powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG e181e2fe3c - Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy. 12 jaren geleden
engine ce0e10f3a3 - Changed the poly list values used when creating a Quad in ShapeVector::setPolyPrimitive. The previous values were resulting in a render that was twice the size of the actual AABB. This should resolve https://github.com/GarageGames/Torque2D/issues/43 12 jaren geleden
modules e181e2fe3c - Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy. 12 jaren geleden
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 12 jaren geleden
tutorials f5406619aa changed the behavior tutorial to include its own copy of aquarium.cs (less coupling) 12 jaren geleden
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 jaren geleden
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden