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- <div class="headertitle"><div class="title">SpriteBatch Member List</div></div>
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- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="class_sprite_batch.html">SpriteBatch</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a351db0518928f2ac3c9adedd56c75544">addSprite</a>(const SpriteBatchItem::LogicalPosition &logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#abfb5d515cf4867335ff1be006e3fb38a">clearSpriteAsset</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a206a6609f3db7e2e564376ed4fb41e82">clearSprites</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a8043224a0ae5d49881d022b022424cdb">copyTo</a>(SpriteBatch *pSpriteBatch) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0a561aaa96a26172e06454f2889a399d">createQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#adecc247018fbbdb89c5ba8efcf62ea95">createSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ada4adf3b62aacf46b1117d8270641ad5">createSprite</a>(const Vector2 *explicitVertices)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a6726113a08f3cc0c04987b6255d3b368">createSprite</a>(const SpriteBatchItem::LogicalPosition &logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a94cb5954f2bbc333e289fe2aa2247dc4">createSpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8e5bb69866695a28a1f8e4bfe34359d">deselectSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afb782ad0913bb14328c6982779e1d6af">destroyQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a542c503284b7f5431d8e2a37e023de92">destroySpriteBatchQuery</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa65a6e644fe378e2a7b22023f9c2d0d9">findSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a54dec48ce9c972dcb16db13afdbfcb24">findSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0ba94a18ec5f24932c291f2f22c7f4c7">findSpritePosition</a>(const SpriteBatchItem::LogicalPosition &logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a264b5b596b3fad1b2409bb81a23e0d80">getBatchCulling</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9262f413cf3a0a664cd65f0ff3fc3797">getBatchSortMode</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#af3dab385ebadb4ecd42bc9a4db8407ef">getBatchTransform</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a8224d586e1ed7a5fccaebed032e5670a">getBatchTransformDirty</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a4b82c842fe7f0801e83981590d8d77a9">getBatchTransformId</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a26f8b2f6158f614c6907d579f9db2a99">getDefaultSpriteAngle</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a3cb64792e8f6861bee2dca3b9c02eaa4">getDefaultSpriteSize</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a2c00acc9fd97b5a7f87eb6d1b68550a4">getDefaultSpriteStride</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a4e57e60d31a434bfb3a0a8e7fd4af436">getLocalAABB</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aec0e0ea39a59a67b2f695a699802bf35">getLocalExtents</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a318adc569b5128012bb0ed7c4bf5336c">getLocalExtentsDirty</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ad8b6e3b2c84c6831cb04371af121363f">getSpriteAlphaTest</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ac756cc974c2bbec175bf7f57ca7225cb">getSpriteAngle</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a1125a15ca990fbf9f030e73ade4e0f02">getSpriteAnimation</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a49db6af1b587492e0153f696603c16d1">getSpriteAnimationFrame</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae7df238afa3828609e8dad07b9b3c44f">getSpriteBatchQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a8949c66ad2f1cf0d12580de31f62257a">getSpriteBlendAlpha</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a43503b4c916478f3f2c1ef96981b6c71">getSpriteBlendColor</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a35866c1f1af8de36298659682db9fb38">getSpriteBlendMode</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a73ffc406cc722a816a3497cbbc2df998">getSpriteCount</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#acdc5b163a47987e31ca70320df3b6ee9">getSpriteDataObject</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aad0b1a858474b057156e18f1b0c8b2de">getSpriteDepth</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ad1145799bc304021c85420bf29496e6e">getSpriteDstBlendFactor</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aec8431f3bb252a8b121a775c96515e6f">getSpriteFlipX</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aa288adbdfc5e3d1ca2c80a0f841960e0">getSpriteFlipY</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#af28a428cbc18a4507931d3f58cbf4235">getSpriteId</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#af82fa2c956bc8dc772f8a17fe0b46ff0">getSpriteImage</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9046fd3232789e7506b95ad42017bfcc">getSpriteImageFrame</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aaf1fe71cbf1043cc7d92debd55c1e14d">getSpriteLocalPosition</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a76962e8f520698ded42e9469a53f74a6">getSpriteLogicalPosition</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a50bcb12abc588cc1d45b42d91f46f6d1">getSpriteName</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#afdd70206b0330d7fa772e7d0c4f96097">getSpriteNamedImageFrame</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aec0e9b277193cfa57157cf34150e7660">getSpriteRenderGroup</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa7285196ca7c49180d3c07beb5ebc003">getSpriteSize</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a8fd676a27086cb082735311860e53588">getSpriteSortPoint</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a8f5d2b6f0e5594187a3556fc594f6b02">getSpriteSrcBlendFactor</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#acc1169811e390006042e59e0f0194c53">getSpriteVisible</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a38130172bc326e9662f9fc0ff19342b0">getUserData</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ad8b3d16a4d8ae136f5a7b04b1080b80d">integrateSprites</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a03990459ce0bc7b20dc7a36891383099">INVALID_SPRITE_PROXY</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a3428d0e8eeb77e2e2530fdab2974f6aa">isSpriteSelected</a>(void) const</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a214b6059150b2f7b75f76dce6fb9742b">mBatchCulling</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a86d2b562da95929a8c5a1ebd375d7dc7">mBatchSortMode</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa847a39ba8db74d404751b605f96b53a">mDefaultSpriteAngle</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a4a7f5490692e7efc975ba6e7b0f69633">mDefaultSpriteSize</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a2059a078a5a80bad49e55cf7601dc74a">mDefaultSpriteStride</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a0c2c64e743401d7280b39370a03eabc1">moveQueryProxy</a>(SpriteBatchItem *pSpriteBatchItem, const b2AABB &localAABB)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ade6567f44135fc111f50a5dce253f85a">mSelectedSprite</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ab21a8db1d93d4d9759023a0804674844">mSpriteNames</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a9eed419223ae60ee3cc101e12f83f7af">mSpritePositions</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ae9ffdbe4273c9177ab41b3d759586abe">mSprites</a></td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &customNodes)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a53eb79ceaf90e64cbe2bd3965506cf87">prepareRender</a>(SceneRenderObject *pSceneRenderObject, const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aed5fe733f3724705569ceeb499bf9516">removeSprite</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae91057a1be43716216f899de698da6e5">render</a>(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#acc6b9ddfa4b6f86787822d9ac65fb8a3">selectSprite</a>(const SpriteBatchItem::LogicalPosition &logicalPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a0dd62883505ff388e3048d12f4aa4a73">selectSpriteId</a>(const U32 batchId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a0aee98fb15c4190f8b1b231a604b1b14">selectSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a1c296c1d17319805e11d6992c98c7daf">setBatchCulling</a>(const bool batchCulling)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#abbdc0c7f0091cd7cf7f85fc00a1b4d10">setBatchSortMode</a>(SceneRenderQueue::RenderSort sortMode)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a029a32e7f3246fbf90ad61cccc509a37">setBatchTransform</a>(const b2Transform &batchTransform)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a59b13d46b22a501f3f5c08fecb0789bf">setBatchTransformDirty</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a445b6fb9b459aa2a778252712ec78bfa">setDefaultSpriteAngle</a>(const F32 defaultAngle)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#adb949f5afaf83fc7f5c22ea25ff18e4d">setDefaultSpriteSize</a>(const Vector2 &defaultSize)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a1310a1ebadb551b938740971461b41a3">setDefaultSpriteStride</a>(const Vector2 &defaultStride)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ae9289bf5bade9ef4b3dc5426896d698c">setLocalExtentsDirty</a>(void)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae8d244d8a466c5826a378d229540c072">setSpriteAlphaTest</a>(const F32 alphaTestMode)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a9790a0bc839342cb7caa6e317082e426">setSpriteAngle</a>(const F32 localAngle)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a90556291362c3af2233a6ea8d46af7cf">setSpriteAnimation</a>(const char *pAssetId)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a142f6119924f23d4ee77a5b6475ad649">setSpriteAnimationFrame</a>(const U32 animationFrame)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a463f8cd7764d2890b0948de613044584">setSpriteBlendAlpha</a>(const F32 alpha)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ac410df5143513ca313a22dd26fac3ad6">setSpriteBlendColor</a>(const ColorF &blendColor)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a895fd554cacc6b4593239b31a0a5908a">setSpriteBlendMode</a>(const bool blendMode)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a500b29d9fe2992550a109c85586151fc">setSpriteDataObject</a>(SimObject *pDataObject)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a655e54a2f6698e2e8e1d0c8638bedd33">setSpriteDepth</a>(const F32 depth)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ad51146eb8bd263af7e64bac3d7d4460a">setSpriteDstBlendFactor</a>(GLenum dstBlendFactor)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a1f58e84b84cbd4ad555a73dd75831c9d">setSpriteFlipX</a>(const bool flipX)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aa7a380b0751c57cc8cec57eb93148b65">setSpriteFlipY</a>(const bool flipY)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a43e9a62d9d7e0b0941100082ca1c94c4">setSpriteImage</a>(const char *pAssetId, const U32 imageFrame)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#aaf5d8c9eee2e373bfd5e6399d373c2ad">setSpriteImage</a>(const char *pAssetId, const char *namedFrame)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a48e4793ec78fcbe5fda45e0506d0ce65">setSpriteImageFrame</a>(const U32 imageFrame)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ae57fca4be5640dcbfabc882943ece1cd">setSpriteLocalPosition</a>(const Vector2 &localPosition)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a37c9728793e9f550224b1408b67e0c13">setSpriteName</a>(const char *pName)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a46c5e833bd89c32c2f416277532f4276">setSpriteNamedImageFrame</a>(const char *namedFrame)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a4195b95d50bf821d5aca2c9c6c0daf7d">setSpriteRenderGroup</a>(const char *pRenderGroup)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a1daaea2761d0d84e4fb0b376e6ebee48">setSpriteSize</a>(const Vector2 &size)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a58d0f28567b431742528ac3a0aad135c">setSpriteSortPoint</a>(const Vector2 &sortPoint)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ac8889c62b03d4049345025517d6b8f48">setSpriteSrcBlendFactor</a>(GLenum srcBlendFactor)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#ae2168437adf095d8cafb3678ddedc54a">setSpriteVisible</a>(const bool visible)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a760e981419307dc53ca0c7e885b9123a">setUserData</a>(void *pUserData)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a30bb204cf062c35c70186300bae23924">SpriteBatch</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a1eb067ff8b3fee400f4f96194ebdb0c9">typeSpriteBatchHash</a> typedef</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a742de22e6935907ce3ebe343650a29c4">typeSpriteNameHash</a> typedef</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#ab9c9b76b2d0ce6db89a4e9430b4b6b83">typeSpritePositionHash</a> typedef</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a44595f2cbb5076a180f35c53bfa6c712">updateLocalExtents</a>(const b2AABB *precalculatedLocalAABB=NULL)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sprite_batch.html#a4d71a95971f77065b9ca7f3ad89147fb">WriteCustomTamlSchema</a>(const AbstractClassRep *pClassRep, TiXmlElement *pParentElement)</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sprite_batch.html#a7a8ca1d3d69710d5d2f2b387c85f185a">~SpriteBatch</a>()</td><td class="entry"><a class="el" href="class_sprite_batch.html">SpriteBatch</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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