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AnimationAsset.cc
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99703ab577
- Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly.
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13 years ago |
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AnimationAsset.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
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AnimationAsset_ScriptBinding.h
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d63a3db4bf
- Scene controllers WIP.
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13 years ago |
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ImageAsset.cc
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
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ImageAsset.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
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ImageAsset_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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ParticleAsset.cc
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d15faaa9b9
- Taml serialization WIP.
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13 years ago |
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ParticleAsset.h
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9d273f324a
- Taml serialization WIP.
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13 years ago |
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ParticleAssetEmitter.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
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ParticleAssetEmitter.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
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ParticleAssetEmitter_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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ParticleAssetField.cc
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
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ParticleAssetField.h
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d15faaa9b9
- Taml serialization WIP.
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13 years ago |
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ParticleAssetFieldCollection.cc
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2e16ca5d01
- TAML schema (adding in custom TAML).
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12 years ago |
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ParticleAssetFieldCollection.h
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9d273f324a
- Taml serialization WIP.
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13 years ago |
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ParticleAsset_ScriptBinding.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |