powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mike Lilligreen a9985e5e2c Fixed OSX startup crash issue with consoleDictionary %!s(int64=12) %!d(string=hai) anos
engine a9985e5e2c Fixed OSX startup crash issue with consoleDictionary %!s(int64=12) %!d(string=hai) anos
modules 5954873bcf Initial implementation of Spine support %!s(int64=12) %!d(string=hai) anos
tools ea6e461ea5 Updated Doxygen instructions %!s(int64=12) %!d(string=hai) anos
tutorials b644aede20 Minor cleanup of doxygen files %!s(int64=12) %!d(string=hai) anos
.gitignore c1fd59d755 Added the temp files from eclipse to gitignore %!s(int64=12) %!d(string=hai) anos
Leap.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. %!s(int64=12) %!d(string=hai) anos
Leapd.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. %!s(int64=12) %!d(string=hai) anos
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
README.md 48040a67c9 Update README.md %!s(int64=12) %!d(string=hai) anos
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
main.cs 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard %!s(int64=12) %!d(string=hai) anos
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.