WildTurkeyUK dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 år sedan
..
SceneWindow.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 år sedan
SceneWindow.h c2473576ce - Added the ability to add/remove any SimObject as a listener of input events. 12 år sedan
SceneWindow_ScriptBinding.h c2473576ce - Added the ability to add/remove any SimObject as a listener of input events. 12 år sedan
guiImageButtonCtrl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
guiImageButtonCtrl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
guiImageButtonCtrl_ScriptBindings.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
guiSceneObjectCtrl.cc 3e74e7c6ec - Fixed scene color-clear clipping bug. 13 år sedan
guiSceneObjectCtrl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
guiSpriteCtrl.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
guiSpriteCtrl.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
guiSpriteCtrl_ScriptBindings.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan