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engine
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ce0e10f3a3
- Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43
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12 jaren geleden |
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modules
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e181e2fe3c
- Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy.
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12 jaren geleden |
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tools
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576d8666e8
- Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/)
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12 jaren geleden |
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tutorials
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f5406619aa
changed the behavior tutorial to include its own copy of aquarium.cs (less coupling)
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12 jaren geleden |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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13 jaren geleden |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |
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unicows.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 jaren geleden |