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CompositeSprite.cc
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ba7528483c
- Fixed bug which caused an exception when the CompositeSprite culling was turned-off.
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12 gadi atpakaļ |
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CompositeSprite.h
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726c778419
- CompositeSprite now only writes non-default fields for Default-stride/size/angle.
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12 gadi atpakaļ |
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CompositeSprite_ScriptBinding.h
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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12 gadi atpakaļ |
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ImageFont.cc
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065770c86b
- Removed obsolete "TypeT2DVector".
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13 gadi atpakaļ |
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ImageFont.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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ImageFont_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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ParticlePlayer.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 gadi atpakaļ |
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ParticlePlayer.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 gadi atpakaļ |
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ParticlePlayer_ScriptBinding.h
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4cc2398c30
ParticleAsset/Emitter/Player TorqueScript additions
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12 gadi atpakaļ |
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SceneObject.cc
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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12 gadi atpakaļ |
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SceneObject.h
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db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
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12 gadi atpakaļ |
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SceneObjectList.cc
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d63a3db4bf
- Scene controllers WIP.
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13 gadi atpakaļ |
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SceneObjectList.h
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d63a3db4bf
- Scene controllers WIP.
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13 gadi atpakaļ |
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SceneObjectMoveToEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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SceneObjectRotateToEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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SceneObjectSet.cc
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d63a3db4bf
- Scene controllers WIP.
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13 gadi atpakaļ |
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SceneObjectSet.h
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d63a3db4bf
- Scene controllers WIP.
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13 gadi atpakaļ |
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SceneObjectSet_ScriptBinding.h
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d63a3db4bf
- Scene controllers WIP.
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13 gadi atpakaļ |
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SceneObject_ScriptBinding.h
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d7d5cfc35a
Fixed Sceneobject.applyLinearImpulse. Minimum argument count changed to coincide with intended purpose
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12 gadi atpakaļ |
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Scroller.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 gadi atpakaļ |
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Scroller.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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Scroller_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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ShapeVector.cc
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ce0e10f3a3
- Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43
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12 gadi atpakaļ |
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ShapeVector.h
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e5cae7a64a
- Renamed "Colour" to "Color" for consistency.
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12 gadi atpakaļ |
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ShapeVector_ScriptBinding.h
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48a784ee70
- Tidied the ShapeVector but this type needs some serious work, it's pretty lame.
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12 gadi atpakaļ |
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Sprite.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 gadi atpakaļ |
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Sprite.h
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12b20892fc
- Minor formatting changes.
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12 gadi atpakaļ |
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Sprite_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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Trigger.cc
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d63a3db4bf
- Scene controllers WIP.
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13 gadi atpakaļ |
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Trigger.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |
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Trigger_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 gadi atpakaļ |