Azaezel
|
f618ba8e0f
alternative to #2268 : remove secondary profiling
|
7 anni fa |
rextimmy
|
3b0c00498b
d3d11 copyToBmp fix for new lock/unlock function
|
7 anni fa |
rextimmy
|
395c7af5b6
Corrects a problem with the D3D11 texture lock/unlock mechanism
|
7 anni fa |
Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
James Urquhart
|
da6bcbeb2b
Improvements to openvr code
|
9 anni fa |
James Urquhart
|
64b751a7c8
Basic port of code
|
9 anni fa |
rextimmy
|
1ff6f221fb
Direct3D11 GFX device.
|
9 anni fa |