| .. |
|
SimObjectList.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
SimObjectList.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
scriptGroup.cc
|
6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
|
hace 13 años |
|
scriptGroup.h
|
6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
|
hace 13 años |
|
scriptObject.cc
|
6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
|
hace 13 años |
|
scriptObject.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simBase.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simBase.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simBase_ScriptBinding.h
|
855b7056c9
Gave the function groups prettier names. (touched a lot of files therefore)
|
hace 12 años |
|
simConsoleEvent.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simConsoleEvent.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simConsoleThreadExecEvent.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simConsoleThreadExecEvent.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simDatablock.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simDatablock.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simDatablockGroup.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simDatablock_ScriptBinding.h
|
9c2b026d3a
updated xcode OSX project.
|
hace 12 años |
|
simDictionary.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simDictionary.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simEvent.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simFieldDictionary.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simFieldDictionary.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simManager.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simObject.cc
|
4977fda3e2
fix issue #76 Deleting a clone of an object with a custom class breaks the original object.
|
hace 12 años |
|
simObject.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simObjectPtr.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
hace 13 años |
|
simObjectTimerEvent.h
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
hace 13 años |
|
simObject_ScriptBinding.h
|
9c2b026d3a
updated xcode OSX project.
|
hace 12 años |
|
simSerialize.cpp
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simSerialize_ScriptBinding.h
|
9c2b026d3a
updated xcode OSX project.
|
hace 12 años |
|
simSet.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
hace 12 años |
|
simSet.h
|
af7925c8a7
- TAML schema WIP.
|
hace 13 años |
|
simSet_ScriptBinding.h
|
9c2b026d3a
updated xcode OSX project.
|
hace 12 años |