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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _COMPOSITE_SPRITE_H_
- #include "2d/sceneobject/CompositeSprite.h"
- #endif
- #ifndef _SPRITE_BATCH_QUERY_H_
- #include "2d/core/SpriteBatchQuery.h"
- #endif
- #ifndef _RENDER_PROXY_H_
- #include "2d/core/RenderProxy.h"
- #endif
- // Script bindings.
- #include "2d/sceneobject/CompositeSprite_ScriptBinding.h"
- //------------------------------------------------------------------------------
- static EnumTable::Enums batchLayoutTypeLookup[] =
- {
- { CompositeSprite::NO_LAYOUT, "off" },
- { CompositeSprite::RECTILINEAR_LAYOUT, "rect" },
- { CompositeSprite::ISOMETRIC_LAYOUT, "iso" },
- { CompositeSprite::CUSTOM_LAYOUT, "custom" },
- };
- EnumTable batchLayoutTypeTable(sizeof(batchLayoutTypeLookup) / sizeof(EnumTable::Enums), &batchLayoutTypeLookup[0]);
- //-----------------------------------------------------------------------------
- CompositeSprite::BatchLayoutType CompositeSprite::getBatchLayoutTypeEnum(const char* label)
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(batchLayoutTypeLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( dStricmp(batchLayoutTypeLookup[i].label, label) == 0)
- return (BatchLayoutType)batchLayoutTypeLookup[i].index;
- }
- // Warn.
- Con::warnf("CompositeSprite::getBatchLayoutTypeEnum() - Invalid batch layout type of '%s'", label );
- return CompositeSprite::INVALID_LAYOUT;
- }
- //-----------------------------------------------------------------------------
- const char* CompositeSprite::getBatchLayoutTypeDescription(const CompositeSprite::BatchLayoutType batchLayoutType )
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(batchLayoutTypeLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( batchLayoutTypeLookup[i].index == batchLayoutType )
- return batchLayoutTypeLookup[i].label;
- }
- // Warn.
- Con::warnf( "CompositeSprite::getBatchLayoutTypeDescription() - Invalid batch layout type.");
- return StringTable->EmptyString;
- }
- //------------------------------------------------------------------------------
- CompositeSprite::CompositeSprite() :
- mBatchLayoutType( NO_LAYOUT )
- {
- // Set as auto-sizing.
- mAutoSizing = true;
- }
- //------------------------------------------------------------------------------
- CompositeSprite::~CompositeSprite()
- {
- }
- //------------------------------------------------------------------------------
- void CompositeSprite::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- /// Defaults.
- addProtectedField( "DefaultSpriteStride", TypeVector2, Offset(mDefaultSpriteStride, CompositeSprite), &defaultProtectedSetFn, &defaultProtectedGetFn, &writeDefaultSpriteStride, "");
- addProtectedField( "DefaultSpriteSize", TypeVector2, Offset(mDefaultSpriteSize, CompositeSprite), &defaultProtectedSetFn, &defaultProtectedGetFn, &writeDefaultSpriteSize, "");
- addProtectedField( "DefaultSpriteAngle", TypeF32, Offset(mDefaultSpriteSize, CompositeSprite), &setDefaultSpriteAngle, &getDefaultSpriteAngle, &writeDefaultSpriteAngle, "");
- addProtectedField( "BatchLayout", TypeEnum, Offset(mBatchLayoutType, CompositeSprite), &setBatchLayout, &defaultProtectedGetFn, &writeBatchLayout, 1, &batchLayoutTypeTable, "");
- addProtectedField( "BatchCulling", TypeBool, Offset(mBatchCulling, CompositeSprite), &setBatchCulling, &defaultProtectedGetFn, &writeBatchCulling, "");
- addField( "BatchIsolated", TypeBool, Offset(mBatchIsolated, CompositeSprite), &writeBatchIsolated, "");
- addField( "BatchSortMode", TypeEnum, Offset(mBatchSortMode, CompositeSprite), &writeBatchSortMode, 1, &SceneRenderQueue::renderSortTable, "");
- }
- //-----------------------------------------------------------------------------
- bool CompositeSprite::onAdd()
- {
- // Call parent.
- if ( !Parent::onAdd() )
- return false;
- // Call sprite batch.
- return SpriteBatch::onAdd();
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::onRemove()
- {
- // Call sprite batch.
- SpriteBatch::onRemove();
- // Call parent.
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::preIntegrate( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats )
- {
- // Are the spatials dirty?
- if ( getSpatialDirty() )
- {
- // Yes, so update the world transform.
- setBatchTransform( getRenderTransform() );
- }
- // Are the render extents dirty?
- if ( getLocalExtentsDirty() )
- {
- // Yes, so set size as local extents.
- setSize( getLocalExtents() );
- }
- // Call parent.
- Parent::preIntegrate( totalTime, elapsedTime, pDebugStats );
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats )
- {
- // Call Parent.
- Parent::integrateObject( totalTime, elapsedTime, pDebugStats );
- integrateSprites(totalTime, elapsedTime, pDebugStats);
- // Finish if the spatials are NOT dirty.
- if ( !getSpatialDirty() )
- return;
- // Update the batch world transform.
- setBatchTransform( getRenderTransform() );
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::interpolateObject( const F32 timeDelta )
- {
- // Call parent.
- Parent::interpolateObject( timeDelta );
- // Finish if the spatials are NOT dirty.
- if ( !getSpatialDirty() )
- return;
- // Update the batch world transform.
- setBatchTransform( getRenderTransform() );
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue )
- {
- // Prepare render.
- SpriteBatch::prepareRender( this, pSceneRenderState, pSceneRenderQueue );
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer )
- {
- // Render.
- SpriteBatch::render( pSceneRenderState, pSceneRenderRequest, pBatchRenderer );
- }
- //------------------------------------------------------------------------------
- void CompositeSprite::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- // Fetch object.
- CompositeSprite* pCompositeSprite = dynamic_cast<CompositeSprite*>(object);
- // Sanity!
- AssertFatal(pCompositeSprite != NULL, "CompositeSprite::copyTo() - Object is not the correct type.");
- // Copy batch layout.
- pCompositeSprite->setBatchLayout( getBatchLayout() );
- // Call sprite batch.
- SpriteBatch::copyTo( dynamic_cast<SpriteBatch*>(object) );
- }
- //------------------------------------------------------------------------------
- void CompositeSprite::setBatchLayout( const BatchLayoutType& batchLayoutType )
- {
- // Finish if no change.
- if ( mBatchLayoutType == batchLayoutType )
- return;
- // Do we already have some sprites?
- if ( getSpriteCount() > 0 )
- {
- // Yes, so warn.
- Con::warnf( "CompositeSprite::setBatchLayout() - Changing the batch layout with existing sprites is not allowed. Clear the sprites first." );
- return;
- }
- // Set layout type.
- mBatchLayoutType = batchLayoutType;
- }
- //------------------------------------------------------------------------------
- SpriteBatchItem* CompositeSprite::createSprite( const SpriteBatchItem::LogicalPosition& logicalPosition )
- {
- // Handle layout type appropriately.
- switch( mBatchLayoutType )
- {
- // No layout.
- case NO_LAYOUT:
- return SpriteBatch::createSprite( logicalPosition );
- // Rectilinear layout.
- case RECTILINEAR_LAYOUT:
- return createSpriteRectilinearLayout( logicalPosition );
- // Isometric layout.
- case ISOMETRIC_LAYOUT:
- return createSpriteIsometricLayout( logicalPosition );
- case CUSTOM_LAYOUT:
- return createCustomLayout( logicalPosition );
- default:
- // Warn.
- Con::warnf( "CompositeSprite::createSprite() - Unknown layout type encountered." );
- return SpriteBatch::createSprite( logicalPosition );
- }
- }
- //-----------------------------------------------------------------------------
- SpriteBatchItem* CompositeSprite::createSpriteRectilinearLayout( const SpriteBatchItem::LogicalPosition& logicalPosition )
- {
- // Do we have a valid logical position?
- if ( logicalPosition.getArgCount() != 2 )
- {
- // No, so warn.
- Con::warnf( "Invalid logical position specified for composite sprite." );
- return NULL;
- }
- // Does the sprite position already exist?
- if ( findSpritePosition( logicalPosition ) != NULL )
- {
- // Yes, so warn.
- Con::warnf( "Cannot add sprite at logical position '%s' as one already exists.", logicalPosition.getString() );
- return NULL;
- }
- // Create the sprite.
- SpriteBatchItem* pSpriteBatchItem = SpriteBatch::createSprite();
- // Set sprite logical position.
- pSpriteBatchItem->setLogicalPosition( logicalPosition );
- // Set the sprite default position.
- pSpriteBatchItem->setLocalPosition( logicalPosition.getAsVector2().mult( getDefaultSpriteStride() ) );
- // Set the sprite default size and angle.
- pSpriteBatchItem->setSize( SpriteBatch::getDefaultSpriteSize() );
- pSpriteBatchItem->setLocalAngle( SpriteBatch::getDefaultSpriteAngle() );
- return pSpriteBatchItem;
- }
- //-----------------------------------------------------------------------------
- SpriteBatchItem* CompositeSprite::createSpriteIsometricLayout( const SpriteBatchItem::LogicalPosition& logicalPosition )
- {
- // Do we have a valid logical position?
- if ( logicalPosition.getArgCount() != 2 )
- {
- // No, so warn.
- Con::warnf( "Invalid logical position specified for composite rectilinear sprite." );
- return NULL;
- }
- // Does the sprite position already exist?
- if ( findSpritePosition( logicalPosition ) != NULL )
- {
- // Yes, so warn.
- Con::warnf( "Cannot add sprite at logical position '%s' as one already exists.", logicalPosition.getString() );
- return NULL;
- }
- // Create the sprite.
- SpriteBatchItem* pSpriteBatchItem = SpriteBatch::createSprite();
- // Set sprite logical position.
- pSpriteBatchItem->setLogicalPosition( logicalPosition );
- // Fetch sprite stride.
- const Vector2 spriteStride = getDefaultSpriteStride();
- // Fetch logical coordinates.
- Vector2 position = logicalPosition.getAsVector2();
- // Calculate position.
- position.Set( (position.x * spriteStride.x) + (position.y * spriteStride.x), (position.x * spriteStride.y) + (position.y * -spriteStride.y) );
- // Set the sprite default position.
- pSpriteBatchItem->setLocalPosition( position );
- // Set the sprite default size and angle.
- pSpriteBatchItem->setSize( getDefaultSpriteSize() );
- pSpriteBatchItem->setLocalAngle( SpriteBatch::getDefaultSpriteAngle() );
- return pSpriteBatchItem;
- }
- //-----------------------------------------------------------------------------
- SpriteBatchItem* CompositeSprite::createCustomLayout( const SpriteBatchItem::LogicalPosition& logicalPosition )
- {
- // Do we have a valid logical position?
- if ( logicalPosition.isValid() )
- {
- // Does the sprite already exist?
- if ( findSpritePosition( logicalPosition ) != NULL )
- {
- // Yes, so warn.
- Con::warnf( "Cannot add sprite at logical position '%s' as one already exists.", logicalPosition.getString() );
- return NULL;
- }
- }
- // Create the sprite.
- SpriteBatchItem* pSpriteBatchItem = SpriteBatch::createSprite();
- // Set sprite logical position if it's valid.
- if ( logicalPosition.isValid() )
- pSpriteBatchItem->setLogicalPosition( logicalPosition );
- // Retrieve the local position from the custom layout callback.
- const char* pLocalPosition = Con::executef(this, 2, "onCustomLayout", logicalPosition.getString() );
- // Was a local position returned.
- if ( pLocalPosition != NULL && dStrlen(pLocalPosition) != 0 )
- {
- // Fetch the local position.
- Vector2 position(0.0f, 0.0f);
- Con::setData( TypeVector2, &position, 0, 1, &pLocalPosition );
- // Set the sprite default position.
- pSpriteBatchItem->setLocalPosition( position );
- }
- // Set the sprite default size and angle.
- pSpriteBatchItem->setSize( getDefaultSpriteSize() );
- pSpriteBatchItem->setLocalAngle( SpriteBatch::getDefaultSpriteAngle() );
- return pSpriteBatchItem;
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::onTamlCustomWrite( TamlCustomNodes& customNodes )
- {
- // Call parent.
- Parent::onTamlCustomWrite( customNodes );
- // Write node with sprite batch.
- SpriteBatch::onTamlCustomWrite( customNodes );
- }
- //-----------------------------------------------------------------------------
- void CompositeSprite::onTamlCustomRead( const TamlCustomNodes& customNodes )
- {
- // Call parent.
- Parent::onTamlCustomRead( customNodes );
- // Read node with sprite batch.
- SpriteBatch::onTamlCustomRead( customNodes );
- }
- //-----------------------------------------------------------------------------
- static void WriteCustomTamlSchema( const AbstractClassRep* pClassRep, TiXmlElement* pParentElement )
- {
- // Sanity!
- AssertFatal( pClassRep != NULL, "CompositeSprite::WriteCustomTamlSchema() - ClassRep cannot be NULL." );
- AssertFatal( pParentElement != NULL, "CompositeSprite::WriteCustomTamlSchema() - Parent Element cannot be NULL." );
- // Write sprite batch.
- SpriteBatch::WriteCustomTamlSchema( pClassRep, pParentElement );
- }
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT_SCHEMA(CompositeSprite, WriteCustomTamlSchema);
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