lilligreen 4cc2398c30 ParticleAsset/Emitter/Player TorqueScript additions 12 gadi atpakaļ
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CompositeSprite.cc ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 12 gadi atpakaļ
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 12 gadi atpakaļ
CompositeSprite_ScriptBinding.h e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 gadi atpakaļ
ImageFont.cc 065770c86b - Removed obsolete "TypeT2DVector". 13 gadi atpakaļ
ImageFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
ImageFont_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
ParticlePlayer.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 gadi atpakaļ
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 gadi atpakaļ
ParticlePlayer_ScriptBinding.h 4cc2398c30 ParticleAsset/Emitter/Player TorqueScript additions 12 gadi atpakaļ
SceneObject.cc e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 gadi atpakaļ
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 gadi atpakaļ
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. 13 gadi atpakaļ
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 gadi atpakaļ
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. 13 gadi atpakaļ
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. 13 gadi atpakaļ
SceneObjectSet_ScriptBinding.h d63a3db4bf - Scene controllers WIP. 13 gadi atpakaļ
SceneObject_ScriptBinding.h d7d5cfc35a Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose 12 gadi atpakaļ
Scroller.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 gadi atpakaļ
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
Scroller_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
ShapeVector.cc ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 12 gadi atpakaļ
ShapeVector.h e5cae7a64a - Renamed "Colour" to "Color" for consistency. 12 gadi atpakaļ
ShapeVector_ScriptBinding.h 48a784ee70 - Tidied the ShapeVector but this type needs some serious work, it's pretty lame. 12 gadi atpakaļ
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 gadi atpakaļ
Sprite.h 12b20892fc - Minor formatting changes. 12 gadi atpakaļ
Sprite_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 gadi atpakaļ
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
Trigger_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ