Commit történet

Szerző SHA1 Üzenet Dátum
  Azaezel 0974902cc8 put lerp back after verifying we were indeed getting values passed along. 7 éve
  Azaezel 4ef1a25610 put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case) 7 éve
  Azaezel f1e584ca69 stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little. 7 éve
  Azaezel 0f0fc5279b missed mscore pasalong in .set 7 éve
  Azaezel 79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things 7 éve
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 7 éve
  Azaezel 79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. 7 éve
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 éve
  Tim Barnes 9a39afa0eb reflection probe updates 7 éve
  Azaezel 1b8549b146 stateblock work for probe blending 7 éve
  Azaezel b4e28343da crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad. 7 éve
  Areloch aad37bc0f5 Corrected some missed bits in the template, and a check in the forward-lit probes 7 éve
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 éve
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 éve
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 éve