointCount == 1 )
- {
- dSprintf(miscInfoBuffer, sizeof(miscInfoBuffer),
- "%d %d %0.4f %0.4f %0.4f %0.4f %0.4f %0.4f",
- shapeIndexA, shapeIndexB,
- normal.x, normal.y,
- point1.x, point1.y,
- normalImpulse1,
- tangentImpulse1 );
- }
- else
- {
- dSprintf(miscInfoBuffer, sizeof(miscInfoBuffer),
- "%d %d",
- shapeIndexA, shapeIndexB );
- }
- // Does the scene handle the collision callback?
- Namespace* pNamespace = getNamespace();
- if ( pNamespace != NULL && pNamespace->lookup( StringTable->insert( "onSceneCollision" ) ) != NULL )
- {
- // Yes, so perform script callback on the Scene.
- Con::executef( this, 4, "onSceneCollision",
- sceneObjectABuffer,
- sceneObjectBBuffer,
- miscInfoBuffer );
- }
- else
- {
- // No, so call it on its behaviors.
- const char* args[5] = { "onSceneCollision", "", sceneObjectABuffer, sceneObjectBBuffer, miscInfoBuffer };
- callOnBehaviors( 5, args );
- }
- // Is object A allowed to collide with object B?
- if ( (pSceneObjectA->mCollisionGroupMask & pSceneObjectB->mSceneGroupMask) != 0 &&
- (pSceneObjectA->mCollisionLayerMask & pSceneObjectB->mSceneLayerMask) != 0 )
- {
- // Yes, so does it handle the collision callback?
- if ( pSceneObjectA->isMethod("onCollision") )
- {
- // Yes, so perform the script callback on it.
- Con::executef( pSceneObjectA, 3, "onCollision",
- sceneObjectBBuffer,
- miscInfoBuffer );
- }
- else
- {
- // No, so call it on its behaviors.
- const char* args[4] = { "onCollision", "", sceneObjectBBuffer, miscInfoBuffer };
- pSceneObjectA->callOnBehaviors( 4, args );
- }
- }
- // Is object B allowed to collide with object A?
- if ( (pSceneObjectB->mCollisionGroupMask & pSceneObjectA->mSceneGroupMask) != 0 &&
- (pSceneObjectB->mCollisionLayerMask & pSceneObjectA->mSceneLayerMask) != 0 )
- {
- // Yes, so does it handle the collision callback?
- if ( pSceneObjectB->isMethod("onCollision") )
- {
- // Yes, so perform the script callback on it.
- Con::executef( pSceneObjectB, 3, "onCollision",
- sceneObjectABuffer,
- miscInfoBuffer );
- }
- else
- {
- // No, so call it on its behaviors.
- const char* args[4] = { "onCollision", "", sceneObjectABuffer, miscInfoBuffer };
- pSceneObjectB->callOnBehaviors( 4, args );
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::dispatchEndContactCallbacks( void )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_DispatchEndContactCallbacks);
- // Sanity!
- AssertFatal( b2_maxManifoldPoints == 2, "Scene::dispatchEndContactCallbacks() - Invalid assumption about max manifold points." );
- // Fetch contact count.
- const U32 contactCount = mEndContacts.size();
- // Finish if no contacts.
- if ( contactCount == 0 )
- return;
- // Iterate all contacts.
- for ( typeContactVector::iterator contactItr = mEndContacts.begin(); contactItr != mEndContacts.end(); ++contactItr )
- {
- // Fetch contact.
- const TickContact& tickContact = *contactItr;
- // Fetch scene objects.
- SceneObject* pSceneObjectA = tickContact.mpSceneObjectA;
- SceneObject* pSceneObjectB = tickContact.mpSceneObjectB;
- // Skip if either object is being deleted.
- if ( pSceneObjectA->isBeingDeleted() || pSceneObjectB->isBeingDeleted() )
- continue;
- // Skip if both objects don't have collision callback active.
- if ( !pSceneObjectA->getCollisionCallback() && !pSceneObjectB->getCollisionCallback() )
- continue;
- // Fetch shape index.
- const S32 shapeIndexA = pSceneObjectA->getCollisionShapeIndex( tickContact.mpFixtureA );
- const S32 shapeIndexB = pSceneObjectB->getCollisionShapeIndex( tickContact.mpFixtureB );
- // Sanity!
- AssertFatal( shapeIndexA >= 0, "Scene::dispatchEndContactCallbacks() - Cannot find shape index reported on physics proxy of a fixture." );
- AssertFatal( shapeIndexB >= 0, "Scene::dispatchEndContactCallbacks() - Cannot find shape index reported on physics proxy of a fixture." );
- // Format objects.
- char sceneObjectABuffer[16];
- char sceneObjectBBuffer[16];
- dSprintf( sceneObjectABuffer, sizeof(sceneObjectABuffer), "%d", pSceneObjectA->getId() );
- dSprintf( sceneObjectBBuffer, sizeof(sceneObjectBBuffer), "%d", pSceneObjectB->getId() );
- // Format miscellaneous information.
- char miscInfoBuffer[32];
- dSprintf(miscInfoBuffer, sizeof(miscInfoBuffer), "%d %d", shapeIndexA, shapeIndexB );
- // Does the scene handle the collision callback?
- Namespace* pNamespace = getNamespace();
- if ( pNamespace != NULL && pNamespace->lookup( StringTable->insert( "onSceneEndCollision" ) ) != NULL )
- {
- // Yes, so does the scene handle the collision callback?
- Con::executef( this, 4, "onSceneEndCollision",
- sceneObjectABuffer,
- sceneObjectBBuffer,
- miscInfoBuffer );
- }
- else
- {
- // No, so call it on its behaviors.
- const char* args[5] = { "onSceneEndCollision", "", sceneObjectABuffer, sceneObjectBBuffer, miscInfoBuffer };
- callOnBehaviors( 5, args );
- }
- // Is object A allowed to collide with object B?
- if ( (pSceneObjectA->mCollisionGroupMask & pSceneObjectB->mSceneGroupMask) != 0 &&
- (pSceneObjectA->mCollisionLayerMask & pSceneObjectB->mSceneLayerMask) != 0 )
- {
- // Yes, so does it handle the collision callback?
- if ( pSceneObjectA->isMethod("onEndCollision") )
- {
- // Yes, so perform the script callback on it.
- Con::executef( pSceneObjectA, 3, "onEndCollision",
- sceneObjectBBuffer,
- miscInfoBuffer );
- }
- else
- {
- // No, so call it on its behaviors.
- const char* args[4] = { "onEndCollision", "", sceneObjectBBuffer, miscInfoBuffer };
- pSceneObjectA->callOnBehaviors( 4, args );
- }
- }
- // Is object B allowed to collide with object A?
- if ( (pSceneObjectB->mCollisionGroupMask & pSceneObjectA->mSceneGroupMask) != 0 &&
- (pSceneObjectB->mCollisionLayerMask & pSceneObjectA->mSceneLayerMask) != 0 )
- {
- // Yes, so does it handle the collision callback?
- if ( pSceneObjectB->isMethod("onEndCollision") )
- {
- // Yes, so perform the script callback on it.
- Con::executef( pSceneObjectB, 3, "onEndCollision",
- sceneObjectABuffer,
- miscInfoBuffer );
- }
- else
- {
- // No, so call it on its behaviors.
- const char* args[4] = { "onEndCollision", "", sceneObjectABuffer, miscInfoBuffer };
- pSceneObjectB->callOnBehaviors( 4, args );
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::processTick( void )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_ProcessTick);
- // Finish if the Scene is not added to the simulation.
- if ( !isProperlyAdded() )
- return;
- // Process Delete Requests.
- processDeleteRequests(false);
- // Update debug stats.
- mDebugStats.fps = Con::getFloatVariable("fps::framePeriod", 0.0f);
- mDebugStats.frameCount = (U32)Con::getIntVariable("fps::frameCount", 0);
- mDebugStats.bodyCount = (U32)mpWorld->GetBodyCount();
- mDebugStats.jointCount = (U32)mpWorld->GetJointCount();
- mDebugStats.contactCount = (U32)mpWorld->GetContactCount();
- mDebugStats.proxyCount = (U32)mpWorld->GetProxyCount();
- mDebugStats.objectsCount = (U32)mSceneObjects.size();
- mDebugStats.worldProfile = mpWorld->GetProfile();
- // Set particle stats.
- mDebugStats.particlesAlloc = ParticleSystem::Instance->getAllocatedParticleCount();
- mDebugStats.particlesUsed = ParticleSystem::Instance->getActiveParticleCount();
- mDebugStats.particlesFree = mDebugStats.particlesAlloc - mDebugStats.particlesUsed;
- // Finish if scene is paused.
- if ( !getScenePause() )
- {
- // Reset object stats.
- U32 objectsEnabled = 0;
- U32 objectsVisible = 0;
- U32 objectsAwake = 0;
- // Fetch if a "normal" i.e. non-editor scene.
- const bool isNormalScene = !getIsEditorScene();
- // Update scene time.
- mSceneTime += Tickable::smTickSec;
- // Clear ticked scene objects.
- mTickedSceneObjects.clear();
- // Iterate scene objects.
- for( S32 n = 0; n < mSceneObjects.size(); ++n )
- {
- // Fetch scene object.
- SceneObject* pSceneObject = mSceneObjects[n];
- // Update awake/asleep counts.
- if ( pSceneObject->getAwake() )
- objectsAwake++;
- // Update visible.
- if ( pSceneObject->getVisible() )
- objectsVisible++;
- // Push scene object if it's eligible for ticking.
- if ( pSceneObject->isEnabled() )
- {
- // Update enabled.
- objectsEnabled++;
- // Add to ticked objects if object is not being deleted and this is a "normal" scene or
- // the object is marked as allowing editor ticks.
- if ( !pSceneObject->isBeingDeleted() && (isNormalScene || pSceneObject->getIsEditorTickAllowed() ) )
- mTickedSceneObjects.push_back( pSceneObject );
- }
- }
- // Update object stats.
- mDebugStats.objectsEnabled = objectsEnabled;
- mDebugStats.objectsVisible = objectsVisible;
- mDebugStats.objectsAwake = objectsAwake;
- // Debug Status Reference.
- DebugStats* pDebugStats = &mDebugStats;
- // Fetch ticked scene object count.
- const S32 tickedSceneObjectCount = mTickedSceneObjects.size();
- // ****************************************************
- // Pre-integrate objects.
- // ****************************************************
- // Iterate ticked scene objects.
- for ( S32 i = 0; i < tickedSceneObjectCount; ++i )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_PreIntegrate);
- // Pre-integrate.
- mTickedSceneObjects[i]->preIntegrate( mSceneTime, Tickable::smTickSec, pDebugStats );
- }
- // ****************************************************
- // Integrate controllers.
- // ****************************************************
- // Fetch the controller set.
- SimSet* pControllerSet = getControllers();
- // Do we have any scene controllers?
- if ( pControllerSet != NULL )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_IntegrateSceneControllers);
- // Yes, so fetch scene controller count.
- const S32 sceneControllerCount = (S32)pControllerSet->size();
- // Iterate scene controllers.
- for( S32 i = 0; i < sceneControllerCount; i++ )
- {
- // Fetch the scene controller.
- SceneController* pController = dynamic_cast<SceneController*>((*pControllerSet)[i]);
- // Skip if not a controller.
- if ( pController == NULL )
- continue;
- // Integrate.
- pController->integrate( this, mSceneTime, Tickable::smTickSec, pDebugStats );
- }
- }
- // Debug Profiling.
- PROFILE_START(Scene_IntegratePhysicsSystem);
- // Reset contacts.
- mBeginContacts.clear();
- mEndContacts.clear();
- // Only step the physics if a "normal" scene.
- if ( isNormalScene )
- {
- // Step the physics.
- mpWorld->Step( Tickable::smTickSec, mVelocityIterations, mPositionIterations );
- }
- // Debug Profiling.
- PROFILE_END(); // Scene_IntegratePhysicsSystem
- // Forward the contacts.
- forwardContacts();
- // ****************************************************
- // Integrate objects.
- // ****************************************************
- // Iterate ticked scene objects.
- for ( S32 i = 0; i < tickedSceneObjectCount; ++i )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_IntegrateObject);
- // Integrate.
- mTickedSceneObjects[i]->integrateObject( mSceneTime, Tickable::smTickSec, pDebugStats );
- }
- // ****************************************************
- // Post-Integrate Stage.
- // ****************************************************
- // Iterate ticked scene objects.
- for ( S32 i = 0; i < tickedSceneObjectCount; ++i )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_PostIntegrate);
- // Post-integrate.
- mTickedSceneObjects[i]->postIntegrate( mSceneTime, Tickable::smTickSec, pDebugStats );
- }
- // Scene update callback.
- if( mUpdateCallback )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_OnSceneUpdatetCallback);
- Con::executef( this, 1, "onSceneUpdate" );
- }
- // Only dispatch contacts if a "normal" scene.
- if ( isNormalScene )
- {
- // Dispatch contacts callbacks.
- dispatchEndContactCallbacks();
- dispatchBeginContactCallbacks();
- }
- // Clear ticked scene objects.
- mTickedSceneObjects.clear();
- }
- // Update debug stat ranges.
- mDebugStats.updateRanges();
- }
- //-----------------------------------------------------------------------------
- void Scene::interpolateTick( F32 timeDelta )
- {
- // Finish if scene is paused.
- if ( getScenePause() ) return;
- // Debug Profiling.
- PROFILE_SCOPE(Scene_InterpolateTick);
- // ****************************************************
- // Interpolate scene objects.
- // ****************************************************
- // Fetch the scene object count.
- const S32 sceneObjectCount = mSceneObjects.size();
- // Iterate scene objects.
- for( S32 n = 0; n < sceneObjectCount; ++n )
- {
- // Fetch scene object.
- SceneObject* pSceneObject = mSceneObjects[n];
- // Skip interpolation of scene object if it's not eligible.
- if ( !pSceneObject->isEnabled() || pSceneObject->isBeingDeleted() )
- continue;
- pSceneObject->interpolateObject( timeDelta );
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::sceneRender( const SceneRenderState* pSceneRenderState )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderSceneTotal);
- // Fetch debug stats.
- DebugStats* pDebugStats = pSceneRenderState->mpDebugStats;
- // Reset Render Stats.
- pDebugStats->renderPicked = 0;
- pDebugStats->renderRequests = 0;
- pDebugStats->renderFallbacks = 0;
- pDebugStats->batchTrianglesSubmitted = 0;
- pDebugStats->batchDrawCallsStrict = 0;
- pDebugStats->batchDrawCallsSorted = 0;
- pDebugStats->batchFlushes = 0;
- pDebugStats->batchBlendStateFlush = 0;
- pDebugStats->batchColorStateFlush = 0;
- pDebugStats->batchAlphaStateFlush = 0;
- pDebugStats->batchTextureChangeFlush = 0;
- pDebugStats->batchBufferFullFlush = 0;
- pDebugStats->batchIsolatedFlush = 0;
- pDebugStats->batchLayerFlush = 0;
- pDebugStats->batchNoBatchFlush = 0;
- pDebugStats->batchAnonymousFlush = 0;
- // Set batch renderer wireframe mode.
- mBatchRenderer.setWireframeMode( getDebugMask() & SCENE_DEBUG_WIREFRAME_RENDER );
- // Debug Profiling.
- PROFILE_START(Scene_RenderSceneVisibleQuery);
- // Rotate the render AABB by the camera angle.
- b2AABB cameraAABB;
- CoreMath::mRotateAABB( pSceneRenderState->mRenderAABB, pSceneRenderState->mRenderAngle, cameraAABB );
- // Rotate the world matrix by the camera angle.
- const Vector2& cameraPosition = pSceneRenderState->mRenderPosition;
- glTranslatef( cameraPosition.x, cameraPosition.y, 0.0f );
- glRotatef( mRadToDeg(pSceneRenderState->mRenderAngle), 0.0f, 0.0f, 1.0f );
- glTranslatef( -cameraPosition.x, -cameraPosition.y, 0.0f );
- // Clear world query.
- mpWorldQuery->clearQuery();
- // Set filter.
- WorldQueryFilter queryFilter( pSceneRenderState->mRenderLayerMask, pSceneRenderState->mRenderGroupMask, true, true, false, false );
- mpWorldQuery->setQueryFilter( queryFilter );
- // Query render AABB.
- mpWorldQuery->aabbQueryAABB( cameraAABB );
- // Debug Profiling.
- PROFILE_END(); //Scene_RenderSceneVisibleQuery
- // Are there any query results?
- if ( mpWorldQuery->getQueryResultsCount() > 0 )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderSceneCompileRenderRequests);
- // Fetch the primary scene render queue.
- SceneRenderQueue* pSceneRenderQueue = SceneRenderQueueFactory.createObject();
- // Yes so step through layers.
- for ( S32 layer = MAX_LAYERS_SUPPORTED-1; layer >= 0 ; layer-- )
- {
- // Fetch layer.
- typeWorldQueryResultVector& layerResults = mpWorldQuery->getLayeredQueryResults( layer );
- // Fetch layer object count.
- const U32 layerObjectCount = layerResults.size();
- // Are there any objects to render in this layer?
- if ( layerObjectCount > 0 )
- {
- // Yes, so increase render picked.
- pDebugStats->renderPicked += layerObjectCount;
- // Iterate query results.
- for( typeWorldQueryResultVector::iterator worldQueryItr = layerResults.begin(); worldQueryItr != layerResults.end(); ++worldQueryItr )
- {
- // Fetch scene object.
- SceneObject* pSceneObject = worldQueryItr->mpSceneObject;
- // Skip if the object should not render.
- if ( !pSceneObject->shouldRender() )
- continue;
- // Can the scene object prepare a render?
- if ( pSceneObject->canPrepareRender() )
- {
- // Yes. so is it batch isolated.
- if ( pSceneObject->getBatchIsolated() )
- {
- // Yes, so create a default render request on the primary queue.
- SceneRenderRequest* pIsolatedSceneRenderRequest = Scene::createDefaultRenderRequest( pSceneRenderQueue, pSceneObject );
- // Create a new isolated render queue.
- pIsolatedSceneRenderRequest->mpIsolatedRenderQueue = SceneRenderQueueFactory.createObject();
- // Prepare in the isolated queue.
- pSceneObject->scenePrepareRender( pSceneRenderState, pIsolatedSceneRenderRequest->mpIsolatedRenderQueue );
- // Increase render request count.
- pDebugStats->renderRequests += (U32)pIsolatedSceneRenderRequest->mpIsolatedRenderQueue->getRenderRequests().size();
- // Adjust for the extra private render request.
- pDebugStats->renderRequests -= 1;
- }
- else
- {
- // No, so prepare in primary queue.
- pSceneObject->scenePrepareRender( pSceneRenderState, pSceneRenderQueue );
- }
- }
- else
- {
- // No, so create a default render request for it.
- Scene::createDefaultRenderRequest( pSceneRenderQueue, pSceneObject );
- }
- }
- // Fetch render requests.
- SceneRenderQueue::typeRenderRequestVector& sceneRenderRequests = pSceneRenderQueue->getRenderRequests();
- // Fetch render request count.
- const U32 renderRequestCount = (U32)sceneRenderRequests.size();
- // Increase render request count.
- pDebugStats->renderRequests += renderRequestCount;
- // Do we have more than a single render request?
- if ( renderRequestCount > 1 )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderSceneLayerSorting);
- // Yes, so fetch layer sort mode.
- SceneRenderQueue::RenderSort& mode = mLayerSortModes[layer];
- // Temporarily switch to normal sort if batch sort but batcher disabled.
- if ( !mBatchRenderer.getBatchEnabled() && mode == SceneRenderQueue::RENDER_SORT_BATCH )
- mode = SceneRenderQueue::RENDER_SORT_NEWEST;
- // Set render queue mode.
- pSceneRenderQueue->setSortMode( mode );
- // Sort the render requests.
- pSceneRenderQueue->sort();
- }
- // Iterate render requests.
- for( SceneRenderQueue::typeRenderRequestVector::iterator renderRequestItr = sceneRenderRequests.begin(); renderRequestItr != sceneRenderRequests.end(); ++renderRequestItr )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderSceneRequests);
- // Fetch render request.
- SceneRenderRequest* pSceneRenderRequest = *renderRequestItr;
- // Fetch scene render object.
- SceneRenderObject* pSceneRenderObject = pSceneRenderRequest->mpSceneRenderObject;
-
- // Flush if the object is not render batched and we're in strict order mode.
- if ( !pSceneRenderObject->isBatchRendered() && mBatchRenderer.getStrictOrderMode() )
- {
- mBatchRenderer.flush( pDebugStats->batchNoBatchFlush );
- }
- // Flush if the object is batch isolated.
- else if ( pSceneRenderObject->getBatchIsolated() )
- {
- mBatchRenderer.flush( pDebugStats->batchIsolatedFlush );
- }
- // Yes, so is the object batch rendered?
- if ( pSceneRenderObject->isBatchRendered() )
- {
- // Yes, so set the blend mode.
- mBatchRenderer.setBlendMode( pSceneRenderRequest );
- // Set the alpha test mode.
- mBatchRenderer.setAlphaTestMode( pSceneRenderRequest );
- }
- // Set batch strict order mode.
- // NOTE: We keep reasserting this because an object is free to change it during rendering.
- mBatchRenderer.setStrictOrderMode( pSceneRenderQueue->getStrictOrderMode() );
- // Is the object batch isolated?
- if ( pSceneRenderObject->getBatchIsolated() )
- {
- // Yes, so fetch isolated render queue.
- SceneRenderQueue* pIsolatedRenderQueue = pSceneRenderRequest->mpIsolatedRenderQueue;
- // Sanity!
- AssertFatal( pIsolatedRenderQueue != NULL, "Cannot render batch isolated with an isolated render queue." );
- // Sort the isolated render requests.
- pIsolatedRenderQueue->sort();
- // Fetch isolated render requests.
- SceneRenderQueue::typeRenderRequestVector& isolatedRenderRequests = pIsolatedRenderQueue->getRenderRequests();
- // Can the object render?
- if ( pSceneRenderObject->validRender() )
- {
- // Yes, so iterate isolated render requests.
- for( SceneRenderQueue::typeRenderRequestVector::iterator isolatedRenderRequestItr = isolatedRenderRequests.begin(); isolatedRenderRequestItr != isolatedRenderRequests.end(); ++isolatedRenderRequestItr )
- {
- pSceneRenderObject->sceneRender( pSceneRenderState, *isolatedRenderRequestItr, &mBatchRenderer );
- }
- }
- else
- {
- // No, so iterate isolated render requests.
- for( SceneRenderQueue::typeRenderRequestVector::iterator isolatedRenderRequestItr = isolatedRenderRequests.begin(); isolatedRenderRequestItr != isolatedRenderRequests.end(); ++isolatedRenderRequestItr )
- {
- pSceneRenderObject->sceneRenderFallback( pSceneRenderState, *isolatedRenderRequestItr, &mBatchRenderer );
- }
- // Increase render fallbacks.
- pDebugStats->renderFallbacks++;
- }
- // Flush isolated batch.
- mBatchRenderer.flush( pDebugStats->batchIsolatedFlush );
- }
- else
- {
- // No, so can the object render?
- if ( pSceneRenderObject->validRender() )
- {
- // Yes, so render object.
- pSceneRenderObject->sceneRender( pSceneRenderState, pSceneRenderRequest, &mBatchRenderer );
- }
- else
- {
- // No, so render using fallback.
- pSceneRenderObject->sceneRenderFallback( pSceneRenderState, pSceneRenderRequest, &mBatchRenderer );
- // Increase render fallbacks.
- pDebugStats->renderFallbacks++;
- }
- }
- }
- // Flush.
- // NOTE: We cannot batch between layers as we adhere to a strict layer render order.
- mBatchRenderer.flush( pDebugStats->batchLayerFlush );
- // Iterate query results.
- for( typeWorldQueryResultVector::iterator worldQueryItr = layerResults.begin(); worldQueryItr != layerResults.end(); ++worldQueryItr )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderObjectOverlays);
- // Fetch scene object.
- SceneObject* pSceneObject = worldQueryItr->mpSceneObject;
- // Render object overlay.
- pSceneObject->sceneRenderOverlay( pSceneRenderState );
- }
- }
- // Reset render queue.
- pSceneRenderQueue->resetState();
- }
- // Cache render queue..
- SceneRenderQueueFactory.cacheObject( pSceneRenderQueue );
- }
- // Draw controllers.
- if ( getDebugMask() & Scene::SCENE_DEBUG_CONTROLLERS )
- {
- // Fetch the controller set.
- SimSet* pControllerSet = getControllers();
- // Do we have any scene controllers?
- if ( pControllerSet != NULL )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderControllers);
- // Yes, so fetch scene controller count.
- const S32 sceneControllerCount = (S32)pControllerSet->size();
- // Iterate scene controllers.
- for( S32 i = 0; i < sceneControllerCount; i++ )
- {
- // Fetch the scene controller.
- SceneController* pController = dynamic_cast<SceneController*>((*pControllerSet)[i]);
- // Skip if not a controller.
- if ( pController == NULL )
- continue;
- // Render the overlay.
- pController->renderOverlay( this, pSceneRenderState, &mBatchRenderer );
- }
- // Flush isolated batch.
- mBatchRenderer.flush( pDebugStats->batchIsolatedFlush );
- }
- }
- // Draw Joints.
- if ( getDebugMask() & Scene::SCENE_DEBUG_JOINTS )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_RenderSceneJointOverlays);
- mDebugDraw.DrawJoints( mpWorld );
- }
- // Update debug stat ranges.
- mDebugStats.updateRanges();
- // Are we using the render callback?
- if( mRenderCallback )
- {
- // Debug Profiling.
- PROFILE_SCOPE(Scene_OnSceneRendertCallback);
- // Yes, so perform callback.
- Con::executef( this, 1, "onSceneRender" );
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::clearScene( bool deleteObjects )
- {
- while( mSceneObjects.size() > 0 )
- {
- // Fetch first scene object.
- SceneObject* pSceneObject = mSceneObjects[0];
- // Remove Object from Scene.
- removeFromScene( pSceneObject );
- // Queue Object for deletion.
- if ( deleteObjects )
- pSceneObject->safeDelete();
- }
- // Fetch the controller set.
- SimSet* pControllerSet = getControllers();
- // Do we have any scene controllers?
- if ( pControllerSet != NULL )
- {
- // Yes, so delete them all.
- while( pControllerSet->size() > 0 )
- pControllerSet->at(0)->deleteObject();
- }
- // Clear asset preloads.
- clearAssetPreloads();
- }
- //-----------------------------------------------------------------------------
- void Scene::addToScene( SceneObject* pSceneObject )
- {
- if ( pSceneObject == NULL )
- return;
- // Fetch current scene.
- Scene* pCurrentScene = pSceneObject->getScene();
- // Ignore if already in the scene.
- if ( pCurrentScene == this )
- return;
- #if defined(TORQUE_DEBUG)
- // Sanity!
- for ( S32 n = 0; n < mSceneObjects.size(); ++n )
- {
- AssertFatal( mSceneObjects[n] != pSceneObject, "A scene object has become corrupt." );
- }
- #endif
- // Check that object is not already in a scene.
- if ( pCurrentScene )
- {
- // Remove from scene.
- pCurrentScene->removeFromScene( pSceneObject );
- }
- // Add scene object.
- mSceneObjects.push_back( pSceneObject );
- // Register with the scene.
- pSceneObject->OnRegisterScene( this );
- // Perform callback only if properly added to the simulation.
- if ( pSceneObject->isProperlyAdded() )
- {
- Con::executef(pSceneObject, 2, "onAddToScene", getIdString());
- }
- else
- {
- // Warning.
- Con::warnf("Scene object added to scene but the object is not registered with the simulation. No 'onAddToScene' can be performed! Use Target scene.");
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::removeFromScene( SceneObject* pSceneObject )
- {
- if ( pSceneObject == NULL )
- return;
- // Check if object is actually in a scene.
- if ( !pSceneObject->getScene() )
- {
- Con::warnf("Scene::removeFromScene() - Object '%s' is not in a scene!.", pSceneObject->getIdString());
- return;
- }
- // Remove as debug-object if set.
- if ( pSceneObject == getDebugSceneObject() )
- setDebugSceneObject( NULL );
- // Process Destroy Notifications.
- pSceneObject->processDestroyNotifications();
- // Dismount Any Camera.
- pSceneObject->dismountCamera();
- // Remove from the SceneWindow last pickers
- for( U32 i = 0; i < (U32)mAttachedSceneWindows.size(); ++i )
- {
- (dynamic_cast<SceneWindow*>(mAttachedSceneWindows[i]))->removeFromInputEventPick(pSceneObject);
- }
- // Unregister from scene.
- pSceneObject->OnUnregisterScene( this );
- // Find scene object and remove it quickly.
- for ( S32 n = 0; n < mSceneObjects.size(); ++n )
- {
- if ( mSceneObjects[n] == pSceneObject )
- {
- mSceneObjects.erase_fast( n );
- break;
- }
- }
- // Perform callback.
- Con::executef( pSceneObject, 2, "onRemoveFromScene", getIdString() );
- }
- //-----------------------------------------------------------------------------
- SceneObject* Scene::getSceneObject( const U32 objectIndex ) const
- {
- // Sanity!
- AssertFatal( objectIndex < getSceneObjectCount(), "Scene::getSceneObject() - Invalid object index." );
- return mSceneObjects[objectIndex];
- }
- //-----------------------------------------------------------------------------
- U32 Scene::getSceneObjects( typeSceneObjectVector& objects ) const
- {
- // No objects if scene is empty!
- if ( getSceneObjectCount() == 0 )
- return 0;
- // Merge with objects.
- objects.merge( mSceneObjects );
- return getSceneObjectCount();
- }
- //-----------------------------------------------------------------------------
- U32 Scene::getSceneObjects( typeSceneObjectVector& objects, const U32 sceneLayer ) const
- {
- // No objects if scene is empty!
- if ( getSceneObjectCount() == 0 )
- return 0;
- // Reset object count.
- U32 count = 0;
- // Iterate scene objects.
- for( S32 n = 0; n < mSceneObjects.size(); ++n )
- {
- // Fetch scene object.
- SceneObject* pSceneObject = mSceneObjects[n];
- // Skip if not the correct layer.
- if ( pSceneObject->getSceneLayer() != sceneLayer )
- continue;
- // Add to objects.
- objects.push_back( pSceneObject );
- // Increase count.
- count++;
- }
- return count;
- }
- //-----------------------------------------------------------------------------
- const AssetPtr<AssetBase>* Scene::getAssetPreload( const S32 index ) const
- {
- // Is the index valid?
- if ( index < 0 || index >= mAssetPreloads.size() )
- {
- // Yes, so warn.
- Con::warnf( "Scene::getAssetPreload() - Out of range index '%d'. There are only '%d' asset preloads.", index, mAssetPreloads.size() );
- return NULL;
- }
- return mAssetPreloads[index];
- }
- //-----------------------------------------------------------------------------
- void Scene::addAssetPreload( const char* pAssetId )
- {
- // Sanity!
- AssertFatal( pAssetId != NULL, "Scene::addAssetPreload() - Cannot add a NULL asset preload." );
- // Fetch asset Id.
- StringTableEntry assetId = StringTable->insert( pAssetId );
- // Ignore if asset already added.
- const S32 assetPreloadCount = mAssetPreloads.size();
- for( S32 index = 0; index < assetPreloadCount; ++index )
- {
- if ( mAssetPreloads[index]->getAssetId() == assetId )
- return;
- }
- // Create asset pointer.
- AssetPtr<AssetBase>* pAssetPtr = new AssetPtr<AssetBase>( pAssetId );
- // Was the asset acquired?
- if ( pAssetPtr->isNull() )
- {
- // No, so warn.
- Con::warnf( "Scene::addAssetPreload() - Failed to acquire asset '%s' so not added as a preload.", pAssetId );
- // No, so delete the asset pointer.
- delete pAssetPtr;
- return;
- }
- // Add asset.
- mAssetPreloads.push_back( pAssetPtr );
- }
- //-----------------------------------------------------------------------------
- void Scene::removeAssetPreload( const char* pAssetId )
- {
- // Sanity!
- AssertFatal( pAssetId != NULL, "Scene::removeAssetPreload() - Cannot remove a NULL asset preload." );
- // Fetch asset Id.
- StringTableEntry assetId = StringTable->insert( pAssetId );
- // Remove asset Id.
- const S32 assetPreloadCount = mAssetPreloads.size();
- for( S32 index = 0; index < assetPreloadCount; ++index )
- {
- if ( mAssetPreloads[index]->getAssetId() == assetId )
- {
- delete mAssetPreloads[index];
- mAssetPreloads.erase_fast( index );
- return;
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::clearAssetPreloads( void )
- {
- // Delete all the asset preloads.
- while( mAssetPreloads.size() > 0 )
- {
- delete mAssetPreloads.back();
- mAssetPreloads.pop_back();
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::mergeScene( const Scene* pScene )
- {
- // Fetch the scene object count.
- const U32 count = pScene->getSceneObjectCount();
- // Finish if there are not objects to copy.
- if ( count == 0 )
- return;
- for( U32 index = 0; index < count; ++index )
- {
- // Fetch a clone of the scene object.
- SceneObject* pSceneObject = (SceneObject*)pScene->getSceneObject( index )->clone( true );
- // Add the clone.
- addToScene( pSceneObject );
- }
- }
- //-----------------------------------------------------------------------------
- b2Joint* Scene::findJoint( const S32 jointId )
- {
- // Find joint.
- typeJointHash::iterator itr = mJoints.find( jointId );
- return itr == mJoints.end() ? NULL : itr->value;
- }
- //-----------------------------------------------------------------------------
- b2JointType Scene::getJointType( const S32 jointId )
- {
- // Sanity!
- if ( jointId >= mJointMasterId )
- {
- Con::warnf("The joint Id of %d is invalid.", jointId);
- return e_unknownJoint;
- }
- return findJoint( jointId )->GetType();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::findJointId( b2Joint* pJoint )
- {
- // Sanity!
- AssertFatal( pJoint != NULL, "Joint cannot be NULL." );
- // Find joint.
- typeReverseJointHash::iterator itr = mReverseJoints.find( pJoint );
- if ( itr == mReverseJoints.end() )
- {
- Con::warnf("The joint Id could not be found via a joint reference of %x", pJoint);
- return 0;
- }
- return itr->value;
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createJoint( b2JointDef* pJointDef )
- {
- // Sanity!
- AssertFatal( pJointDef != NULL, "Joint definition cannot be NULL." );
- // Create Joint.
- b2Joint* pJoint = mpWorld->CreateJoint( pJointDef );
- // Allocate joint Id.
- const S32 jointId = mJointMasterId++;
- // Insert joint.
- typeJointHash::iterator itr;
- itr = mJoints.insert( jointId, pJoint );
- // Sanity!
- AssertFatal( itr != mJoints.end(), "Joint already in hash table." );
- // Insert reverse joint.
- mReverseJoints.insert( pJoint, jointId );
- return jointId;
- }
- //-----------------------------------------------------------------------------
- bool Scene::deleteJoint( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Finish if no joint.
- if ( pJoint == NULL )
- return false;
- // Destroy joint.
- // This should result in the joint references also being destroyed
- // as the scene is a destruction listener.
- mpWorld->DestroyJoint( pJoint );
- return true;
- }
- //-----------------------------------------------------------------------------
- bool Scene::hasJoints( SceneObject* pSceneObject )
- {
- // Sanity!
- AssertFatal( pSceneObject != NULL, "Scene object cannot be NULL!" );
- AssertFatal( pSceneObject->getScene() != this, "Scene object is not in this scene" );
- // Fetch body.
- b2Body* pBody = pSceneObject->getBody();
- // Fetch joint edge.
- b2JointEdge* pJointEdge = pBody->GetJointList();
- if ( pJointEdge == NULL || pJointEdge->joint == NULL )
- return false;
- // Found at least one joint.
- return true;
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createDistanceJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const F32 length,
- const F32 frequency,
- const F32 dampingRatio,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createDistanceJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2DistanceJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.length = length < 0.0f ? (pBodyB->GetWorldPoint( localAnchorB ) - pBodyA->GetWorldPoint( localAnchorA )).Length() : length;
- jointDef.frequencyHz = frequency;
- jointDef.dampingRatio = dampingRatio;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setDistanceJointLength(
- const U32 jointId,
- const F32 length )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_distanceJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2DistanceJoint* pRealJoint = static_cast<b2DistanceJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetLength( length );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getDistanceJointLength( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_distanceJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2DistanceJoint* pRealJoint = static_cast<b2DistanceJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetLength();
- }
- //-----------------------------------------------------------------------------
- void Scene::setDistanceJointFrequency(
- const U32 jointId,
- const F32 frequency )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_distanceJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2DistanceJoint* pRealJoint = static_cast<b2DistanceJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetFrequency( frequency );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getDistanceJointFrequency( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_distanceJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2DistanceJoint* pRealJoint = static_cast<b2DistanceJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetFrequency();
- }
- //-----------------------------------------------------------------------------
- void Scene::setDistanceJointDampingRatio(
- const U32 jointId,
- const F32 dampingRatio )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_distanceJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2DistanceJoint* pRealJoint = static_cast<b2DistanceJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetDampingRatio( dampingRatio );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getDistanceJointDampingRatio( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_distanceJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2DistanceJoint* pRealJoint = static_cast<b2DistanceJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetDampingRatio();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createRopeJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const F32 maxLength,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createRopeJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2RopeJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.maxLength = maxLength < 0.0f ? (pBodyB->GetWorldPoint( localAnchorB ) - pBodyA->GetWorldPoint( localAnchorA )).Length() : maxLength;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setRopeJointMaxLength(
- const U32 jointId,
- const F32 maxLength )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_ropeJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2RopeJoint* pRealJoint = static_cast<b2RopeJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMaxLength( maxLength );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getRopeJointMaxLength( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_ropeJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2RopeJoint* pRealJoint = static_cast<b2RopeJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetMaxLength();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createRevoluteJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createRevoluteJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2RevoluteJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.referenceAngle = pBodyB->GetAngle() - pBodyA->GetAngle();
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setRevoluteJointLimit(
- const U32 jointId,
- const bool enableLimit,
- const F32 lowerAngle, const F32 upperAngle )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_revoluteJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2RevoluteJoint* pRealJoint = static_cast<b2RevoluteJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetLimits( lowerAngle, upperAngle );
- pRealJoint->EnableLimit( enableLimit );
- }
- //-----------------------------------------------------------------------------
- bool Scene::getRevoluteJointLimit(
- const U32 jointId,
- bool& enableLimit,
- F32& lowerAngle, F32& upperAngle )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return false;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_revoluteJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return false;
- }
- // Cast joint.
- b2RevoluteJoint* pRealJoint = static_cast<b2RevoluteJoint*>( pJoint );
- // Access joint.
- enableLimit = pRealJoint->IsLimitEnabled();
- lowerAngle = pRealJoint->GetLowerLimit();
- upperAngle = pRealJoint->GetUpperLimit();
- return true;
- }
- //-----------------------------------------------------------------------------
- void Scene::setRevoluteJointMotor(
- const U32 jointId,
- const bool enableMotor,
- const F32 motorSpeed,
- const F32 maxMotorTorque )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_revoluteJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2RevoluteJoint* pRealJoint = static_cast<b2RevoluteJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMotorSpeed( motorSpeed );
- pRealJoint->SetMaxMotorTorque( maxMotorTorque );
- pRealJoint->EnableMotor( enableMotor );
- }
- //-----------------------------------------------------------------------------
- bool Scene::getRevoluteJointMotor(
- const U32 jointId,
- bool& enableMotor,
- F32& motorSpeed,
- F32& maxMotorTorque )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return false;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_revoluteJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return false;
- }
- // Cast joint.
- b2RevoluteJoint* pRealJoint = static_cast<b2RevoluteJoint*>( pJoint );
- // Access joint.
- enableMotor = pRealJoint->IsMotorEnabled();
- motorSpeed = pRealJoint->GetMotorSpeed();
- maxMotorTorque = pRealJoint->GetMaxMotorTorque();
- return true;
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getRevoluteJointAngle( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return 0.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_revoluteJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return 0.0f;
- }
- // Cast joint.
- b2RevoluteJoint* pRealJoint = static_cast<b2RevoluteJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetJointAngle();
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getRevoluteJointSpeed( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return 0.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_revoluteJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return 0.0f;
- }
- // Cast joint.
- b2RevoluteJoint* pRealJoint = static_cast<b2RevoluteJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetJointSpeed();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createWeldJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const F32 frequency,
- const F32 dampingRatio,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createWeldJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2WeldJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.referenceAngle = pBodyB->GetAngle() - pBodyA->GetAngle();
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.frequencyHz = frequency;
- jointDef.dampingRatio = dampingRatio;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setWeldJointFrequency(
- const U32 jointId,
- const F32 frequency )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_weldJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2WeldJoint* pRealJoint = static_cast<b2WeldJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetFrequency( frequency );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getWeldJointFrequency( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_weldJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2WeldJoint* pRealJoint = static_cast<b2WeldJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetFrequency();
- }
- //-----------------------------------------------------------------------------
- void Scene::setWeldJointDampingRatio(
- const U32 jointId,
- const F32 dampingRatio )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_weldJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2WeldJoint* pRealJoint = static_cast<b2WeldJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetDampingRatio( dampingRatio );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getWeldJointDampingRatio( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_weldJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2WeldJoint* pRealJoint = static_cast<b2WeldJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetDampingRatio();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createWheelJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const b2Vec2& worldAxis,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createWheelJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2WheelJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.localAxisA = pBodyA->GetLocalVector( worldAxis );
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setWheelJointMotor(
- const U32 jointId,
- const bool enableMotor,
- const F32 motorSpeed,
- const F32 maxMotorTorque )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_wheelJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2WheelJoint* pRealJoint = static_cast<b2WheelJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMotorSpeed( motorSpeed );
- pRealJoint->SetMaxMotorTorque( maxMotorTorque );
- pRealJoint->EnableMotor( enableMotor );
- }
- //-----------------------------------------------------------------------------
- bool Scene::getWheelJointMotor(
- const U32 jointId,
- bool& enableMotor,
- F32& motorSpeed,
- F32& maxMotorTorque )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return false;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_wheelJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return false;
- }
- // Cast joint.
- b2WheelJoint* pRealJoint = static_cast<b2WheelJoint*>( pJoint );
- // Access joint.
- enableMotor = pRealJoint->IsMotorEnabled();
- motorSpeed = pRealJoint->GetMotorSpeed();
- maxMotorTorque = pRealJoint->GetMaxMotorTorque();
- return true;
- }
- //-----------------------------------------------------------------------------
- void Scene::setWheelJointFrequency(
- const U32 jointId,
- const F32 frequency )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_wheelJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2WheelJoint* pRealJoint = static_cast<b2WheelJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetSpringFrequencyHz( frequency );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getWheelJointFrequency( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_wheelJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2WheelJoint* pRealJoint = static_cast<b2WheelJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetSpringFrequencyHz();
- }
- //-----------------------------------------------------------------------------
- void Scene::setWheelJointDampingRatio(
- const U32 jointId,
- const F32 dampingRatio )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_wheelJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2WheelJoint* pRealJoint = static_cast<b2WheelJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetSpringDampingRatio( dampingRatio );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getWheelJointDampingRatio( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_wheelJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2WheelJoint* pRealJoint = static_cast<b2WheelJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetSpringDampingRatio();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createFrictionJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const F32 maxForce,
- const F32 maxTorque,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createFrictionJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2FrictionJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.maxForce = maxForce;
- jointDef.maxTorque = maxTorque;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setFrictionJointMaxForce(
- const U32 jointId,
- const F32 maxForce )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_frictionJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2FrictionJoint* pRealJoint = static_cast<b2FrictionJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMaxForce( maxForce );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getFrictionJointMaxForce( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_frictionJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2FrictionJoint* pRealJoint = static_cast<b2FrictionJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetMaxForce();
- }
- //-----------------------------------------------------------------------------
- void Scene::setFrictionJointMaxTorque(
- const U32 jointId,
- const F32 maxTorque )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_frictionJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2FrictionJoint* pRealJoint = static_cast<b2FrictionJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMaxTorque( maxTorque );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getFrictionJointMaxTorque( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_frictionJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2FrictionJoint* pRealJoint = static_cast<b2FrictionJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetMaxTorque();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createPrismaticJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const b2Vec2& worldAxis,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createPrismaticJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2PrismaticJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.referenceAngle = pBodyB->GetAngle() - pBodyA->GetAngle();
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.localAxisA = pBodyA->GetLocalVector( worldAxis );
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setPrismaticJointLimit(
- const U32 jointId,
- const bool enableLimit,
- const F32 lowerTranslation, const F32 upperTranslation )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_prismaticJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2PrismaticJoint* pRealJoint = static_cast<b2PrismaticJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetLimits( lowerTranslation, upperTranslation );
- pRealJoint->EnableLimit( enableLimit );
- }
- //-----------------------------------------------------------------------------
- bool Scene::getPrismaticJointLimit(
- const U32 jointId,
- bool& enableLimit,
- F32& lowerTranslation, F32& upperTranslation )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return false;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_prismaticJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return false;
- }
- // Cast joint.
- b2PrismaticJoint* pRealJoint = static_cast<b2PrismaticJoint*>( pJoint );
- // Access joint.
- enableLimit = pRealJoint->IsLimitEnabled();
- lowerTranslation = pRealJoint->GetLowerLimit();
- upperTranslation = pRealJoint->GetUpperLimit();
- return true;
- }
- //-----------------------------------------------------------------------------
- void Scene::setPrismaticJointMotor(
- const U32 jointId,
- const bool enableMotor,
- const F32 motorSpeed,
- const F32 maxMotorForce )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_prismaticJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2PrismaticJoint* pRealJoint = static_cast<b2PrismaticJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMotorSpeed( motorSpeed );
- pRealJoint->SetMaxMotorForce( maxMotorForce );
- pRealJoint->EnableMotor( enableMotor );
- }
- //-----------------------------------------------------------------------------
- bool Scene::getPrismaticJointMotor(
- const U32 jointId,
- bool& enableMotor,
- F32& motorSpeed,
- F32& maxMotorForce )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return false;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_prismaticJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return false;
- }
- // Cast joint.
- b2PrismaticJoint* pRealJoint = static_cast<b2PrismaticJoint*>( pJoint );
- // Access joint.
- enableMotor = pRealJoint->IsMotorEnabled();
- motorSpeed = pRealJoint->GetMotorSpeed();
- maxMotorForce = pRealJoint->GetMaxMotorForce();
- return true;
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createPulleyJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2& localAnchorA, const b2Vec2& localAnchorB,
- const b2Vec2& worldGroundAnchorA, const b2Vec2& worldGroundAnchorB,
- const F32 ratio,
- const F32 lengthA, const F32 lengthB,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createPulleyJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2PulleyJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.groundAnchorA = worldGroundAnchorA;
- jointDef.groundAnchorB = worldGroundAnchorB;
- jointDef.localAnchorA = localAnchorA;
- jointDef.localAnchorB = localAnchorB;
- jointDef.lengthA = lengthA < 0.0f ? (pBodyA->GetWorldPoint( localAnchorA ) - worldGroundAnchorA).Length() : lengthA;
- jointDef.lengthB = lengthB < 0.0f ? (pBodyA->GetWorldPoint( localAnchorB ) - worldGroundAnchorB).Length() : lengthB;
- jointDef.ratio = ratio > b2_epsilon ? ratio : b2_epsilon + b2_epsilon;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createTargetJoint(
- const SceneObject* pSceneObject,
- const b2Vec2& worldTarget,
- const F32 maxForce,
- const bool useCenterOfMass,
- const F32 frequency,
- const F32 dampingRatio,
- const bool collideConnected )
- {
- // Sanity!
- if ( pSceneObject != NULL && pSceneObject->getScene() == NULL )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for invalid object.
- if ( pSceneObject == NULL )
- {
- Con::warnf("Scene::createPulleyJoint() - Cannot create joint without a scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBody = pSceneObject->getBody();
-
- // Populate definition.
- b2MouseJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = getGroundBody();
- jointDef.bodyB = pBody;
- jointDef.target = useCenterOfMass ? pBody->GetWorldCenter() : worldTarget;
- jointDef.maxForce = maxForce;
- jointDef.frequencyHz = frequency;
- jointDef.dampingRatio = dampingRatio;
- // Create joint.
- const U32 jointId = createJoint( &jointDef );
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( findJoint( jointId ) );
- // Are we using the center of mass?
- if ( !useCenterOfMass )
- {
- // No, so set the target as the world target.
- // NOTE:- This is done because initially the target (mouse) joint assumes the target
- // coincides with the body anchor.
- pRealJoint->SetTarget( worldTarget );
- }
- return jointId;
- }
- //-----------------------------------------------------------------------------
- void Scene::setTargetJointTarget(
- const U32 jointId,
- const b2Vec2& worldTarget )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetTarget( worldTarget );
- }
- //-----------------------------------------------------------------------------
- b2Vec2 Scene::getTargetJointTarget( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return b2Vec2_zero;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return b2Vec2_zero;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetTarget();
- }
- //-----------------------------------------------------------------------------
- void Scene::setTargetJointMaxForce(
- const U32 jointId,
- const F32 maxForce )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMaxForce( maxForce );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getTargetJointMaxForce( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetMaxForce();
- }
- //-----------------------------------------------------------------------------
- void Scene::setTargetJointFrequency(
- const U32 jointId,
- const F32 frequency )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetFrequency( frequency );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getTargetJointFrequency( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetFrequency();
- }
- //-----------------------------------------------------------------------------
- void Scene::setTargetJointDampingRatio(
- const U32 jointId,
- const F32 dampingRatio )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetDampingRatio( dampingRatio );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getTargetJointDampingRatio( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_mouseJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2MouseJoint* pRealJoint = static_cast<b2MouseJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetDampingRatio();
- }
- //-----------------------------------------------------------------------------
- S32 Scene::createMotorJoint(
- const SceneObject* pSceneObjectA, const SceneObject* pSceneObjectB,
- const b2Vec2 linearOffset,
- const F32 angularOffset,
- const F32 maxForce,
- const F32 maxTorque,
- const F32 correctionFactor,
- const bool collideConnected )
- {
- // Sanity!
- if ( (pSceneObjectA != NULL && pSceneObjectA->getScene() == NULL) ||
- (pSceneObjectB != NULL && pSceneObjectB->getScene() == NULL) )
- {
- // Warn.
- Con::printf( "Cannot add a joint to a scene object that is not in a scene." );
- return -1;
- }
- // Check for two invalid objects.
- if ( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- Con::warnf("Scene::createMotorJoint() - Cannot create joint without at least a single scene object." );
- return -1;
- }
- // Fetch bodies.
- b2Body* pBodyA = pSceneObjectA != NULL ? pSceneObjectA->getBody() : getGroundBody();
- b2Body* pBodyB = pSceneObjectB != NULL ? pSceneObjectB->getBody() : getGroundBody();
-
- // Populate definition.
- b2MotorJointDef jointDef;
- jointDef.userData = static_cast<PhysicsProxy*>(this);
- jointDef.collideConnected = collideConnected;
- jointDef.bodyA = pBodyA;
- jointDef.bodyB = pBodyB;
- jointDef.linearOffset = linearOffset;
- jointDef.angularOffset = angularOffset;
- jointDef.correctionFactor = correctionFactor;
- jointDef.maxForce = maxForce;
- jointDef.maxTorque = maxTorque;
-
- // Create joint.
- return createJoint( &jointDef );
- }
- //-----------------------------------------------------------------------------
- void Scene::setMotorJointLinearOffset(
- const U32 jointId,
- const b2Vec2& linearOffset )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetLinearOffset( linearOffset );
- }
- //-----------------------------------------------------------------------------
- b2Vec2 Scene::getMotorJointLinearOffset( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return b2Vec2_zero;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return b2Vec2_zero;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetLinearOffset();
- }
- //-----------------------------------------------------------------------------
- void Scene::setMotorJointAngularOffset(
- const U32 jointId,
- const F32 angularOffset )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetAngularOffset( angularOffset );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getMotorJointAngularOffset( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetAngularOffset();
- }
- //-----------------------------------------------------------------------------
- void Scene::setMotorJointMaxForce(
- const U32 jointId,
- const F32 maxForce )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMaxForce( maxForce );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getMotorJointMaxForce( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetMaxForce();
- }
- //-----------------------------------------------------------------------------
- void Scene::setMotorJointMaxTorque(
- const U32 jointId,
- const F32 maxTorque )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- pRealJoint->SetMaxTorque( maxTorque );
- }
- //-----------------------------------------------------------------------------
- F32 Scene::getMotorJointMaxTorque( const U32 jointId )
- {
- // Fetch joint.
- b2Joint* pJoint = findJoint( jointId );
- // Ignore invalid joint.
- if ( !pJoint )
- return -1.0f;
- // Fetch joint type.
- const b2JointType jointType = pJoint->GetType();
- if ( jointType != e_motorJoint )
- {
- Con::warnf( "Invalid joint type of %s.", getJointTypeDescription(jointType) );
- return -1.0f;
- }
- // Cast joint.
- b2MotorJoint* pRealJoint = static_cast<b2MotorJoint*>( pJoint );
- // Access joint.
- return pRealJoint->GetMaxTorque();
- }
- //-----------------------------------------------------------------------------
- void Scene::setDebugSceneObject( SceneObject* pSceneObject )
- {
- // Ignore no change.
- if ( mpDebugSceneObject == pSceneObject )
- return;
- // Remove delete notification for existing monitored object.
- if ( mpDebugSceneObject != NULL )
- clearNotify( mpDebugSceneObject );
- // Set monitored scene object.
- mpDebugSceneObject = pSceneObject;
- // Finish if resetting monitored object.
- if ( pSceneObject == NULL )
- return;
- // Add delete notification for new monitored object.
- deleteNotify( pSceneObject );
- }
- //-----------------------------------------------------------------------------
- void Scene::setLayerSortMode( const U32 layer, const SceneRenderQueue::RenderSort sortMode )
- {
- // Is the layer valid?
- if ( layer > MAX_LAYERS_SUPPORTED )
- {
- // No, so warn.
- Con::warnf( "Scene::setLayerSortMode() - Layer '%d' is out of range.", layer );
- return;
- }
- // Is the sort mode valid?
- if ( sortMode == SceneRenderQueue::RENDER_SORT_INVALID )
- {
- // No, so warn.
- Con::warnf( "Scene::setLayerSortMode() - Sort mode is invalid for layer '%d'.", layer );
- return;
- }
- mLayerSortModes[layer] = sortMode;
- }
- //-----------------------------------------------------------------------------
- SceneRenderQueue::RenderSort Scene::getLayerSortMode( const U32 layer )
- {
- // Is the layer valid?
- if ( layer > MAX_LAYERS_SUPPORTED )
- {
- // No, so warn.
- Con::warnf( "Scene::getLayerSortMode() - Layer '%d' is out of range.", layer );
- return SceneRenderQueue::RENDER_SORT_INVALID;
- }
- return mLayerSortModes[layer];
- }
- //-----------------------------------------------------------------------------
- void Scene::attachSceneWindow( SceneWindow* pSceneWindow2D )
- {
- // Ignore if already attached.
- if ( isSceneWindowAttached( pSceneWindow2D ) )
- return;
- // Add to Attached List.
- mAttachedSceneWindows.addObject( pSceneWindow2D );
- }
- //-----------------------------------------------------------------------------
- void Scene::detachSceneWindow( SceneWindow* pSceneWindow2D )
- {
- // Ignore if not attached.
- if ( !isSceneWindowAttached( pSceneWindow2D ) )
- return;
- // Add to Attached List.
- mAttachedSceneWindows.removeObject( pSceneWindow2D );
- }
- //-----------------------------------------------------------------------------
- void Scene::detachAllSceneWindows( void )
- {
- // Detach All Scene Windows.
- while( mAttachedSceneWindows.size() > 0 )
- dynamic_cast<SceneWindow*>(mAttachedSceneWindows[mAttachedSceneWindows.size()-1])->resetScene();
- }
- //-----------------------------------------------------------------------------
- bool Scene::isSceneWindowAttached( SceneWindow* pSceneWindow2D )
- {
- for( SimSet::iterator itr = mAttachedSceneWindows.begin(); itr != mAttachedSceneWindows.end(); itr++ )
- if ( pSceneWindow2D == dynamic_cast<SceneWindow*>(*itr) )
- // Found.
- return true;
- // Not Found.
- return false;
- }
- //-----------------------------------------------------------------------------
- void Scene::addDeleteRequest( SceneObject* pSceneObject )
- {
- // Ignore if it's already being safe-deleted.
- if ( pSceneObject->isBeingDeleted() )
- return;
- // Populate Delete Request.
- tDeleteRequest deleteRequest = { pSceneObject->getId(), NULL, false };
- // Push Delete Request.
- mDeleteRequests.push_back( deleteRequest );
- // Flag Delete in Progress.
- pSceneObject->mBeingSafeDeleted = true;
- }
- //-----------------------------------------------------------------------------
- void Scene::processDeleteRequests( const bool forceImmediate )
- {
- // Ignore if there's no delete requests!
- if ( mDeleteRequests.size() == 0 )
- return;
- // Validate All Delete Requests.
- U32 safeDeleteReadyCount = 0;
- for ( U32 requestIndex = 0; requestIndex < (U32)mDeleteRequests.size(); )
- {
- // Fetch Reference to Delete Request.
- tDeleteRequest& deleteRequest = mDeleteRequests[requestIndex];
- // Fetch Object.
- // NOTE:- Let's be safer and check that it's definitely a scene-object.
- SceneObject* pSceneObject = dynamic_cast<SceneObject*>( Sim::findObject( deleteRequest.mObjectId ) );
- // Does this object exist?
- if ( pSceneObject )
- {
- // Yes, so write object.
- deleteRequest.mpSceneObject = pSceneObject;
- // Calculate Safe-Ready Flag.
- deleteRequest.mSafeDeleteReady = forceImmediate || pSceneObject->getSafeDelete();
- // Is it ready to safe-delete?
- if ( deleteRequest.mSafeDeleteReady )
- {
- // Yes, so increase safe-ready count.
- ++safeDeleteReadyCount;
- }
- }
- else
- {
- // No, so it looks like the object got deleted prematurely; let's just remove
- // the request instead.
- mDeleteRequests.erase_fast( requestIndex );
-
- // Repeat this item.
- continue;
- }
- // Skip to next request index.
- ++requestIndex;
- }
- // Stop if there's no delete requests!
- if ( mDeleteRequests.size() == 0 )
- return;
- // Transfer Delete-Requests to Temporary version.
- // NOTE:- We do this because we may delete objects which have dependencies. This would
- // cause objects to be added to the safe-delete list. We don't want to work on
- // the list whilst this is happening so we'll transfer it to a temporary list.
- mDeleteRequestsTemp = mDeleteRequests;
- // Can we process all remaining delete-requests?
- if ( safeDeleteReadyCount == (U32)mDeleteRequestsTemp.size() )
- {
- // Yes, so process ALL safe-ready delete-requests.
- for ( U32 requestIndex = 0; requestIndex < (U32)mDeleteRequestsTemp.size(); ++requestIndex )
- {
- // Yes, so fetch object.
- SceneObject* pSceneObject = mDeleteRequestsTemp[requestIndex].mpSceneObject;
- // Do script callback.
- Con::executef(this, 2, "onSafeDelete", pSceneObject->getIdString() );
- // Destroy the object.
- pSceneObject->deleteObject();
- }
- // Remove All delete-requests.
- mDeleteRequestsTemp.clear();
- }
- else
- {
- // No, so process only safe-ready delete-requests.
- for ( U32 requestIndex = 0; requestIndex <(U32) mDeleteRequestsTemp.size(); )
- {
- // Fetch Reference to Delete Request.
- tDeleteRequest& deleteRequest = mDeleteRequestsTemp[requestIndex];
- // Is the Object Safe-Ready?
- if ( deleteRequest.mSafeDeleteReady )
- {
- // Yes, so fetch object.
- SceneObject* pSceneObject = deleteRequest.mpSceneObject;
- // Do script callback.
- Con::executef(this, 2, "onSafeDelete", pSceneObject->getIdString() );
- // Destroy the object.
- pSceneObject->deleteObject();
- // Quickly remove delete-request.
- mDeleteRequestsTemp.erase_fast( requestIndex );
- // Repeat this item.
- continue;
- }
- // Skip to next request index.
- ++requestIndex;
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::SayGoodbye( b2Joint* pJoint )
- {
- // Find the joint id.
- const U32 jointId = findJointId( pJoint );
- // Ignore a bad joint.
- if ( jointId == 0 )
- return;
- // Remove joint references.
- mJoints.erase( jointId );
- mReverseJoints.erase( pJoint );
- }
- //-----------------------------------------------------------------------------
- SceneObject* Scene::create( const char* pType )
- {
- // Sanity!
- AssertFatal( pType != NULL, "Scene::create() - Cannot create a NULL type." );
- // Find the class rep.
- AbstractClassRep* pClassRep = AbstractClassRep::findClassRep( pType );
- // Did we find the type?
- if ( pClassRep == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::create() - Could not find type '%s' to create.", pType );
- return NULL;
- }
- // Find the scene object rep.
- AbstractClassRep* pSceneObjectRep = AbstractClassRep::findClassRep( "SceneObject" );
- // Sanity!
- AssertFatal( pSceneObjectRep != NULL, "Scene::create() - Could not find SceneObject class rep." );
- // Is the type derived from scene object?
- if ( !pClassRep->isClass( pSceneObjectRep ) )
- {
- // No, so warn.
- Con::warnf( "Scene::create() - Type '%s' is not derived from SceneObject.", pType );
- return NULL;
- }
-
- // Create the type.
- SceneObject* pSceneObject = dynamic_cast<SceneObject*>( pClassRep->create() );
- // Sanity!
- AssertFatal( pSceneObject != NULL, "Scene::create() - Failed to create type via class rep." );
- // Attempt to register the object.
- if ( !pSceneObject->registerObject() )
- {
- // No, so warn.
- Con::warnf( "Scene::create() - Failed to register type '%s'.", pType );
- delete pSceneObject;
- return NULL;
- }
- // Add to the scene.
- addToScene( pSceneObject );
- return pSceneObject;
- }
- //-----------------------------------------------------------------------------
- void Scene::onTamlPreRead( void )
- {
- // Call parent.
- Parent::onTamlPreRead();
- }
- //-----------------------------------------------------------------------------
- void Scene::onTamlPostRead( const TamlCustomNodes& customNodes )
- {
- // Call parent.
- Parent::onTamlPostRead( customNodes );
- // Reset the loading scene.
- Scene::LoadingScene = NULL;
- // Find joint custom node.
- const TamlCustomNode* pJointNode = customNodes.findNode( jointCustomNodeName );
- // Do we have any joints?
- if ( pJointNode != NULL )
- {
- // Yes, so fetch children joint nodes.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Iterate joints.
- for( TamlCustomNodeVector::const_iterator jointNodeItr = jointChildren.begin(); jointNodeItr != jointChildren.end(); ++jointNodeItr )
- {
- // Fetch joint node,
- TamlCustomNode* pJointNode = *jointNodeItr;
- // Fetch node name.
- StringTableEntry nodeName = pJointNode->getNodeName();
- // Is this a distance joint?
- if ( nodeName == jointDistanceNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- F32 length = -1.0f;
- F32 frequency = 0.0f;
- F32 dampingRatio = 0.0f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointDistanceLengthName )
- {
- pField->getFieldValue( length );
- }
- else if ( fieldName == jointDistanceFrequencyName )
- {
- pField->getFieldValue( frequency );
- }
- else if ( fieldName == jointDistanceDampingRatioName )
- {
- pField->getFieldValue( dampingRatio );
- }
- }
- // Create joint.
- createDistanceJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, length, frequency, dampingRatio, collideConnected );
- }
- // is this a rope joint?
- else if ( nodeName == jointRopeNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- F32 maxLength = -1.0f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointRopeMaxLengthName )
- {
- pField->getFieldValue( maxLength );
- }
- }
- // Create joint.
- createRopeJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, maxLength, collideConnected );
- }
- // Is this a revolute joint?
- else if ( nodeName == jointRevoluteNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- bool enableLimit = false;
- F32 lowerAngle = 0.0f;
- F32 upperAngle = 0.0f;
- bool enableMotor = false;
- F32 motorSpeed = b2_pi;
- F32 maxMotorTorque = 0.0f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointRevoluteLimitLowerAngleName )
- {
- pField->getFieldValue( lowerAngle );
- lowerAngle = mDegToRad( lowerAngle );
- enableLimit = true;
- }
- else if ( fieldName == jointRevoluteLimitUpperAngleName )
- {
- pField->getFieldValue( upperAngle );
- upperAngle = mDegToRad( upperAngle );
- enableLimit = true;
- }
- else if ( fieldName == jointRevoluteMotorSpeedName )
- {
- pField->getFieldValue( motorSpeed );
- motorSpeed = mDegToRad( motorSpeed );
- enableMotor = true;
- }
- else if ( fieldName == jointRevoluteMotorMaxTorqueName )
- {
- pField->getFieldValue( maxMotorTorque );
- enableMotor = true;
- }
- }
- // Create joint.
- const U32 jointId = createRevoluteJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, collideConnected );
-
- if ( enableLimit )
- setRevoluteJointLimit( jointId, true, lowerAngle, upperAngle );
- if ( enableMotor )
- setRevoluteJointMotor( jointId, true, motorSpeed, maxMotorTorque );
- }
- // is this a weld joint?
- else if ( nodeName == jointWeldNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- F32 frequency = 0.0f;
- F32 dampingRatio = 0.0f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointWeldFrequencyName )
- {
- pField->getFieldValue( frequency );
- }
- else if ( fieldName == jointWeldDampingRatioName )
- {
- pField->getFieldValue( dampingRatio );
- }
- }
- // Create joint.
- createWeldJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, frequency, dampingRatio, collideConnected );
- }
- // Is this a wheel joint?
- else if ( nodeName == jointWheelNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- bool enableMotor = false;
- F32 motorSpeed = b2_pi;
- F32 maxMotorTorque = 0.0f;
- F32 frequency = 0.0f;
- F32 dampingRatio = 0.0f;
- b2Vec2 worldAxis( 0.0f, 1.0f );
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointWheelMotorSpeedName )
- {
- pField->getFieldValue( motorSpeed );
- motorSpeed = mDegToRad( motorSpeed );
- enableMotor = true;
- }
- else if ( fieldName == jointWheelMotorMaxTorqueName )
- {
- pField->getFieldValue( maxMotorTorque );
- enableMotor = true;
- }
- else if ( fieldName == jointWheelFrequencyName )
- {
- pField->getFieldValue( frequency );
- }
- else if ( fieldName == jointWheelDampingRatioName )
- {
- pField->getFieldValue( dampingRatio );
- }
- else if ( fieldName == jointWheelWorldAxisName )
- {
- pField->getFieldValue( worldAxis );
- }
- }
- // Create joint.
- const U32 jointId = createWheelJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, worldAxis, collideConnected );
- if ( enableMotor )
- setWheelJointMotor( jointId, true, motorSpeed, maxMotorTorque );
- setWheelJointFrequency( jointId, frequency );
- setWheelJointDampingRatio( jointId, dampingRatio );
- }
- // Is this a friction joint?
- else if ( nodeName == jointFrictionNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- F32 maxForce = 0.0f;
- F32 maxTorque = 0.0f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointFrictionMaxForceName )
- {
- pField->getFieldValue( maxForce );
- }
- else if ( fieldName == jointFrictionMaxTorqueName )
- {
- pField->getFieldValue( maxTorque );
- }
- }
- // Create joint.
- createFrictionJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, maxForce, maxTorque, collideConnected );
- }
- // Is this a prismatic joint?
- else if ( nodeName == jointPrismaticNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- bool enableLimit;
- F32 lowerTransLimit = 0.0f;
- F32 upperTransLimit = 1.0f;
- bool enableMotor = false;
- F32 motorSpeed = b2_pi;
- F32 maxMotorForce = 0.0f;
- b2Vec2 worldAxis( 0.0f, 1.0f );
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointPrismaticLimitLowerTransName )
- {
- pField->getFieldValue( lowerTransLimit );
- enableLimit = true;
- }
- else if ( fieldName == jointPrismaticLimitUpperTransName )
- {
- pField->getFieldValue( upperTransLimit );
- enableLimit = true;
- }
- else if ( fieldName == jointPrismaticMotorSpeedName )
- {
- pField->getFieldValue( motorSpeed );
- motorSpeed = mDegToRad( motorSpeed );
- enableMotor = true;
- }
- else if ( fieldName == jointPrismaticMotorMaxForceName )
- {
- pField->getFieldValue( maxMotorForce );
- enableMotor = true;
- }
- else if ( fieldName == jointPrismaticWorldAxisName )
- {
- pField->getFieldValue( worldAxis );
- }
- }
- // Create joint.
- const U32 jointId = createPrismaticJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, worldAxis, collideConnected );
- if ( enableLimit )
- setPrismaticJointLimit( jointId, true, lowerTransLimit, upperTransLimit );
- if ( enableMotor )
- setPrismaticJointMotor( jointId, true, motorSpeed, maxMotorForce );
- }
- // Is this a pulley joint?
- else if ( nodeName == jointPulleyNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- b2Vec2 localAnchorA = b2Vec2_zero;
- b2Vec2 localAnchorB = b2Vec2_zero;
- bool collideConnected = false;
- F32 lengthA = -1.0f;
- F32 lengthB = -1.0f;
- F32 ratio = 0.5f;
- b2Vec2 worldGroundAnchorA = b2Vec2_zero;
- b2Vec2 worldGroundAnchorB = b2Vec2_zero;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointLocalAnchorAName )
- {
- pField->getFieldValue( localAnchorA );
- }
- else if ( fieldName == jointLocalAnchorBName )
- {
- pField->getFieldValue( localAnchorB );
- }
- else if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointPulleyLengthAName )
- {
- pField->getFieldValue( lengthA );
- }
- else if ( fieldName == jointPulleyLengthBName )
- {
- pField->getFieldValue( lengthB );
- }
- else if ( fieldName == jointPulleyRatioName )
- {
- pField->getFieldValue( ratio );
- }
- else if ( fieldName == jointPulleyGroundAnchorAName )
- {
- pField->getFieldValue( worldGroundAnchorA );
- }
- else if ( fieldName == jointPulleyGroundAnchorBName )
- {
- pField->getFieldValue( worldGroundAnchorB );
- }
- }
- // Create joint.
- createPulleyJoint( pSceneObjectA, pSceneObjectB, localAnchorA, localAnchorB, worldGroundAnchorA, worldGroundAnchorB, ratio, lengthA, lengthB, collideConnected );
- }
- // Is this a target joint?
- else if ( nodeName == jointTargetNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObject = jointChildren.size() == 1 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObject == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has an invalid connected object.", nodeName );
- continue;
- }
- bool collideConnected = false;
- b2Vec2 worldTarget = b2Vec2_zero;
- F32 maxForce = 1.0f;
- F32 frequency = 5.0f;
- F32 dampingRatio = 0.7f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointTargetWorldTargetName )
- {
- pField->getFieldValue( worldTarget );
- }
- else if ( fieldName == jointTargetMaxForceName )
- {
- pField->getFieldValue( maxForce );
- }
- else if ( fieldName == jointTargetFrequencyName )
- {
- pField->getFieldValue( frequency );
- }
- else if ( fieldName == jointTargetDampingRatioName )
- {
- pField->getFieldValue( dampingRatio );
- }
- }
- // Create joint.
- createTargetJoint( pSceneObject, worldTarget, maxForce, frequency, dampingRatio, collideConnected );
- }
- // Is this a motor joint?
- else if ( nodeName == jointMotorNodeName )
- {
- // Fetch joint children.
- const TamlCustomNodeVector& jointChildren = pJointNode->getChildren();
- // Fetch joint objects.
- SceneObject* pSceneObjectA = jointChildren.size() > 0 ? jointChildren[0]->getProxyObject<SceneObject>(true) : NULL;
- SceneObject* pSceneObjectB = jointChildren.size() == 2 ? jointChildren[1]->getProxyObject<SceneObject>(true) : NULL;
- // Did we get any connected objects?
- if( pSceneObjectA == NULL && pSceneObjectB == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::onTamlPostRead() - Encountered a joint '%s' but it has invalid connected objects.", nodeName );
- continue;
- }
- bool collideConnected = false;
- b2Vec2 linearOffset = b2Vec2_zero;
- F32 angularOffset = 0.0f;
- F32 maxForce = 1.0f;
- F32 maxTorque = 1.0f;
- F32 correctionFactor = 0.3f;
- // Fetch joint fields.
- const TamlCustomFieldVector& jointFields = pJointNode->getFields();
- // Iterate property fields.
- for ( TamlCustomFieldVector::const_iterator jointFieldItr = jointFields.begin(); jointFieldItr != jointFields.end(); ++jointFieldItr )
- {
- // Fetch field node.
- TamlCustomField* pField = *jointFieldItr;
- // Fetch property field name.
- StringTableEntry fieldName = pField->getFieldName();
- // Fetch fields.
- if ( fieldName == jointCollideConnectedName )
- {
- pField->getFieldValue( collideConnected );
- }
- else if ( fieldName == jointMotorLinearOffsetName )
- {
- pField->getFieldValue( linearOffset );
- }
- else if ( fieldName == jointMotorAngularOffsetName )
- {
- pField->getFieldValue( angularOffset );
- angularOffset = mDegToRad( angularOffset );
- }
- else if ( fieldName == jointMotorMaxForceName )
- {
- pField->getFieldValue( maxForce );
- }
- else if ( fieldName == jointMotorMaxTorqueName )
- {
- pField->getFieldValue( maxTorque );
- }
- else if ( fieldName == jointMotorCorrectionFactorName )
- {
- pField->getFieldValue( correctionFactor );
- }
- }
- // Create joint.
- createMotorJoint( pSceneObjectA, pSceneObjectB, linearOffset, angularOffset, maxForce, maxTorque, correctionFactor, collideConnected );
- }
- // Unknown joint type!
- else
- {
- // Warn.
- Con::warnf( "Unknown joint type of '%s' encountered.", nodeName );
- // Sanity!
- AssertFatal( false, "Scene::onTamlCustomRead() - Unknown joint type detected." );
- continue;
- }
- }
- }
- // Find controller custom node.
- const TamlCustomNode* pControllerCustomNode = customNodes.findNode( controllerCustomNodeName );
- // Do we have any controllers?
- if ( pControllerCustomNode != NULL )
- {
- // Yes, so fetch the scene controllers.
- SimSet* pControllerSet = getControllers();
- // Fetch children controller nodes.
- const TamlCustomNodeVector& controllerChildren = pControllerCustomNode->getChildren();
- // Iterate controllers.
- for( TamlCustomNodeVector::const_iterator controllerNodeItr = controllerChildren.begin(); controllerNodeItr != controllerChildren.end(); ++controllerNodeItr )
- {
- // Fetch controller node.
- TamlCustomNode* pControllerNode = *controllerNodeItr;
-
- // Is the node a proxy object?
- if ( !pControllerNode->isProxyObject() )
- {
- // No, so warn.
- Con::warnf("Scene::onTamlPostRead() - Reading scene controllers but node '%s'is not an object.", pControllerNode->getNodeName() );
- continue;
- }
- // Add the proxy object.
- SimObject* pProxyObject = pControllerNode->getProxyObject<SimObject>(false);
- // Is it a scene controller?
- if ( dynamic_cast<SceneController*>( pProxyObject ) == NULL )
- {
- // No, so warn.
- Con::warnf("Scene::onTamlPostRead() - Reading scene controllers but node '%s'is not a scene controller.", pControllerNode->getNodeName() );
- // Delete the object.
- pProxyObject->deleteObject();
- continue;
- }
- // Add to scene controllers.
- pControllerSet->addObject( pProxyObject );
- }
- }
- // Find asset preload custom node.
- const TamlCustomNode* pAssetPreloadNode = customNodes.findNode( assetPreloadNodeName );
- // Do we have any asset preloads?
- if ( pAssetPreloadNode != NULL )
- {
- // Yes, so clear any existing asset preloads.
- clearAssetPreloads();
- // Yes, so fetch asset Id type prefix.
- StringTableEntry assetIdTypePrefix = ConsoleBaseType::getType( TypeAssetId )->getTypePrefix();
- // Fetch the prefix length.
- const S32 assetIdPrefixLength = dStrlen( assetIdTypePrefix );
- // Fetch the preload children nodes.
- const TamlCustomNodeVector& preloadChildren = pAssetPreloadNode->getChildren();
- // Iterate asset preloads.
- for( TamlCustomNodeVector::const_iterator assetPreloadNodeItr = preloadChildren.begin(); assetPreloadNodeItr != preloadChildren.end(); ++assetPreloadNodeItr )
- {
- // Fetch asset node.
- const TamlCustomNode* pAssetNode = *assetPreloadNodeItr;
- // Ignore non-asset nodes.
- if ( pAssetNode->getNodeName() != assetNodeName )
- continue;
- // Find the asset Id field.
- const TamlCustomField* pAssetIdField = pAssetNode->findField( "Id" );
- // Did we find the field?
- if ( pAssetIdField == NULL )
- {
- // No, so warn.
- Con::warnf("Scene::onTamlPostRead() - Found asset preload but failed to find asset Id field." );
- continue;
- }
- // Fetch field value.
- const char* pFieldValue = pAssetIdField->getFieldValue();
- // Calculate the field value start (skip any type prefix).
- const S32 prefixOffset = dStrnicmp( pFieldValue, assetIdTypePrefix, assetIdPrefixLength ) == 0 ? assetIdPrefixLength : 0;
- // Add asset preload.
- addAssetPreload( pFieldValue + prefixOffset );
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::onTamlCustomWrite( TamlCustomNodes& customNodes )
- {
- // Call parent.
- Parent::onTamlCustomWrite( customNodes );
- // Fetch joint count.
- const U32 jointCount = getJointCount();
- // Do we have any joints?
- if ( jointCount > 0 )
- {
- // Yes, so add joint custom node.
- TamlCustomNode* pJointCustomNode = customNodes.addNode( jointCustomNodeName );
- // Iterate joints.
- for( typeJointHash::iterator jointItr = mJoints.begin(); jointItr != mJoints.end(); ++jointItr )
- {
- // Fetch base joint.
- b2Joint* pBaseJoint = jointItr->value;
- // Add joint node.
- // NOTE: The name of the node will get updated shortly.
- TamlCustomNode* pJointNode = pJointCustomNode->addNode( StringTable->EmptyString );
- // Fetch common details.
- b2Body* pBodyA = pBaseJoint->GetBodyA();
- b2Body* pBodyB = pBaseJoint->GetBodyB();
- // Fetch physics proxies.
- PhysicsProxy* pPhysicsProxyA = static_cast<PhysicsProxy*>(pBodyA->GetUserData());
- PhysicsProxy* pPhysicsProxyB = static_cast<PhysicsProxy*>(pBodyB->GetUserData());
- // Fetch physics proxy type.
- PhysicsProxy::ePhysicsProxyType proxyTypeA = static_cast<PhysicsProxy*>(pBodyA->GetUserData())->getPhysicsProxyType();
- PhysicsProxy::ePhysicsProxyType proxyTypeB = static_cast<PhysicsProxy*>(pBodyB->GetUserData())->getPhysicsProxyType();
- // Fetch scene objects.
- SceneObject* pSceneObjectA = proxyTypeA == PhysicsProxy::PHYSIC_PROXY_SCENEOBJECT ? static_cast<SceneObject*>(pPhysicsProxyA) : NULL;
- SceneObject* pSceneObjectB = proxyTypeB == PhysicsProxy::PHYSIC_PROXY_SCENEOBJECT ? static_cast<SceneObject*>(pPhysicsProxyB) : NULL;
- // Populate joint appropriately.
- switch( pBaseJoint->GetType() )
- {
- case e_distanceJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointDistanceNodeName );
- // Fetch joint.
- const b2DistanceJoint* pJoint = dynamic_cast<const b2DistanceJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid distance joint type returned." );
- // Add length.
- pJointNode->addField( jointDistanceLengthName, pJoint->GetLength() );
- // Add frequency.
- if ( mNotZero( pJoint->GetFrequency() ) )
- pJointNode->addField( jointDistanceFrequencyName, pJoint->GetFrequency() );
- // Add damping ratio.
- if ( mNotZero( pJoint->GetDampingRatio() ) )
- pJointNode->addField( jointDistanceDampingRatioName, pJoint->GetDampingRatio() );
- // Add local anchors.
- if ( mNotZero( pJoint->GetLocalAnchorA().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- if ( mNotZero( pJoint->GetLocalAnchorB().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_ropeJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointRopeNodeName );
- // Fetch joint.
- const b2RopeJoint* pJoint = dynamic_cast<const b2RopeJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid rope joint type returned." );
- // Add max length.
- if ( mNotZero( pJoint->GetMaxLength() ) )
- pJointNode->addField( jointRopeMaxLengthName, pJoint->GetMaxLength() );
- // Add local anchors.
- if ( mNotZero( pJoint->GetLocalAnchorA().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- if ( mNotZero( pJoint->GetLocalAnchorB().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_revoluteJoint:
- {
- // Set join name.
- pJointNode->setNodeName( jointRevoluteNodeName );
- // Fetch joint.
- const b2RevoluteJoint* pJoint = dynamic_cast<const b2RevoluteJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid revolute joint type returned." );
- // Add limit.
- if ( pJoint->IsLimitEnabled() )
- {
- // Add limits.
- pJointNode->addField( jointRevoluteLimitLowerAngleName, mRadToDeg(pJoint->GetLowerLimit()) );
- pJointNode->addField( jointRevoluteLimitUpperAngleName, mRadToDeg(pJoint->GetUpperLimit()) );
- }
- // Add motor.
- if ( pJoint->IsMotorEnabled() )
- {
- // Add motor.
- pJointNode->addField( jointRevoluteMotorSpeedName, mRadToDeg(pJoint->GetMotorSpeed()) );
- pJointNode->addField( jointRevoluteMotorMaxTorqueName, pJoint->GetMaxMotorTorque() );
- }
- // Add local anchors.
- if ( mNotZero( pJoint->GetLocalAnchorA().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- if ( mNotZero( pJoint->GetLocalAnchorB().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_weldJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointWeldNodeName );
- // Fetch joint.
- const b2WeldJoint* pJoint = dynamic_cast<const b2WeldJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid weld joint type returned." );
- // Add frequency.
- if ( mNotZero( pJoint->GetFrequency() ) )
- pJointNode->addField( jointWeldFrequencyName, pJoint->GetFrequency() );
- // Add damping ratio.
- if ( mNotZero( pJoint->GetDampingRatio() ) )
- pJointNode->addField( jointWeldDampingRatioName, pJoint->GetDampingRatio() );
- // Add local anchors.
- if ( mNotZero( pJoint->GetLocalAnchorA().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- if ( mNotZero( pJoint->GetLocalAnchorB().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_wheelJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointWheelNodeName );
- // Fetch joint.
- b2WheelJoint* pJoint = dynamic_cast<b2WheelJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid wheel joint type returned." );
- // Add motor.
- if ( pJoint->IsMotorEnabled() )
- {
- // Add motor.
- pJointNode->addField( jointWheelMotorSpeedName, mRadToDeg(pJoint->GetMotorSpeed()) );
- pJointNode->addField( jointWheelMotorMaxTorqueName, pJoint->GetMaxMotorTorque() );
- }
- // Add frequency.
- if ( mNotZero( pJoint->GetSpringFrequencyHz() ) )
- pJointNode->addField( jointWheelFrequencyName, pJoint->GetSpringFrequencyHz() );
- // Add damping ratio.
- if ( mNotZero( pJoint->GetSpringDampingRatio() ) )
- pJointNode->addField( jointWheelDampingRatioName, pJoint->GetSpringDampingRatio() );
- // Add world axis.
- pJointNode->addField( jointWheelWorldAxisName, pJoint->GetBodyA()->GetWorldVector( pJoint->GetLocalAxisA() ) );
- // Add local anchors.
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_frictionJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointFrictionNodeName );
- // Fetch joint.
- const b2FrictionJoint* pJoint = dynamic_cast<const b2FrictionJoint*>( pBaseJoint );
- // Add max force.
- if ( mNotZero( pJoint->GetMaxForce() ) )
- pJointNode->addField( jointFrictionMaxForceName, pJoint->GetMaxForce() );
- // Add max torque.
- if ( mNotZero( pJoint->GetMaxTorque() ) )
- pJointNode->addField( jointFrictionMaxTorqueName, pJoint->GetMaxTorque() );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid friction joint type returned." );
- // Add local anchors.
- if ( mNotZero( pJoint->GetLocalAnchorA().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- if ( mNotZero( pJoint->GetLocalAnchorB().LengthSquared() ) )
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_prismaticJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointPrismaticNodeName );
- // Fetch joint.
- b2PrismaticJoint* pJoint = dynamic_cast<b2PrismaticJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid prismatic joint type returned." );
- // Add limit.
- if ( pJoint->IsLimitEnabled() )
- {
- // Add limits.
- pJointNode->addField( jointPrismaticLimitLowerTransName, pJoint->GetLowerLimit() );
- pJointNode->addField( jointPrismaticLimitUpperTransName, pJoint->GetUpperLimit() );
- }
- // Add motor.
- if ( pJoint->IsMotorEnabled() )
- {
- // Add motor.
- pJointNode->addField( jointPrismaticMotorSpeedName, mRadToDeg(pJoint->GetMotorSpeed()) );
- pJointNode->addField( jointPrismaticMotorMaxForceName, pJoint->GetMaxMotorForce() );
- }
- // Add world axis.
- pJointNode->addField( jointPrismaticWorldAxisName, pJoint->GetBodyA()->GetWorldVector( pJoint->GetLocalAxisA() ) );
- // Add local anchors.
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetLocalAnchorA() );
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetLocalAnchorB() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_pulleyJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointPulleyNodeName );
- // Fetch joint.
- b2PulleyJoint* pJoint = dynamic_cast<b2PulleyJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid pulley joint type returned." );
- // Add lengths.
- pJointNode->addField( jointPulleyLengthAName, pJoint->GetLengthA() );
- pJointNode->addField( jointPulleyLengthBName, pJoint->GetLengthB() );
- // Add ratio,
- pJointNode->addField( jointPulleyRatioName, pJoint->GetRatio() );
- // Add ground anchors.
- pJointNode->addField( jointPulleyGroundAnchorAName, pJoint->GetGroundAnchorA() );
- pJointNode->addField( jointPulleyGroundAnchorBName, pJoint->GetGroundAnchorB() );
- // Add local anchors.
- pJointNode->addField( jointLocalAnchorAName, pJoint->GetBodyA()->GetLocalPoint( pJoint->GetAnchorA() ) );
- pJointNode->addField( jointLocalAnchorBName, pJoint->GetBodyB()->GetLocalPoint( pJoint->GetAnchorB() ) );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_mouseJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointTargetNodeName );
- // Fetch joint.
- const b2MouseJoint* pJoint = dynamic_cast<const b2MouseJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid target joint type returned." );
- // Add target.
- pJointNode->addField( jointTargetWorldTargetName, pJoint->GetTarget() );
- // Add max force.
- pJointNode->addField( jointTargetMaxForceName, pJoint->GetMaxForce() );
- // Add frequency
- pJointNode->addField( jointTargetFrequencyName, pJoint->GetFrequency() );
- // Add damping ratio.
- pJointNode->addField( jointTargetDampingRatioName, pJoint->GetDampingRatio() );
- // Add body.
- // NOTE: This joint uses BODYB as the object, BODYA is the ground-body however for easy of use
- // we'll refer to this as OBJECTA in the persisted format.
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- case e_motorJoint:
- {
- // Set joint name.
- pJointNode->setNodeName( jointMotorNodeName );
- // Fetch joint.
- const b2MotorJoint* pJoint = dynamic_cast<const b2MotorJoint*>( pBaseJoint );
- // Sanity!
- AssertFatal( pJoint != NULL, "Scene::onTamlCustomWrite() - Invalid motor joint type returned." );
- // Add linear offset.
- if ( mNotZero( pJoint->GetLinearOffset().LengthSquared() ) )
- pJointNode->addField( jointMotorLinearOffsetName, pJoint->GetLinearOffset() );
- // Add angular offset.
- if ( mNotZero( pJoint->GetAngularOffset() ) )
- pJointNode->addField( jointMotorAngularOffsetName, mRadToDeg( pJoint->GetAngularOffset() ) );
- // Add max force.
- pJointNode->addField( jointMotorMaxForceName, pJoint->GetMaxForce() );
- // Add max torque.
- pJointNode->addField( jointMotorMaxTorqueName, pJoint->GetMaxTorque() );
- // Add correction factor.
- pJointNode->addField( jointMotorCorrectionFactorName, pJoint->GetCorrectionFactor() );
- // Add scene object bodies.
- if ( pSceneObjectA != NULL )
- pJointNode->addNode( pSceneObjectA );
- if ( pSceneObjectB != NULL )
- pJointNode->addNode( pSceneObjectB );
- }
- break;
- default:
- // Sanity!
- AssertFatal( false, "Scene::onTamlCustomWrite() - Unknown joint type detected." );
- }
- // Add collide connected flag.
- if ( pBaseJoint->GetCollideConnected() )
- pJointNode->addField( jointCollideConnectedName, pBaseJoint->GetCollideConnected() );
- }
- }
- // Fetch controller count.
- const S32 sceneControllerCount = getControllers() ? getControllers()->size() : 0;
-
- // Do we have any scene controllers?
- if ( sceneControllerCount > 0 )
- {
- // Yes, so add controller node.
- TamlCustomNode* pControllerCustomNode = customNodes.addNode( controllerCustomNodeName );
- // Fetch the scene controllers.
- SimSet* pControllerSet = getControllers();
- // Iterate scene controllers.
- for( S32 i = 0; i < sceneControllerCount; i++ )
- {
- // Fetch the set object.
- SimObject* pSetObject = pControllerSet->at(i);
- // Skip if not a controller.
- if ( !pSetObject->isType<SceneController*>() )
- continue;
- // Add controller node.
- pControllerCustomNode->addNode( pSetObject );
- }
- }
- // Fetch asset preload count.
- const S32 assetPreloadCount = getAssetPreloadCount();
- // Do we have any asset preloads?
- if ( assetPreloadCount > 0 )
- {
- // Yes, so fetch asset Id type prefix.
- StringTableEntry assetIdTypePrefix = ConsoleBaseType::getType( TypeAssetId )->getTypePrefix();
- // Add asset preload node.
- TamlCustomNode* pAssetPreloadCustomNode = customNodes.addNode( assetPreloadNodeName );
- // Iterate asset preloads.
- for( typeAssetPtrVector::const_iterator assetItr = mAssetPreloads.begin(); assetItr != mAssetPreloads.end(); ++assetItr )
- {
- // Add node.
- TamlCustomNode* pAssetNode = pAssetPreloadCustomNode->addNode( assetNodeName );
- char valueBuffer[1024];
- dSprintf( valueBuffer, sizeof(valueBuffer), "%s%s", assetIdTypePrefix, (*assetItr)->getAssetId() );
- // Add asset Id.
- pAssetNode->addField( "Id", valueBuffer );
- }
- }
- }
- //-----------------------------------------------------------------------------
- void Scene::onTamlCustomRead( const TamlCustomNodes& customNodes )
- {
- // Call parent.
- Parent::onTamlCustomRead( customNodes );
- }
- //-----------------------------------------------------------------------------
- U32 Scene::getGlobalSceneCount( void )
- {
- return sSceneCount;
- }
- //-----------------------------------------------------------------------------
- SceneRenderRequest* Scene::createDefaultRenderRequest( SceneRenderQueue* pSceneRenderQueue, SceneObject* pSceneObject )
- {
- // Create a render request and populate it with the default details.
- SceneRenderRequest* pSceneRenderRequest = pSceneRenderQueue->createRenderRequest()->set(
- pSceneObject,
- pSceneObject->getRenderPosition(),
- pSceneObject->getSceneLayerDepth(),
- pSceneObject->getSortPoint(),
- pSceneObject->getSerialId(),
- pSceneObject->getRenderGroup() );
- // Prepare the blending for it.
- pSceneRenderRequest->mBlendMode = pSceneObject->getBlendMode();
- pSceneRenderRequest->mBlendColor = pSceneObject->getBlendColor();
- pSceneRenderRequest->mSrcBlendFactor = pSceneObject->getSrcBlendFactor();
- pSceneRenderRequest->mDstBlendFactor = pSceneObject->getDstBlendFactor();
- pSceneRenderRequest->mAlphaTest = pSceneObject->getAlphaTest();
- return pSceneRenderRequest;
- }
- //-----------------------------------------------------------------------------
- SimObject* Scene::getTamlChild( const U32 childIndex ) const
- {
- // Sanity!
- AssertFatal( childIndex < (U32)mSceneObjects.size(), "Scene::getTamlChild() - Child index is out of range." );
- // For when the assert is not used.
- if ( childIndex >= (U32)mSceneObjects.size() )
- return NULL;
- return mSceneObjects[ childIndex ];
- }
- //-----------------------------------------------------------------------------
- void Scene::addTamlChild( SimObject* pSimObject )
- {
- // Sanity!
- AssertFatal( pSimObject != NULL, "Scene::addTamlChild() - Cannot add a NULL child object." );
- // Fetch as a scene object.
- SceneObject* pSceneObject = dynamic_cast<SceneObject*>( pSimObject );
- // Is it a scene object?
- if ( pSceneObject == NULL )
- {
- // No, so warn.
- Con::warnf( "Scene::addTamlChild() - Cannot add a child object that isn't a scene object." );
- return;
- }
- // Add the scene object.
- addToScene( pSceneObject );
- }
- //-----------------------------------------------------------------------------
- static EnumTable::Enums DebugOptionsLookup[] =
- {
- { Scene::SCENE_DEBUG_METRICS, "metrics" },
- { Scene::SCENE_DEBUG_FPS_METRICS, "fps" },
- { Scene::SCENE_DEBUG_CONTROLLERS, "controllers" },
- { Scene::SCENE_DEBUG_JOINTS, "joints" },
- { Scene::SCENE_DEBUG_WIREFRAME_RENDER, "wireframe" },
- ///
- { Scene::SCENE_DEBUG_AABB, "aabb" },
- { Scene::SCENE_DEBUG_OOBB, "oobb" },
- { Scene::SCENE_DEBUG_SLEEP, "sleep" },
- { Scene::SCENE_DEBUG_COLLISION_SHAPES, "collision" },
- { Scene::SCENE_DEBUG_POSITION_AND_COM, "position" },
- { Scene::SCENE_DEBUG_SORT_POINTS, "sort" },
- };
- //-----------------------------------------------------------------------------
- Scene::DebugOption Scene::getDebugOptionEnum(const char* label)
- {
- // Search for Mnemonic.
- for(U32 i = 0; i < (sizeof(DebugOptionsLookup) / sizeof(EnumTable::Enums)); i++)
- if( dStricmp(DebugOptionsLookup[i].label, label) == 0)
- return((Scene::DebugOption)DebugOptionsLookup[i].index);
- // Warn.
- Con::warnf( "Scene::getDebugOptionEnum() - Invalid debug option '%s'.", label );
- return Scene::SCENE_DEBUG_INVALID;
- }
- //-----------------------------------------------------------------------------
- const char* Scene::getDebugOptionDescription( Scene::DebugOption debugOption )
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(DebugOptionsLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( DebugOptionsLookup[i].index == debugOption )
- return DebugOptionsLookup[i].label;
- }
- // Warn.
- Con::warnf( "Scene::getDebugOptionDescription() - Invalid debug option." );
- return StringTable->EmptyString;
- }
- //-----------------------------------------------------------------------------
- static EnumTable::Enums jointTypeLookup[] =
- {
- { e_distanceJoint, "distance" },
- { e_ropeJoint, "rope" },
- { e_revoluteJoint, "revolute" },
- { e_weldJoint, "weld" },
- { e_wheelJoint, "wheel" },
- { e_frictionJoint, "friction" },
- { e_prismaticJoint, "prismatic" },
- { e_pulleyJoint, "pulley" },
- { e_mouseJoint, "target" },
- { e_motorJoint, "motor" },
- };
- EnumTable jointTypeTable(sizeof(jointTypeLookup) / sizeof(EnumTable::Enums), &jointTypeLookup[0]);
- //-----------------------------------------------------------------------------
- const char* Scene::getJointTypeDescription( b2JointType jointType )
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(jointTypeLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( jointTypeLookup[i].index == jointType )
- return jointTypeLookup[i].label;
- }
- // Warn.
- Con::warnf( "Scene::getJointTypeDescription() - Invalid joint type." );
- return StringTable->EmptyString;
- }
- //-----------------------------------------------------------------------------
- b2JointType Scene::getJointTypeEnum(const char* label)
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(jointTypeLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( dStricmp(jointTypeLookup[i].label, label) == 0)
- return (b2JointType)jointTypeLookup[i].index;
- }
- // Warn.
- Con::warnf( "Scene::getJointTypeEnum() - Invalid joint of '%s'", label );
- return e_unknownJoint;
- }
- //-----------------------------------------------------------------------------
- static EnumTable::Enums pickModeLookup[] =
- {
- { Scene::PICK_ANY, "Any" },
- { Scene::PICK_AABB, "AABB" },
- { Scene::PICK_OOBB, "OOBB" },
- { Scene::PICK_COLLISION, "Collision" },
- };
- //-----------------------------------------------------------------------------
- Scene::PickMode Scene::getPickModeEnum(const char* label)
- {
- // Search for Mnemonic.
- for(U32 i = 0; i < (sizeof(pickModeLookup) / sizeof(EnumTable::Enums)); i++)
- if( dStricmp(pickModeLookup[i].label, label) == 0)
- return((Scene::PickMode)pickModeLookup[i].index);
- // Warn.
- Con::warnf( "Scene::getPickModeEnum() - Invalid pick mode '%s'.", label );
- return Scene::PICK_INVALID;
- }
- //-----------------------------------------------------------------------------
- const char* Scene::getPickModeDescription( Scene::PickMode pickMode )
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(pickModeLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( pickModeLookup[i].index == pickMode )
- return pickModeLookup[i].label;
- }
- // Warn.
- Con::warnf( "Scene::getPickModeDescription() - Invalid pick mode.");
- return StringTable->EmptyString;
- }
- //-----------------------------------------------------------------------------
- static void WriteJointsCustomTamlScehema( const AbstractClassRep* pClassRep, TiXmlElement* pParentElement )
- {
- // Sanity!
- AssertFatal( pClassRep != NULL, "Taml::WriteJointsCustomTamlScehema() - ClassRep cannot be NULL." );
- AssertFatal( pParentElement != NULL, "Taml::WriteJointsCustomTamlScehema() - Parent Element cannot be NULL." );
- char buffer[1024];
- // Create joints node element.
- TiXmlElement* pJointsNodeElement = new TiXmlElement( "xs:element" );
- dSprintf( buffer, sizeof(buffer), "%s.%s", pClassRep->getClassName(), jointCustomNodeName );
- pJointsNodeElement->SetAttribute( "name", buffer );
- pJointsNodeElement->SetAttribute( "minOccurs", 0 );
- pJointsNodeElement->SetAttribute( "maxOccurs", 1 );
- pParentElement->LinkEndChild( pJointsNodeElement );
-
- // Create complex type.
- TiXmlElement* pJointsNodeComplexTypeElement = new TiXmlElement( "xs:complexType" );
- pJointsNodeElement->LinkEndChild( pJointsNodeComplexTypeElement );
-
- // Create choice element.
- TiXmlElement* pJointsNodeChoiceElement = new TiXmlElement( "xs:choice" );
- pJointsNodeChoiceElement->SetAttribute( "minOccurs", 0 );
- pJointsNodeChoiceElement->SetAttribute( "maxOccurs", "unbounded" );
- pJointsNodeComplexTypeElement->LinkEndChild( pJointsNodeChoiceElement );
- // ********************************************************************************
- // Create Distance Joint Element.
- // ********************************************************************************
- TiXmlElement* pDistanceJointElement = new TiXmlElement( "xs:element" );
- pDistanceJointElement->SetAttribute( "name", jointDistanceNodeName );
- pDistanceJointElement->SetAttribute( "minOccurs", 0 );
- pDistanceJointElement->SetAttribute( "maxOccurs", 1 );
- pJointsNodeChoiceElement->LinkEndChild( pDistanceJointElement );
- // Create complex type Element.
- TiXmlElement* pDistanceJointComplexTypeElement = new TiXmlElement( "xs:complexType" );
- pDistanceJointElement->LinkEndChild( pDistanceJointComplexTypeElement );
- // Create "Length" attribute.
- TiXmlElement* pDistanceJointElementA = new TiXmlElement( "xs:attribute" );
- pDistanceJointElementA->SetAttribute( "name", jointDistanceLengthName );
- pDistanceJointComplexTypeElement->LinkEndChild( pDistanceJointElementA );
- TiXmlElement* pDistanceJointElementB = new TiXmlElement( "xs:simpleType" );
- pDistanceJointElementA->LinkEndChild( pDistanceJointElementB );
- TiXmlElement* pDistanceJointElementC = new TiXmlElement( "xs:restriction" );
- pDistanceJointElementC->SetAttribute( "base", "xs:float" );
- pDistanceJointElementB->LinkEndChild( pDistanceJointElementC );
- TiXmlElement* pDistanceJointElementD = new TiXmlElement( "xs:minInclusive" );
- pDistanceJointElementD->SetAttribute( "value", "0" );
- pDistanceJointElementC->LinkEndChild( pDistanceJointElementD );
- // Create "Frequency" attribute.
- pDistanceJointElementA = new TiXmlElement( "xs:attribute" );
- pDistanceJointElementA->SetAttribute( "name", jointDistanceFrequencyName );
- pDistanceJointComplexTypeElement->LinkEndChild( pDistanceJointElementA );
- pDistanceJointElementB = new TiXmlElement( "xs:simpleType" );
- pDistanceJointElementA->LinkEndChild( pDistanceJointElementB );
- pDistanceJointElementC = new TiXmlElement( "xs:restriction" );
- pDistanceJointElementC->SetAttribute( "base", "xs:float" );
- pDistanceJointElementB->LinkEndChild( pDistanceJointElementC );
- pDistanceJointElementD = new TiXmlElement( "xs:minInclusive" );
- pDistanceJointElementD->SetAttribute( "value", "0" );
- pDistanceJointElementC->LinkEndChild( pDistanceJointElementD );
- // Create "Damping Ratio" attribute.
- pDistanceJointElementA = new TiXmlElement( "xs:attribute" );
- pDistanceJointElementA->SetAttribute( "name", jointDistanceDampingRatioName );
- pDistanceJointComplexTypeElement->LinkEndChild( pDistanceJointElementA );
- pDistanceJointElementB = new TiXmlElement( "xs:simpleType" );
- pDistanceJointElementA->LinkEndChild( pDistanceJointElementB );
- pDistanceJointElementC = new TiXmlElement( "xs:restriction" );
- pDistanceJointElementC->SetAttribute( "base", "xs:float" );
- pDistanceJointElementB->LinkEndChild( pDistanceJointElementC );
- pDistanceJointElementD = new TiXmlElement( "xs:minInclusive" );
- pDistanceJointElementD->SetAttribute( "value", "0" );
- pDistanceJointElementC->LinkEndChild( pDistanceJointElementD );
- }
- //-----------------------------------------------------------------------------
- static void WriteControllersCustomTamlScehema( const AbstractClassRep* pClassRep, TiXmlElement* pParentElement )
- {
- // Sanity!
- AssertFatal( pClassRep != NULL, "Taml::WriteControllersCustomTamlScehema() - ClassRep cannot be NULL." );
- AssertFatal( pParentElement != NULL, "Taml::WriteControllersCustomTamlScehema() - Parent Element cannot be NULL." );
- char buffer[1024];
- // Create controllers node element.
- TiXmlElement* pControllersNodeElement = new TiXmlElement( "xs:element" );
- dSprintf( buffer, sizeof(buffer), "%s.%s", pClassRep->getClassName(), controllerCustomNodeName );
- pControllersNodeElement->SetAttribute( "name", buffer );
- pControllersNodeElement->SetAttribute( "minOccurs", 0 );
- pControllersNodeElement->SetAttribute( "maxOccurs", 1 );
- pParentElement->LinkEndChild( pControllersNodeElement );
-
- // Create complex type.
- TiXmlElement* pControllersNodeComplexTypeElement = new TiXmlElement( "xs:complexType" );
- pControllersNodeElement->LinkEndChild( pControllersNodeComplexTypeElement );
-
- // Create choice element.
- TiXmlElement* pControllersNodeChoiceElement = new TiXmlElement( "xs:choice" );
- pControllersNodeChoiceElement->SetAttribute( "minOccurs", 0 );
- pControllersNodeChoiceElement->SetAttribute( "maxOccurs", "unbounded" );
- pControllersNodeComplexTypeElement->LinkEndChild( pControllersNodeChoiceElement );
- // Fetch the scene controller type.
- AbstractClassRep* pPickingSceneControllerType = AbstractClassRep::findClassRep( "PickingSceneController" );
- AbstractClassRep* pGroupedSceneControllerType = AbstractClassRep::findClassRep( "GroupedSceneController" );
- // Sanity!
- AssertFatal( pPickingSceneControllerType != NULL, "Scene::WriteControllersCustomTamlScehema() - Cannot find the PickingSceneController type." );
- AssertFatal( pGroupedSceneControllerType != NULL, "Scene::WriteControllersCustomTamlScehema() - Cannot find the GroupedSceneController type." );
- // Add choice members.
- for ( AbstractClassRep* pChoiceType = AbstractClassRep::getClassList(); pChoiceType != NULL; pChoiceType = pChoiceType->getNextClass() )
- {
- // Skip if not derived from either of the scene controllers.
- if ( !pChoiceType->isClass( pPickingSceneControllerType ) && !pChoiceType->isClass( pGroupedSceneControllerType ) )
- continue;
- // Add choice member.
- TiXmlElement* pChoiceMemberElement = new TiXmlElement( "xs:element" );
- pChoiceMemberElement->SetAttribute( "name", pChoiceType->getClassName() );
- dSprintf( buffer, sizeof(buffer), "%s_Type", pChoiceType->getClassName() );
- pChoiceMemberElement->SetAttribute( "type", buffer );
- pControllersNodeChoiceElement->LinkEndChild( pChoiceMemberElement );
- }
- }
- //-----------------------------------------------------------------------------
- static void WritePreloadsCustomTamlScehema( const AbstractClassRep* pClassRep, TiXmlElement* pParentElement )
- {
- // Sanity!
- AssertFatal( pClassRep != NULL, "Taml::WritePreloadsCustomTamlScehema() - ClassRep cannot be NULL." );
- AssertFatal( pParentElement != NULL, "Taml::WritePreloadsCustomTamlScehema() - Parent Element cannot be NULL." );
- char buffer[1024];
- // Create preloads node element.
- TiXmlElement* pPreloadsNodeElement = new TiXmlElement( "xs:element" );
- dSprintf( buffer, sizeof(buffer), "%s.%s", pClassRep->getClassName(), assetPreloadNodeName );
- pPreloadsNodeElement->SetAttribute( "name", buffer );
- pPreloadsNodeElement->SetAttribute( "minOccurs", 0 );
- pPreloadsNodeElement->SetAttribute( "maxOccurs", 1 );
- pParentElement->LinkEndChild( pPreloadsNodeElement );
-
- // Create complex type.
- TiXmlElement* pPreloadsNodeComplexTypeElement = new TiXmlElement( "xs:complexType" );
- pPreloadsNodeElement->LinkEndChild( pPreloadsNodeComplexTypeElement );
-
- // Create choice element.
- TiXmlElement* pPreloadsNodeChoiceElement = new TiXmlElement( "xs:choice" );
- pPreloadsNodeChoiceElement->SetAttribute( "minOccurs", 0 );
- pPreloadsNodeChoiceElement->SetAttribute( "maxOccurs", "unbounded" );
- pPreloadsNodeComplexTypeElement->LinkEndChild( pPreloadsNodeChoiceElement );
- // Add choice member element.
- TiXmlElement* pChoiceMemberElement = new TiXmlElement( "xs:element" );
- pChoiceMemberElement->SetAttribute( "name", assetNodeName );
- pPreloadsNodeChoiceElement->LinkEndChild( pChoiceMemberElement );
- // Add choice member complex type element.
- TiXmlElement* pChoiceMemberComplexTypeElement = new TiXmlElement( "xs:complexType" );
- pChoiceMemberElement->LinkEndChild( pChoiceMemberComplexTypeElement );
- // Add choice member attribute element.
- TiXmlElement* pChoiceAttributeElement = new TiXmlElement( "xs:attribute" );
- pChoiceAttributeElement->SetAttribute( "name", "Id" );
- dSprintf( buffer, sizeof(buffer), "%s", "AssetId_ConsoleType" );
- pChoiceAttributeElement->SetAttribute( "type", buffer );
- pChoiceMemberComplexTypeElement->LinkEndChild( pChoiceAttributeElement );
- }
- //-----------------------------------------------------------------------------
- static void WriteCustomTamlSchema( const AbstractClassRep* pClassRep, TiXmlElement* pParentElement )
- {
- // Sanity!
- AssertFatal( pClassRep != NULL, "Taml::WriteCustomTamlSchema() - ClassRep cannot be NULL." );
- AssertFatal( pParentElement != NULL, "Taml::WriteCustomTamlSchema() - Parent Element cannot be NULL." );
- WriteJointsCustomTamlScehema( pClassRep, pParentElement );
- WriteControllersCustomTamlScehema( pClassRep, pParentElement );
- WritePreloadsCustomTamlScehema( pClassRep, pParentElement );
- }
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT_CHILDREN_SCHEMA(Scene, WriteCustomTamlSchema);
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