capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset 12 jaren geleden
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2d c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset 12 jaren geleden
algorithm 6be76dee59 Update hashFunction.cc 13 jaren geleden
assets 09766a4c87 - Fixed issue reported on garagegames.com/community/forums/viewthread/133647. 12 jaren geleden
audio 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 12 jaren geleden
box2d a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
collection 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 jaren geleden
component cf538f01f0 Resolved Conflicts: 12 jaren geleden
console 1505988ba2 - Removed extra qualificiation as it isn't liked by XCode/AppCode. 12 jaren geleden
debug a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
delegates a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
game 93be0d70ff - Only call the "onExit" method if it exists. 13 jaren geleden
graphics 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality 12 jaren geleden
gui fa975ba44d - Updated the formatting for the guiGridCtrl source to coincide with the coding standard used in other parts of the engine. 12 jaren geleden
input a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
io 8f4dc93455 - Some minor future compatibility changes to FileStream/Stream. Really needs a good rework. 12 jaren geleden
math 06bac6a9da Fixed signum logic. 12 jaren geleden
memory 01ab6b227c - Exposed the object count for FrameTemp<T>. 13 jaren geleden
messaging 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 jaren geleden
module 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 jaren geleden
network 2e16ca5d01 - TAML schema (adding in custom TAML). 12 jaren geleden
persistence d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 jaren geleden
platform 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 jaren geleden
platformOSX 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 12 jaren geleden
platformWin32 c6056ab203 - Fixed field sub-component evalulation to be safer for string formatting. 12 jaren geleden
platformX86UNIX a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
platformiOS 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 12 jaren geleden
sim af7925c8a7 - TAML schema WIP. 12 jaren geleden
string c1764fb20f incorporate global string table code from t3d. 13 jaren geleden
testing d19fca7c41 - Added VS2012 support. 13 jaren geleden
torqueConfig.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden