capnlove 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality 12 jaren geleden
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
DynamicTexture.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 jaren geleden
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 jaren geleden
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 jaren geleden
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 jaren geleden
TextureManager.cc 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality 12 jaren geleden
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
color.cc cf538f01f0 Resolved Conflicts: 12 jaren geleden
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 jaren geleden
dgl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
dgl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
dglMatrix.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gFont.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden