Azaezel
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0974902cc8
put lerp back after verifying we were indeed getting values passed along.
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6 년 전 |
Azaezel
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4ef1a25610
put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case)
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6 년 전 |
Azaezel
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f1e584ca69
stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little.
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6 년 전 |
Azaezel
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0f0fc5279b
missed mscore pasalong in .set
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6 년 전 |
Azaezel
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79d506d439
1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
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7 년 전 |
Areloch
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c4a4fe5304
Implemented registration of probes to avoid rendering all probes when unneeded.
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7 년 전 |
Azaezel
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79e2d5d459
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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7 년 전 |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 년 전 |
Tim Barnes
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9a39afa0eb
reflection probe updates
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7 년 전 |
Azaezel
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1b8549b146
stateblock work for probe blending
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7 년 전 |
Azaezel
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b4e28343da
crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad.
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7 년 전 |
Areloch
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aad37bc0f5
Corrected some missed bits in the template, and a check in the forward-lit probes
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7 년 전 |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 년 전 |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 년 전 |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 년 전 |