Tim Newell b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet il y a 12 ans
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CompositeSprite.cc ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. il y a 13 ans
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. il y a 13 ans
CompositeSprite_ScriptBinding.h df712056fa Final CompositeSprite Fix. il y a 12 ans
ImageFont.cc 065770c86b - Removed obsolete "TypeT2DVector". il y a 13 ans
ImageFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
ImageFont_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
ParticlePlayer.cc 5c2fde9963 When LifeMode was set to INFINITE (default), the check for Waitforparticles was skipped. il y a 12 ans
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
ParticlePlayer_ScriptBinding.h 4cc2398c30 ParticleAsset/Emitter/Player TorqueScript additions il y a 12 ans
SceneObject.cc e5cae7a64a - Renamed "Colour" to "Color" for consistency. il y a 13 ans
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. il y a 13 ans
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. il y a 13 ans
SceneObjectList.h d63a3db4bf - Scene controllers WIP. il y a 13 ans
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. il y a 13 ans
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. il y a 13 ans
SceneObjectSet_ScriptBinding.h d63a3db4bf - Scene controllers WIP. il y a 13 ans
SceneObject_ScriptBinding.h d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose il y a 12 ans
Scroller.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
Scroller_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
ShapeVector.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet il y a 12 ans
ShapeVector.h e5cae7a64a - Renamed "Colour" to "Color" for consistency. il y a 13 ans
ShapeVector_ScriptBinding.h 48a784ee70 - Tidied the ShapeVector but this type needs some serious work, it's pretty lame. il y a 13 ans
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 13 ans
Sprite.h 12b20892fc - Minor formatting changes. il y a 13 ans
Sprite_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
Trigger.cc d63a3db4bf - Scene controllers WIP. il y a 13 ans
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
Trigger_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans