MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
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CompositeSprite.cc db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 12 years ago
CompositeSprite_ScriptBinding.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
ImageFont.cc 065770c86b - Removed obsolete "TypeT2DVector". 13 years ago
ImageFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
ImageFont_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
ParticlePlayer.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
ParticlePlayer_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
SceneObject.cc 5ac312811a - Added behavior component schema (there are no engine types involved so it's an unrestricted schema). 12 years ago
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. 13 years ago
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 years ago
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. 13 years ago
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. 13 years ago
SceneObjectSet_ScriptBinding.h d63a3db4bf - Scene controllers WIP. 13 years ago
SceneObject_ScriptBinding.h acfa1eb10f - Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers. 12 years ago
Scroller.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Scroller_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
ShapeVector.cc f965ece6f1 - Added new ShapeVectorToy to showcase the basic ShapeVector object 13 years ago
ShapeVector.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
ShapeVector_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
Sprite.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Sprite_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 years ago
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Trigger_ScriptBinding.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago