MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
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SceneWindow.cc 474d803a65 - Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself. 13 years ago
SceneWindow.h 474d803a65 - Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself. 13 years ago
SceneWindow_ScriptBinding.h 474d803a65 - Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself. 13 years ago
guiImageButtonCtrl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
guiImageButtonCtrl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
guiImageButtonCtrl_ScriptBindings.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
guiSceneObjectCtrl.cc 3e74e7c6ec - Fixed scene color-clear clipping bug. 13 years ago
guiSceneObjectCtrl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
guiSpriteCtrl.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
guiSpriteCtrl.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
guiSpriteCtrl_ScriptBindings.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago