MelvMay-GG aa5da471df - Fixed up some formatting issues only. 12 years ago
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core 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 years ago
AmbientForceController.cc 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 years ago
AmbientForceController.h 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 years ago
AmbientForceController_ScriptBinding.h 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 years ago
BuoyancyController.cc 1ca09dd306 - Fixed bad formatting and warning under VS2010. 12 years ago
BuoyancyController.h aa5da471df - Fixed up some formatting issues only. 12 years ago
BuoyancyController_ScriptBinding.h d63a3db4bf - Scene controllers WIP. 13 years ago
PointForceController.cc 654a15f21c - Added in a check to see if the distance of an object from the controllers position is near-zero. If that's the case then ignore the object as it's effectively reached its goal. This stops a bad NAN calculation. 12 years ago
PointForceController.h aa5da471df - Fixed up some formatting issues only. 12 years ago
PointForceController_ScriptBinding.h 0ca6d7b96c - PointForceController now has "setTrackedObject()" and "getTrackedObject()" to force it to track that SceneObjects' position. When tracking an object, the "setPosition()" is used as a tracked-object local-space offset i.e. a position of (0,0) is at the tracked objects center but (1,0) is 1 world-unit along the objects local-space X-axis (including angle). 12 years ago