isoLayout.cs 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function CompositeSpriteToy::createIsoLayout( %this )
  23. {
  24. // Set the layer #0 sort mode to be depth.
  25. SandboxScene.setLayerSortMode( 0, "-y" );
  26. // Create the composite sprite.
  27. %composite = new CompositeSprite();
  28. // Set the default sprite stride.
  29. // This is used in isometrics layout mode to scale the specified logical position arguments.
  30. %composite.setDefaultSpriteStride( 4, 2 );
  31. // Set the default sprite size used.
  32. %composite.setDefaultSpriteSize( 8 );
  33. // Set the batch layout mode. We must do this before we add any sprites.
  34. %composite.SetBatchLayout( "iso" );
  35. // Set the batch sort mode for when we're render isolated.
  36. %composite.SetBatchSortMode( "-y" );
  37. // Set the batch render isolation.
  38. %composite.SetBatchIsolated( CompositeSpriteToy.RenderIsolated );
  39. // Calculate a range.
  40. %range = mSqrt( CompositeSpriteToy.SpriteCount ) * 0.5;
  41. if ( %range < 1 ) %range = 1;
  42. // Add some sprites.
  43. for ( %y = -%range; %y <= %range; %y++ )
  44. {
  45. for ( %x = -%range; %x <= %range; %x++ )
  46. {
  47. // Add a sprite with the specified logical position.
  48. // In isometric layout this two-part position is scaled by the default sprite-stride.
  49. %composite.addSprite( %x SPC %y );
  50. // Set the sprite image with a random frame.
  51. // We could also use an animation here.
  52. %composite.setSpriteImage( "CompositeSpriteToy:isoTiles", getRandom(0,4) );
  53. }
  54. }
  55. // Add to the scene.
  56. SandboxScene.add( %composite );
  57. // Set the composite sprite toy.
  58. CompositeSpriteToy.CompositeSprite = %composite;
  59. }