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core
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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AmbientForceController.cc
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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AmbientForceController.h
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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AmbientForceController_ScriptBinding.h
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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BuoyancyController.cc
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1ca09dd306
- Fixed bad formatting and warning under VS2010.
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12 years ago |
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BuoyancyController.h
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aa5da471df
- Fixed up some formatting issues only.
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12 years ago |
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BuoyancyController_ScriptBinding.h
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d63a3db4bf
- Scene controllers WIP.
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13 years ago |
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PointForceController.cc
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654a15f21c
- Added in a check to see if the distance of an object from the controllers position is near-zero. If that's the case then ignore the object as it's effectively reached its goal. This stops a bad NAN calculation.
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12 years ago |
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PointForceController.h
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aa5da471df
- Fixed up some formatting issues only.
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12 years ago |
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PointForceController_ScriptBinding.h
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0ca6d7b96c
- PointForceController now has "setTrackedObject()" and "getTrackedObject()" to force it to track that SceneObjects' position. When tracking an object, the "setPosition()" is used as a tracked-object local-space offset i.e. a position of (0,0) is at the tracked objects center but (1,0) is 1 world-unit along the objects local-space X-axis (including angle).
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12 years ago |