Azaezel
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0974902cc8
put lerp back after verifying we were indeed getting values passed along.
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6 ani în urmă |
Azaezel
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4ef1a25610
put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case)
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6 ani în urmă |
Azaezel
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f1e584ca69
stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little.
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7 ani în urmă |
Azaezel
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0f0fc5279b
missed mscore pasalong in .set
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7 ani în urmă |
Azaezel
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79d506d439
1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
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7 ani în urmă |
Areloch
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c4a4fe5304
Implemented registration of probes to avoid rendering all probes when unneeded.
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7 ani în urmă |
Azaezel
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79e2d5d459
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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7 ani în urmă |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 ani în urmă |
Tim Barnes
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9a39afa0eb
reflection probe updates
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7 ani în urmă |
Azaezel
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1b8549b146
stateblock work for probe blending
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7 ani în urmă |
Azaezel
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b4e28343da
crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
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7 ani în urmă |
Areloch
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aad37bc0f5
Corrected some missed bits in the template, and a check in the forward-lit probes
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7 ani în urmă |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 ani în urmă |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 ani în urmă |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 ani în urmă |