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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_ALLOW_JOURNALING
- ConsoleFunction( saveJournal, void, 2, 2, "( namedFile ) Use the saveJournal function to save a new journal of the current game.\n"
- "@param namedFile A full path specifying the file to save this journal to. Usually, journal names end with the extension .jrn.\n"
- "@return No return value.\n"
- "@sa playJournal")
- {
- Game->saveJournal(argv[1]);
- }
- ConsoleFunction( playJournal, void, 2, 3, "( namedFile , doBreak ) Use the playJournal function to play back a journal from namedFile and to optionally break (into an active debugger) after loading the Journal. This allow us to debug engine bugs by reproducing them consistently repeatedly.\n"
- "The journaling system is a vital tool for debugging complex or hard to reproduce engine and script bugs.\n"
- "@param namedFile A full path to a valid journal file. Usually, journal names end with the extension .jrn.\n"
- "@param doBreak A boolean value. If true, the engine will load the journal and then assert a break (to break into an active debugger). If not true, the engine will play back the journal with no break.\n"
- "@return No return value.\n"
- "@sa saveJournal")
- {
- bool jBreak = (argc > 2)? dAtob(argv[2]): false;
- Game->playJournal(argv[1],jBreak);
- }
- #endif //TORQUE_ALLOW_JOURNALING
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