powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mike Lilligreen 324ed6f2b1 Update platformAL.h 11 anni fa
engine 324ed6f2b1 Update platformAL.h 11 anni fa
modules 2ab09eaccd Fixes to get Windows platform to compile 11 anni fa
tools d75d644b54 Fixed some merge conflicts between development and linux branches 12 anni fa
tutorials b644aede20 Minor cleanup of doxygen files 12 anni fa
.gitignore c1fd59d755 Added the temp files from eclipse to gitignore 12 anni fa
Leap.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 anni fa
Leapd.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 anni fa
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
README.md 48040a67c9 Update README.md 12 anni fa
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
main.cs 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard 12 anni fa
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.