William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. il y a 12 ans
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dealsDamageBehavior.cs 6c675d7aac - After a discussion on usability the following changes have been made: il y a 13 ans
faceObjectBehavior.cs 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. il y a 12 ans
moveTowardBehavior.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
spawnAreaBehavior.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans
takesDamageBehavior.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans