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AnimationAsset.cc
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99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
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%!s(int64=13) %!d(string=hai) anos |
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AnimationAsset.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationAsset_ScriptBinding.h
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d63a3db4bf
- Scene controllers WIP.
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%!s(int64=13) %!d(string=hai) anos |
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ImageAsset.cc
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c2b65c9fd1
Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset
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%!s(int64=12) %!d(string=hai) anos |
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ImageAsset.h
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c2b65c9fd1
Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset
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%!s(int64=12) %!d(string=hai) anos |
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ImageAsset_ScriptBinding.h
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c2b65c9fd1
Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAsset.cc
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4cc2398c30
ParticleAsset/Emitter/Player TorqueScript additions
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAsset.h
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fa14655c1e
- Added Schema for ParticleAsset & ParticleAssetEmitter.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetEmitter.cc
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fa14655c1e
- Added Schema for ParticleAsset & ParticleAssetEmitter.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetEmitter.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetEmitter_ScriptBinding.h
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cf166128ff
ParticleAsset & ParticleAssetEmitter.getSelectedField now returns a string representing the name of the selected field, as per original design.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetField.cc
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6fe560a921
Changed TamlWrite so that Data Keys are written out as children of the ParticleAssetEmitter's Fields, as originally designed.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetField.h
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fa14655c1e
- Added Schema for ParticleAsset & ParticleAssetEmitter.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetFieldCollection.cc
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fa14655c1e
- Added Schema for ParticleAsset & ParticleAssetEmitter.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAssetFieldCollection.h
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fa14655c1e
- Added Schema for ParticleAsset & ParticleAssetEmitter.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleAsset_ScriptBinding.h
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cf166128ff
ParticleAsset & ParticleAssetEmitter.getSelectedField now returns a string representing the name of the selected field, as per original design.
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%!s(int64=12) %!d(string=hai) anos |