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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function CompositeSpriteToy::createIsoLayout( %this )
- {
- // Set the layer #0 sort mode to be depth.
- SandboxScene.setLayerSortMode( 0, "-y" );
-
- // Create the composite sprite.
- %composite = new CompositeSprite();
-
- // Set the default sprite stride.
- // This is used in isometrics layout mode to scale the specified logical position arguments.
- %composite.setDefaultSpriteStride( 4, 2 );
-
- // Set the default sprite size used.
- %composite.setDefaultSpriteSize( 8 );
-
- // Set the batch layout mode. We must do this before we add any sprites.
- %composite.SetBatchLayout( "iso" );
- // Set the batch sort mode for when we're render isolated.
- %composite.SetBatchSortMode( "-y" );
-
- // Set the batch render isolation.
- %composite.SetBatchIsolated( CompositeSpriteToy.RenderIsolated );
-
- // Calculate a range.
- %range = mSqrt( CompositeSpriteToy.SpriteCount ) * 0.5;
- if ( %range < 1 ) %range = 1;
-
- // Add some sprites.
- for ( %y = -%range; %y <= %range; %y++ )
- {
- for ( %x = -%range; %x <= %range; %x++ )
- {
- // Add a sprite with the specified logical position.
- // In isometric layout this two-part position is scaled by the default sprite-stride.
- %composite.addSprite( %x SPC %y );
-
- // Set the sprite image with a random frame.
- // We could also use an animation here.
- %composite.setSpriteImage( "CompositeSpriteToy:isoTiles", getRandom(0,4) );
- }
- }
-
- // Add to the scene.
- SandboxScene.add( %composite );
-
- // Set the composite sprite toy.
- CompositeSpriteToy.CompositeSprite = %composite;
- }
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